Editing Hit Effect Vs Hit Damage

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*First-Hit Invulnerability: You have many hit points. You are hit by a sword and take a few of them. You should not be afraid of the sword because you know for sure that you are going to keep fighting afterwards, impervious to the damage.
 
*First-Hit Invulnerability: You have many hit points. You are hit by a sword and take a few of them. You should not be afraid of the sword because you know for sure that you are going to keep fighting afterwards, impervious to the damage.
 
*Last-Hit Vulnerability: You have fought a big red dragon, surviving its powerful fire-breath, its column-shattering tail attacks and its sharpened claws and teeth. You only have 1 HP left. But you made it, the dragon is dead, the treasure is all yours... until a kobold comes, throws a rock at you and does what the dragon could not, vanquish the proud hero.
 
*Last-Hit Vulnerability: You have fought a big red dragon, surviving its powerful fire-breath, its column-shattering tail attacks and its sharpened claws and teeth. You only have 1 HP left. But you made it, the dragon is dead, the treasure is all yours... until a kobold comes, throws a rock at you and does what the dragon could not, vanquish the proud hero.
*Book-keeping: This is the worst thing. The "hit accumulation paradigm" needs that you note down every hit you sustain, and watch continously if you have HPs left or not, in the middle of the battle. This bogs the gameplay down, in my opinion, specially when you have to manage 100+ HPs pools and dozens of unique hits per battle round.
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*Book-keeping: This is the worst thing. The "hit accumulation paradigm" needs that you note down every hit you sustain, and watch continously if you have HPs left or not, in the middle of the battle. This bogs the gameplay down, in my opinion.
  
 
==Different Hit Effects==
 
==Different Hit Effects==

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