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= Game overview =
+
= Setting background =
This is the wiki space for Hive Blues #5 game.
 
  
* IC thread is [http://forum.rpg.net/showthread.php?t=551704 here]
 
* OOC thread is [http://forum.rpg.net/showthread.php?t=551601 here]
 
* Brainstorming thread is [http://forum.rpg.net/showthread.php?t=550410 here]
 
 
== The gang ==
 
 
=== Senior members ===
 
<hr/>
 
* '''Oliver''', Hive Mutant Penal Legionnaire, Guardsman (Silent Wayfarer)
 
* '''Euphrati Maderno''', Unsanctioned Psyker (Faustus21)
 
* '''Maxx''', leader of the pack, Scum (Tylorva)
 
* [http://wiki.rpg.net/index.php?title=Kus_Makar Kus Makar], gangman book-keeper and wheeler-dealer, Scum (Kathel)
 
* '''Ayesha Merlan''', Arbitrator reject (Ovid)
 
* '''tbd''', Adept (?) (CrazyIvan)
 
 
=== 2nd level members ===
 
<hr/>
 
(minions, two wounds)
 
* '''Hak''', ex-Guardsman
 
* '''Pecky''', Scum
 
 
{| border="1"
 
! WS !! BS !! S !! T !! Ag!! Int!! Per !! WP!! Fel
 
|- align="center"
 
| 33 || 33 || 35 || 32 || 30 || 25 || 28 || 29 || 26
 
|}
 
'''Movement''': 4
 
 
'''Weapons'''
 
 
- Stub Automatic (Pistol, 30m, S/3/-, 1d10+3 I, Pen 0, Clip 9, Rld full)
 
 
- Shotgun (Basic, 30m, S/-/-, 1d10+4 I, Pen 0, Clip 2, Rld 2full, Scatter, reliable)
 
 
- Knife (Melee, Thrown, 3m, 1d5 R, Pen 0, primitive)
 
 
'''Armour'''
 
 
- Gang leathers (Arms 1, Body 1, Legs 1)
 
 
=== 1st level members ===
 
<hr/>
 
(minions, one wound)
 
 
There are 15 nameless gang members with the following stats:
 
 
{| border="1"
 
! WS !! BS !! S !! T !! Ag!! Int!! Per !! WP!! Fel
 
|- align="center"
 
| 28 || 30 || 31 || 31 || 28 || 21 || 25 || 25 || 25
 
|}
 
'''Movement''': 4
 
 
'''Weapons'''
 
 
- Stub Automatic (Pistol, 30m, S/3/-, 1d10+3 I, Pen 0, Clip 9, Rld full)
 
 
- Knife (Melee, Thrown, 3m, 1d5 R, Pen 0, primitive)
 
 
'''Armour'''
 
 
- Gang leathers (Arms 1, Body 1, Legs 1)
 
 
=== Gang wealth ===
 
<hr/>
 
 
'''Thrones'''
 
- 196
 
 
'''Valuables'''
 
- nice and spacious HQ in the upper level of hab stack #5
 
 
=== Weapon and equipment cache ===
 
<hr/>
 
 
'''Weapons'''
 
{| border="1" cellpadding="5" style="background:#EEEEFF"
 
! Weapon
 
! Quality
 
! Traits
 
! #
 
|-
 
| Shotgun ||  Common  || Basic, 30m, S/-/-, 1d10+4 I, Pen 0, Clip 2, Rld 2full, Scatter, reliable || 2
 
|-
 
| Stub Automatic ||  Common  || Pistol, 30m, S/3/-, 1d10+3 I, Pen 0, Clip 9, Rld full || 17
 
|-
 
| Knife || Common  || Melee, Thrown, 3m, 1d5 R, Pen 0, primitive || 20
 
|}
 
 
'''Armour'''
 
 
=== Connections and relationships ===
 
<hr/>
 
 
{| border="1" cellpadding="5" style="background:#EEEEFF"
 
! Faction
 
! Contact person
 
! Contact established
 
! Current relationship
 
! Alliance
 
! Remarks
 
|-
 
| The Technical Shoppe || Horace Bendfield || yes  || <span style="color:green">friendly</span> || no ||
 
|-
 
| The Reapers  ||  Raphel Stark || yes  || neutral || no  ||
 
|-
 
| The Black Market || Carmin || yes  || neutral  || no  ||
 
|-
 
| The Colonel || The Colonel || no  || neutral || no  ||
 
|-
 
| The Collectas ||  Sedrick Fandalore || no  || neutral || no  ||
 
|-
 
| Damphit Law Enforcement ||  Lt. Arias || no  || neutral  || no  ||
 
|-
 
| Night-teens ||  Wicked Mike|| yes  || <span style="color:red">hostile</span> || no  ||
 
|-
 
| The Silhouettes  || unknown || no  || unknown || no  ||
 
|}
 
 
== Rules ==
 
 
=== General ===
 
- Use of fettered/unfettered/pushed psychic powers as described in DH-Ascension
 
 
- Light flak coat availability: average
 
 
=== Minions ===
 
NB: this counts for both allies and enemies
 
 
Inexperienced gang members (level 1) will be treated as simple minions having 1 wound. If they gain a certain amount of XP they reach level 2 and will be treated as having two rounds. If they reach level 3 they will be treated as regular PCs.
 
