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=='''Rings / Traits'''==
 
=='''Rings / Traits'''==
  
Air 3:
+
Air 2:
 
* Reflexes 3
 
* Reflexes 3
* Awareness 3
+
* Awareness 2
  
 
Earth 2:
 
Earth 2:
* Stamina 3
+
* Stamina 2
 
* Willpower 2
 
* Willpower 2
  
Fire 3:
+
Fire 2:
 
* Agility 3
 
* Agility 3
* Intelligence 3
+
* Intelligence 2
  
 
Water 3:
 
Water 3:
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Honour: 3.1
 
Honour: 3.1
  
Glory: 1.7
+
Glory: 4.9
  
Status: 4.5
+
Status: 1.5
  
Insight: 175
+
Insight: 139
  
Rank: 3
+
Rank: 1
  
Exp Spent/Earned: 96/96
+
Exp Spent/Earned: 28/28
  
 
=='''Hiruma Scout School'''==
 
=='''Hiruma Scout School'''==
  
 
'''Dance the Razors Edge''' - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.
 
'''Dance the Razors Edge''' - The Hiruma Scout learn the ways of the Shadowlands intimately, and are taught to rely on speed and stealth to survive, function, and escape in that most inhospitable of environments. You may add your Stealth Skill Rank to the total of your initiative rolls (Unless caught by surprise or otherwise unaware). You can make all food, water, and jade rations last twice as long as normal for a number of people equal to your Hunting Skill rank. While in the Shadowlands, you gain +1k0 to stealth rolls and always know the direction of the empire and roughly how far away it is.
 
'''Wolfs Little Lesson''' - Hiruma learn to dash in and out in a single motion. While you assume the Attack Stance, You add 5 to your armor TN every time you hit with a melee weapon. This bonus may stack a number of times equal to your school rank and lasts until the end of the current skirmish.
 
 
'''One Blade, Both Hands''' - The Crab knife-fighting technique emphasizes using the empty hand to grasp, control, and distract the opponent, setting him up for the knife-hand to deliver the lethal blow. When fighting with one open hand and a tanto, you add +3k1 to your damage with tanto and may ignore all effects of your opponent's armor. (If your opponent is a creature with inherent Reduction, you may ignore 5 points of that Reduction.)
 
  
 
=='''School Skills'''==
 
=='''School Skills'''==
  
* Athletics (Strength) 3 - 1. Moderate Terrain no longer impedes movement, movement across difficult terrain reduces her water ring by 1 instead of 2.
+
* Athletics (Strength) 3
* Hunting (Perception) 4 - Tracking
+
* Hunting (Perception) 3
 
* Kenjutsu (Agility) 2  
 
* Kenjutsu (Agility) 2  
* Kyujutsu (Reflexes) 3 - 1. Stringing a bow for use is a simple action.
+
* Kyujutsu (Reflexes) 3
 
* Lore: Shadowlands (Intelligence) 2
 
* Lore: Shadowlands (Intelligence) 2
* Stealth (Agility) 3 - Sneaking 1. A characters simple move actions while using stealth allows him to move a distance equal to his water x 5.
+
* Stealth (Agility) 3 - Sneaking
 
* Jiujutsu (Agility) 2
 
* Jiujutsu (Agility) 2
  
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* Defense (Reflexes) 1
 
* Defense (Reflexes) 1
* Horsemanship (Agility) 3
+
* Horsemanship (Agility) 1
 
* Iaijutsu (Reflexes) 1
 
* Iaijutsu (Reflexes) 1
* Investigation (Perception) 3 - 1. A second attempt to use the Search Emphasis may be made without an increase in the original TN.
+
* Investigation (Perception) 2
* Sincerity (Awareness) 2
+
* Sincerity (Awareness) 1
 
* Heavy Weapons (Agility) 3 - Masakari: 1. Reduce opponents reduction rate by 2.
 
* Heavy Weapons (Agility) 3 - Masakari: 1. Reduce opponents reduction rate by 2.
* Knives (Agility) 3 - Tanto 1. Off Hands penalties does not apply when using a Knife.
+
* Knives (Agility) 2
* Lore: Bakuto (Intelligence) 1
 
* Perform: Storytelling (Awareness) 1
 
* Lore: Anatomy (Intelligence) 1
 
* Lore: Law (Intelligence) 2
 
* Battle (Perception) 2
 
* Calligraphy (Intelligence) 1
 
* Courtier (Awareness) 1
 
* Etiquette (Awareness) 1
 
  
 
=='''Advantages'''==
 
=='''Advantages'''==
  
 
* Silent: +1k0 for stealth rolls.
 
* Silent: +1k0 for stealth rolls.
* Servant: Sparrow
+
* Servant: Sparrow 2/3 XP paid
  
 
=='''Disadvantages'''==
 
=='''Disadvantages'''==
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=='''Gear'''==
 
=='''Gear'''==
 
* Katana
 
* Katana
* Grinning Axe!
+
* Laughing Axe!
 
* Wakizashi
 
* Wakizashi
 
* Parangua
 
* Parangua

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