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== Example 2: The Pilgrims ==
 
== Example 2: The Pilgrims ==
  
Three middle-ranking priests of Thumis (Will 4) are on their way from Chene Ho to Paya Gupa, an epic march of 450 tsan along the sakbe road. They set off at a very easy pace, using their leaders Planning 1 Int 6 and Knowledge Nemedlu Province 1 skills to create a team pool - total TP 5. Weather is normal and the priests are frugal and have a normal load. However with no hiking skill they start with a -4 penalty, and only get +2 for taking it easy for a COS of 2. They take 0, 7 and 5 damage. This is reduced by 5 through use of TP. They have covered 10 tsan and even after camping for the night two of them have taken 2 exhaustion damage - at this rate they will be fit to collapse in 20 days, barely half way there, and would be well advised to stop in a town for a few days to recover at some point in their already very long trip.
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Three middle-ranking priests of Thumis (Will 4) are on their way from Chene Ho to Paya Gupa, an epic march of 450 tsan along the sakbe road. They set off at a very easy pace, using their leaders Planning 1 Int 6 and Knowledge Nemedlu Province 1 skills to create a team pool - total TP 5. Weather is normal and the priests are frugal and have a normal load. However with no hiking skill they start with a -4 penalty, and only get +2 for taking it easy for a COS of 2. They take 0, 7 and 5 damage. This is reduced by 5 through use of TP. They have covered 10 tsan and even after camping for the night two of them have taken 2 exhaustion damage - at this rate they will be fit to collapse in 20 days, barely half way there.
  
 
They hire a caravan foreman and two porters. This adds 3 TP for teamwork, plus (Planning 1 ''Caravans'', Int 5) +3TP for the caravan foreman's planning. Scholar priest Hursai invests in some healing salve and bandages for sore feet (Medical skill 1, Int 6) +5 TP. They now have 16TP, and the priests transfer their packs to the porters to give them another +1 for light load for COS 3. The porters all have Hiking 1 and +2 for stamina, will 4 and thus success 9. Life is much easier - the priests take 4, 5 and 0 damage, the porters 1 damage, all easily dealt with out of the team pool, and the preists recover points lost the previous day.
 
They hire a caravan foreman and two porters. This adds 3 TP for teamwork, plus (Planning 1 ''Caravans'', Int 5) +3TP for the caravan foreman's planning. Scholar priest Hursai invests in some healing salve and bandages for sore feet (Medical skill 1, Int 6) +5 TP. They now have 16TP, and the priests transfer their packs to the porters to give them another +1 for light load for COS 3. The porters all have Hiking 1 and +2 for stamina, will 4 and thus success 9. Life is much easier - the priests take 4, 5 and 0 damage, the porters 1 damage, all easily dealt with out of the team pool, and the preists recover points lost the previous day.
  
 
Emboldened the preists decide to up the pace to normal; damage for the next day at COS 1 is 10, for the porters at COS 7 it is 3 -  well within their TP. With the help of porters they will make it to Paya Gupa in half the time and without any lasting exhaustion.
 
Emboldened the preists decide to up the pace to normal; damage for the next day at COS 1 is 10, for the porters at COS 7 it is 3 -  well within their TP. With the help of porters they will make it to Paya Gupa in half the time and without any lasting exhaustion.

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