 
tbd: level up rules for minions
 
 
= Setting =
 
  
 
== Guytoga ==
 
== Guytoga ==
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'''Society type''': tyrannical dictatorship
 
'''Society type''': tyrannical dictatorship
 
'''Main exports''': arms, ammunition, high-tech weapon parts
 
 
'''Main imports''': food
 
  
 
== Government ==
 
== Government ==
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== Hive Hastus ==
 
== Hive Hastus ==
 
[[Image:Hastus.png|thumb|center|Hive Hastus overview]]
 
Note: blue lines denotes the fast public transport system by rail
 
 
 
The only hive on the planet is home for about 6 billion citizens.This isn’t your typical hive as it features a roughly ellipsoid ground plan and has the shape of a sphere cut in half, so it is wider than high, with several huge spires and towers located at the top levels, protruding high up into the sky.
 
The only hive on the planet is home for about 6 billion citizens.This isn’t your typical hive as it features a roughly ellipsoid ground plan and has the shape of a sphere cut in half, so it is wider than high, with several huge spires and towers located at the top levels, protruding high up into the sky.
  
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The central upper city sits under a large glass dome and enjoys beautiful sunshine most of the time while the inhabitants of the middle and under city dwell in dim or bright neon lights and under a steel sky.
 
The central upper city sits under a large glass dome and enjoys beautiful sunshine most of the time while the inhabitants of the middle and under city dwell in dim or bright neon lights and under a steel sky.
  
About 10%-15% of the hive is uninhabitable due to toxic waste, collapse of ceilings and/or building or even worse reasons. Such sections mainly are located in the lower city's outer skirts, especially in the northwest.
+
About 10%-15% of the hive is inhabitable due to toxic waste, collapse of ceilings and/or building or even worse reasons. Such sections mainly are located in the lower city's outer skirts, especially in the northwest.
  
 
The hive features two large spaceports (Hastus East and Hastus West) connecting the city with the orbit.
 
The hive features two large spaceports (Hastus East and Hastus West) connecting the city with the orbit.
  
 
=== The Upper Hive ===
 
=== The Upper Hive ===
<hr/>
 
 
Here the noble houses and their thralls, lackeys and employees dwell in large towers or mansions, carriages ride between the houses and opulent and ample parks exist for entertainment and recreation purposes.  
 
Here the noble houses and their thralls, lackeys and employees dwell in large towers or mansions, carriages ride between the houses and opulent and ample parks exist for entertainment and recreation purposes.  
 
The massive central tower called '''The Aegis''' features a hexagonal ground plan and houses the government. This is a highly restricted area.
 
The massive central tower called '''The Aegis''' features a hexagonal ground plan and houses the government. This is a highly restricted area.
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=== The Middle Hive ===
 
=== The Middle Hive ===
<hr/>
 
 
Here the middle class dwells in city blocks and smaller, nice houses. Most of the people work either in the upper city or, more commonly, in the industrial centres in the outer ring of the Lower City. They commute using the available public transport.
 
Here the middle class dwells in city blocks and smaller, nice houses. Most of the people work either in the upper city or, more commonly, in the industrial centres in the outer ring of the Lower City. They commute using the available public transport.
  
 
=== The Lower Hive ===
 
=== The Lower Hive ===
<hr/>
 
 
Here the lower class citizens dwell in large tenement blocks or ramshackle housings. The lower and the closer to the outskirts one gets the worse it becomes. In some areas gangs rule whole city districts and most wards are small and independent economies, some even have their own dialect. Law enforcement gets lax and people usually are out on their own here.
 
Here the lower class citizens dwell in large tenement blocks or ramshackle housings. The lower and the closer to the outskirts one gets the worse it becomes. In some areas gangs rule whole city districts and most wards are small and independent economies, some even have their own dialect. Law enforcement gets lax and people usually are out on their own here.
  
