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== Rules for Long Distance Travel ==
 
== Rules for Long Distance Travel ==
  
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'''Speed'''
 
'''Speed'''
 
+
Very Easy pace         50% of normal pace +2 to roll
Very Easy pace         50% of normal pace +2 to roll
+
Easy pace 75% +1 to roll
 
+
Hard pace 125% -1 roll
Easy pace               75% +1 to roll
+
Very Hard pace         150% -2 roll
 
+
Forced march reduced stopover times, walking 18 hours/day, 200%, -2 roll, automatic 1 damage
Hard pace               125% -1 roll
+
                        extra -1 per day cumulative this pace is maintained
 
 
Very Hard pace         150% -2 roll
 
 
 
Forced march           reduced stopover times, walking 18 hours/day, 200%, -2 roll, automatic 1 damage. Extra -1 per day cumulative this pace is maintained
 
  
 
'''Season/Weather'''
 
'''Season/Weather'''
 
+
Raining -1, -2 if cross country
Raining                 -1, -2 if cross country
+
Hot -1
 
+
Very Hot -2
Hot                     -1
+
Midday heat extra -1
 
 
Very Hot               -2
 
 
 
Midday heat             extra -1
 
  
 
In Hot or very hot seasons, always an idea to stop over midday and march in the evening; even military units do this, or they will end up losing most of their men on the march. The extra distance ocvered by marching over midday is +10%
 
In Hot or very hot seasons, always an idea to stop over midday and march in the evening; even military units do this, or they will end up losing most of their men on the march. The extra distance ocvered by marching over midday is +10%
  
 
'''Night marches'''
 
'''Night marches'''
 
+
On Sakbe road         -1
On Sakbe road           -1
+
On minor road         -2
 
+
On track -3
On minor road           -2
+
Cross country -5
 
+
Full moon(s) +1
On track               -3
 
 
 
Cross country           -5
 
 
 
Full moon(s)           +1
 
  
 
'''Load'''
 
'''Load'''
 
+
Heavy load -2
Heavy load             -2
 
 
 
 
Bearing a sedan chair  -2
 
Bearing a sedan chair  -2
 
+
Bearing a palanquin -1
Bearing a palanquin     -1
+
Military pack -1
 
+
Light load +1
Military pack           -1
+
Wearing armour         - (armour value +1)
 
 
Light load             +1
 
 
 
Wearing armour         - (armour value +1)
 
  
 
'''Attributes'''
 
'''Attributes'''
 
 
Harmony Among the Five Selves +1 to recovery from exhaustion
 
Harmony Among the Five Selves +1 to recovery from exhaustion
 
+
Toughness +1 to recovery from exhaustion
Toughness                     +1 to recovery from exhaustion
+
Large Build +1 to Hiking roll
 
+
Stamina +2 to Hiking roll
Large Build                   +1 to Hiking roll
 
 
 
Stamina                       +2 to Hiking roll
 
  
 
'''Using a sedan chair/palanquin'''
 
'''Using a sedan chair/palanquin'''
 
 
It is always a good idea to bring spare bearers if you are travelling by sedan chair – the extra team points go a long way toward making sure your poor bearers don’t die of exhaustion. However the occupant of a sedan chair does not entirely escape the effects of exhaustion, he gets +3 to his own Hiking roll and in a palanquin it is +6. This reflects the shaking around the occupant gets.
 
It is always a good idea to bring spare bearers if you are travelling by sedan chair – the extra team points go a long way toward making sure your poor bearers don’t die of exhaustion. However the occupant of a sedan chair does not entirely escape the effects of exhaustion, he gets +3 to his own Hiking roll and in a palanquin it is +6. This reflects the shaking around the occupant gets.
  

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