Editing Hiruma Jun'Ai
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=='''Background'''== | =='''Background'''== | ||
− | Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma | + | Hiruma Jun’Ai is the third daughter out of five that was born to Hiruma Aki, a Crab Clan Scout who was stationed on the wall. Jun’Ai was raised in a small village just inside the wall what was filled with the families of those people serving on the wall itself. She followed her father around as if she was his only son. Learning the woodcraft skills that was necessary for a scout well before she was initiated into the Hiruma Bushi School. She was a happy child but just like all children who grew up on the wall she was realistic about the threats that were out there and knew what her responsibilities were regarding those threats. |
It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds. | It was traditional in her school for the students to go on a solo trek on the other side of the wall once they reached a certain age. They were given supplies and piece of Jade and sent over the wall to find their way alone to Shinsei’s Last Hope, the Crab Fortress furthest inside the Shadowlands. It was an important test for the scouts that served in the Crab forces. Jun’Ai’s trek through the forest was fraught with danger as she learned very quickly that she had stumbled into a territory that a group of Aka-Name had chosen as their hunting grounds. | ||
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=='''Rings / Traits'''== | =='''Rings / Traits'''== | ||
− | Air | + | Air 2: |
* Reflexes 3 | * Reflexes 3 | ||
− | * Awareness | + | * Awareness 2 |
Earth 2: | Earth 2: | ||
− | * Stamina | + | * Stamina 2 |
* Willpower 2 | * Willpower 2 | ||
− | Fire | + | Fire 2: |
* Agility 3 | * Agility 3 | ||
− | * Intelligence | + | * Intelligence 2 |
− | Water | + | Water 2: |
* Strength 3 | * Strength 3 | ||
− | * Perception | + | * Perception 2 |
Void: 2 | Void: 2 | ||
− | Honour: | + | Honour: 4.0 |
− | Glory: | + | Glory: 3.0 |
− | Status: | + | Status: 1.0 |
− | Insight: | + | Insight: 122 |
− | Rank: | + | Rank: 1 |
− | Exp Spent/Earned: | + | Exp Spent/Earned: 2/13 |
=='''Hiruma Scout School'''== | =='''Hiruma Scout School'''== | ||
'''Dance the Razors Edge''' - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is. | '''Dance the Razors Edge''' - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is. | ||
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=='''School Skills'''== | =='''School Skills'''== | ||
− | * Athletics (Strength) 3 | + | * Athletics (Strength) 3 |
− | * Hunting (Perception) | + | * Hunting (Perception) 3 |
* Kenjutsu (Agility) 2 | * Kenjutsu (Agility) 2 | ||
− | * Kyujutsu (Reflexes) 3 | + | * Kyujutsu (Reflexes) 3 |
* Lore: Shadowlands (Intelligence) 2 | * Lore: Shadowlands (Intelligence) 2 | ||
− | * Stealth (Agility) 3 - Sneaking | + | * Stealth (Agility) 3 - Sneaking |
* Jiujutsu (Agility) 2 | * Jiujutsu (Agility) 2 | ||
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* Defense (Reflexes) 1 | * Defense (Reflexes) 1 | ||
− | * Horsemanship (Agility) | + | * Horsemanship (Agility) 1 |
* Iaijutsu (Reflexes) 1 | * Iaijutsu (Reflexes) 1 | ||
− | * Investigation | + | * Investigation (Intelligence) 1 |
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=='''Advantages'''== | =='''Advantages'''== | ||
* Silent: +1k0 for stealth rolls. | * Silent: +1k0 for stealth rolls. | ||
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=='''Disadvantages'''== | =='''Disadvantages'''== | ||
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=='''Gear'''== | =='''Gear'''== | ||
* Katana | * Katana | ||
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* Wakizashi | * Wakizashi | ||
* Parangua | * Parangua | ||
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* Traveling Pack | * Traveling Pack | ||
− | * | + | * Fancy Tanto - Given to Jun'Ai by the Heir of the Empire. "The golden saya is itself a work of art, and likely the most valuable thing she has ever held. She pulls the blade an inch or two free... ...and discovers that the blade is a single piece with the hilt, yellowed ivory, coming t an edge so fine that the last hairsbreadth of the ivory is translucent." Totally a Dragons Tooth. Always counts as Jade/Chrystal. Picks up the offensive part of any duration spell cast near it. So totally awesome Fancy Tanto. Way cooler than some Topaz Armor. Weapon is small and 1k1 for damage. |
=='''Rewards and Penalties'''== | =='''Rewards and Penalties'''== |