 
=== The Under Hive ===
 
=== The Under Hive ===
<hr/>
 
 
Desolate, dark, damp, dangerous. These four D-words sum it up, really. Abandoned, long forgotten or collapsed areas, a few still working waste dumps or recycling facilities can be found down here along with horrific mutants, vile scum and worse. In the darkness, strange things stir and stalk the empty, littered corridors. There’s no law enforcement and everyone is out on their own here. Nobody right in their mind would set a foot into the under hive. Still there are many abandoned areas where equipment and knowledge long forgotten can be found and sold for a good price if a scavenger party returns from the trip alive.
 
Desolate, dark, damp, dangerous. These four D-words sum it up, really. Abandoned, long forgotten or collapsed areas, a few still working waste dumps or recycling facilities can be found down here along with horrific mutants, vile scum and worse. In the darkness, strange things stir and stalk the empty, littered corridors. There’s no law enforcement and everyone is out on their own here. Nobody right in their mind would set a foot into the under hive. Still there are many abandoned areas where equipment and knowledge long forgotten can be found and sold for a good price if a scavenger party returns from the trip alive.
  
 
=== Outside of the hive ===
 
=== Outside of the hive ===
<hr/>
+
'''The Thorn''' was a factory/lab complex which was destroyed by an immense explosion 20 years ago killing thousands of workers and specialists from various noble houses. Speculations afloat claim that the explosion was triggered by internal fighting between two of the houses. Some even claim that it was done by the government as a punishment. The truth remains a mystery though. Most of the complex is now empty but dark and sinister figures are rumoured to use this area for clandestine meetings or go on hiding there.
'''The Thorn''' was a factory/lab complex which was destroyed by an immense explosion 20 years ago killing thousands of workers and specialists from various noble houses. Speculations afloat claim that the explosion was triggered by internal fighting between two of the houses. Some even claim that it was done by the government as a punishment. The truth remains a mystery though. Most of the complex is now empty but dark and sinister figures are rumoured to use this area for clandestine meetings or try to salvage high-tech equipment.
 
  
 
'''Basric Military Camp''' is a high security military installation of the government and also houses the 16th Guytogan Guards Rifle Regiment. Inside the camp there is another large science and manufacturing complex called The Flame. It is a box-shaped complex with a side length of nearly 2 kilometres and a height of about 300 metres. This is an even higher restricted area than the military camp itself or the Aegis and some claim that there’s a titan in there.
 
'''Basric Military Camp''' is a high security military installation of the government and also houses the 16th Guytogan Guards Rifle Regiment. Inside the camp there is another large science and manufacturing complex called The Flame. It is a box-shaped complex with a side length of nearly 2 kilometres and a height of about 300 metres. This is an even higher restricted area than the military camp itself or the Aegis and some claim that there’s a titan in there.
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The most powerful six houses are (in order of power and their main field of commerce):  
 
The most powerful six houses are (in order of power and their main field of commerce):  
 +
- Atras (small arms and ammunition), head is Aleon Adras
 +
- Kellorn (integrated circuits, range finders etc.), head is Ralph Kellorn
 +
- Maderno (ammunition), head is Katra Maderno
 +
- Dragkon (heavy arms), head is Ron Dragkon
 +
- Parsic (food), head is Lydia Parsic
 +
- Lagos (health care), head is Jon Lagos
  
- '''Atras''' (small arms and ammunition), head is Aleon Atras
+
All houses cower before the mighty Overseer and are constantly out to please the dictator and earn the favour of the government. Each house has a standing and well-trained militia and occasional fights erupt over different matters from time to time. As long as production volumes and security of the hive are not in danger, the government turns a blind eye on such affairs. The loser of such a fight must either pay large sums of money (reparations) but can live on albeit with a much lower standing, or the whole house and its holdings are destroyed and its members are exiled (or better flee) to the lower levels of the hive.
  
- '''Kellorn''' (integrated circuits, range finders etc.), head is Ralph Kellorn
+
=== Damphit district ===
 +
The district (or ward) you live in is located in the northwest of the lower hive and is called Damphit. Under a high, dimly lit steel sky ugly, dirty and run-down blocks of five to six stories high tenements provide home to the poorest inhabitants of the hive still work for a living. Most people living here have to commute to the factory complexes a couple of hours every day.
  
- '''Maderno''' (ammunition), head is Katra Maderno
+
Law enforcement already is lax and rather ineffective (but allegedly not corrupt!) and crime unfortunately a very common occurrence. Some gangs go on rampage in the nights and battle to increase their turf. Battles for a couple of rooms in a tenement or a whole building level are not unheard of.
  
