Editing Hiruma Jun'Ai
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=='''Background'''== | =='''Background'''== | ||
− | Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma | + | Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats. |
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds. | It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds. | ||
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Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible. | Jun’Ai made Shinsei’s Last Hope by morning the poison in her viens from the beast’s claws making every step seem almost impossible. | ||
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=='''Rings / Traits'''== | =='''Rings / Traits'''== | ||
− | Air | + | Air 2: |
− | * Reflexes | + | * Reflexes 2 |
− | * Awareness | + | * Awareness 2 |
Earth 2: | Earth 2: | ||
− | * Stamina | + | * Stamina 2 |
− | * Willpower | + | * Willpower 3 |
− | Fire | + | Fire 2: |
* Agility 3 | * Agility 3 | ||
− | * Intelligence | + | * Intelligence 2 |
− | Water | + | Water 2: |
* Strength 3 | * Strength 3 | ||
− | * Perception | + | * Perception 2 |
Void: 2 | Void: 2 | ||
− | Honour: | + | Honour: 4.0 |
− | Glory: 1. | + | Glory: 1.6 |
− | Status: | + | Status: 1.0 |
− | Insight: | + | Insight: 122 |
− | Rank: | + | Rank: 1 |
− | Exp Spent/Earned: | + | Exp Spent/Earned: 2/7 |
− | =='''Hiruma | + | =='''Hiruma Bushi School'''== |
− | ''' | + | '''Torch Flame Flickers''' - The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank. |
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=='''School Skills'''== | =='''School Skills'''== | ||
− | * Athletics (Strength) 3 | + | * Athletics (Strength) 3 |
− | * Hunting (Perception) | + | * Hunting (Perception) 3 |
− | * Kenjutsu (Agility) 2 | + | * Kenjutsu (Agility) 2 - Katana |
− | * Kyujutsu (Reflexes) 3 | + | * Kyujutsu (Reflexes) 3 |
* Lore: Shadowlands (Intelligence) 2 | * Lore: Shadowlands (Intelligence) 2 | ||
− | * Stealth (Agility) 3 | + | * Stealth (Agility) 3 |
* Jiujutsu (Agility) 2 | * Jiujutsu (Agility) 2 | ||
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=='''Non-School Skills'''== | =='''Non-School Skills'''== | ||
* Defense (Reflexes) 1 | * Defense (Reflexes) 1 | ||
− | * Horsemanship (Agility) | + | * Horsemanship (Agility) 1 |
* Iaijutsu (Reflexes) 1 | * Iaijutsu (Reflexes) 1 | ||
− | * Investigation | + | * Investigation (Intelligence) 1 |
− | + | * Etiquette (Awareness) 1 - Temporary | |
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− | * Etiquette (Awareness) 1 | ||
=='''Advantages'''== | =='''Advantages'''== | ||
* Silent: +1k0 for stealth rolls. | * Silent: +1k0 for stealth rolls. | ||
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=='''Disadvantages'''== | =='''Disadvantages'''== | ||
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=='''Gear'''== | =='''Gear'''== | ||
* Katana | * Katana | ||
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* Wakizashi | * Wakizashi | ||
* Parangua | * Parangua | ||
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* Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter) | * Arrows (10 Willow Leaf, 4 Armor Piercing, 4 Flesh Cutter, 1 Humming Bird, 1 Rope Cutter) | ||
* Traveling Pack | * Traveling Pack | ||
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=='''Rewards and Penalties'''== | =='''Rewards and Penalties'''== |