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== Rules for Long Distance Travel == | == Rules for Long Distance Travel == | ||
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'''Speed''' | '''Speed''' | ||
− | + | Very Easy pace 50% of normal pace +2 to roll | |
− | Very Easy pace | + | Easy pace 75% +1 to roll |
− | + | Hard pace 125% -1 roll | |
− | Easy pace | + | Very Hard pace 150% -2 roll |
− | + | Forced march reduced stopover times, walking 18 hours/day, 200%, -2 roll, automatic 1 damage | |
− | Hard pace | + | extra -1 per day cumulative this pace is maintained |
− | |||
− | Very Hard pace | ||
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− | Forced march | ||
'''Season/Weather''' | '''Season/Weather''' | ||
− | + | Raining -1, -2 if cross country | |
− | Raining | + | Hot -1 |
− | + | Very Hot -2 | |
− | Hot | + | Midday heat extra -1 |
− | |||
− | Very Hot | ||
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− | Midday heat | ||
In Hot or very hot seasons, always an idea to stop over midday and march in the evening; even military units do this, or they will end up losing most of their men on the march. The extra distance ocvered by marching over midday is +10% | In Hot or very hot seasons, always an idea to stop over midday and march in the evening; even military units do this, or they will end up losing most of their men on the march. The extra distance ocvered by marching over midday is +10% | ||
'''Night marches''' | '''Night marches''' | ||
− | + | On Sakbe road -1 | |
− | On Sakbe road | + | On minor road -2 |
− | + | On track -3 | |
− | On minor road | + | Cross country -5 |
− | + | Full moon(s) +1 | |
− | On track | ||
− | |||
− | Cross country | ||
− | |||
− | Full moon(s) | ||
'''Load''' | '''Load''' | ||
− | + | Heavy load -2 | |
− | Heavy load | ||
− | |||
Bearing a sedan chair -2 | Bearing a sedan chair -2 | ||
− | + | Bearing a palanquin -1 | |
− | Bearing a palanquin | + | Military pack -1 |
− | + | Light load +1 | |
− | Military pack | + | Wearing armour - (armour value +1) |
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− | Light load | ||
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− | Wearing armour | ||
'''Attributes''' | '''Attributes''' | ||
− | |||
Harmony Among the Five Selves +1 to recovery from exhaustion | Harmony Among the Five Selves +1 to recovery from exhaustion | ||
− | + | Toughness +1 to recovery from exhaustion | |
− | Toughness | + | Large Build +1 to Hiking roll |
− | + | Stamina +2 to Hiking roll | |
− | Large Build | ||
− | |||
− | Stamina | ||
'''Using a sedan chair/palanquin''' | '''Using a sedan chair/palanquin''' | ||
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It is always a good idea to bring spare bearers if you are travelling by sedan chair – the extra team points go a long way toward making sure your poor bearers don’t die of exhaustion. However the occupant of a sedan chair does not entirely escape the effects of exhaustion, he gets +3 to his own Hiking roll and in a palanquin it is +6. This reflects the shaking around the occupant gets. | It is always a good idea to bring spare bearers if you are travelling by sedan chair – the extra team points go a long way toward making sure your poor bearers don’t die of exhaustion. However the occupant of a sedan chair does not entirely escape the effects of exhaustion, he gets +3 to his own Hiking roll and in a palanquin it is +6. This reflects the shaking around the occupant gets. | ||