- '''Dragkon''' (heavy arms), head is Ron Dragkon
+
The next, directly accessible area on the same level are:
 
 
- '''Parsic''' (food), head is Lydia Parsic
 
 
 
- '''Lagos''' (health care), head is Jon Lagos
 
  
All houses cower before the mighty Overseer and are constantly out to please the dictator and earn the favour of the government. Each house has a standing and well-trained militia and occasional fights erupt over different matters from time to time. As long as production volumes and security of the hive are not in danger, the government turns a blind eye on such affairs. The loser of such a fight must either pay large sums of money (reparations) but can live on albeit with a much lower standing, or the whole house and its holdings are destroyed and its members are exiled (or better flee) to the lower levels of the hive.
+
- '''Ward Six''', a rather dangerous and run-down area where it only gets worse than in Damphit
  
=== Damphit district ===
+
- '''Arlington''', a working class residential district
<hr/>
 
[[Image:Damphit.png|thumb|center|Damphit overview]]
 
  
The district (or ward) you live in is located in the northwest of the lower hive and is called Damphit. Under a high, dimly lit steel sky ugly, dirty and run-down blocks of five to six stories high tenements provide home to the poorest inhabitants of the hive still working for a living. Most people living here have to commute to the factory complexes a couple of hours every day.
+
- '''Celciphore''', a large former residential district closed by the officials after a riot and a devastating fire
  
Law enforcement already is lax and rather ineffective (but allegedly not corrupt!) and crime unfortunately a very common occurrence. Some gangs go on rampage in the nights and battle to increase their turf. Battles for a couple of rooms in a tenement or a whole building level are not unheard of.
 
 
==== Locations ====
 
<hr/>
 
 
A couple of well-known locations in Damphit include:
 
A couple of well-known locations in Damphit include:
 
 
- '''Carmin’s''', a bar run by a tall man called Carmin
 
- '''Carmin’s''', a bar run by a tall man called Carmin
  
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- '''Silver Fingers''', a brothel, rumoured to be owned by The Colonel
 
- '''Silver Fingers''', a brothel, rumoured to be owned by The Colonel
  
- '''The Bleeding Edge''', a bar near your hab stack where shady people meet
+
- '''The Bleeding Edge''', a bar run where shady people meet
  
 
- '''The Technical Shoppe''', run by Horace Bendfield, he sells all kind of technical equipment and if he trusts the client he occasionally sells ammunition or weapons from a very limited selection.  
 
- '''The Technical Shoppe''', run by Horace Bendfield, he sells all kind of technical equipment and if he trusts the client he occasionally sells ammunition or weapons from a very limited selection.  
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- '''The Alm’s house''', run by Mattis Naton, catering for the poorest of the poor
 
- '''The Alm’s house''', run by Mattis Naton, catering for the poorest of the poor
 
+
Damphit Law Enforcement. This police station is run by Melchor Arrias and is already strained up to its capacity
- '''Damphit Law Enforcement''', this station is run by Melchor Arrias and is already strained to its limits
 
 
 
==== Factions ====
 
<hr/>
 
'''The Colonel'''
 
 
 
Leader: Gallus "The Colonel" Holmes
 
 
 
A cruel man who is the head of the organised crime in Damphit. His organisation controls most of the crime in Damphit, especially racketeering and the brothels. He also has good connections to the Black Market.
 
 
 
'''The Black Market'''
 
 
 
Background: Contacting the black market is the easiest way to get access to a large variety of ammunition or weapons. Law prohibits to carry weapons, still most people do. The local contact is Carmin (who runs a bar) who also is said to have contacs who are always interested in salvaged tech equipment.
 
 
 
Your relationship: on a matter of business
 
 
 
'''The Night-teens'''
 
 
 
Leader: Wicked Mike
 
 
 
Background: a small group of drug addicted young gals and lads with a focus on needless and outright violence. They rank high
 
on the (small) wanted list of the Damphit Law Enforcement as they attack innocent citizens as well as other gang members.
 
 
 
Your relationship: hostile; several times you've clashed with them violently
 
 
 
'''The Collectas'''
 
 
 
Leader: Sedrick Fandalore
 
 
 
Background: a very small group focussing on salvaging tech equipment from the depths of the hive and other abandoned areas. They seem to be very successful and boast good equipment. They usually don't like it if others cross their path
 
 
 
Your relationship: neutral; now that you've decided to get into the scavenging business they will be your most fierce competitors. Up until know you haven't clashed with them and they don't know of your ambitions yet
 
 
 
'''The Reapers'''
 
 
 
Leader: Raphel Stark
 
 
 
Background: they simply concentrate on drug dealing and occasional clashes with other violent gangs, especially the Night-teens.
 
 
 
Your relationship: neutral; they don't mess with your business, you don't mess with theirs
 
 
 
'''The Silhouettes'''
 
 
 
Leader: unknown
 
 
 
Background: A new gang has just arisen in Damphit. They call themselves "The Silhouttes" and it's said they only accept females in their ranks. Nobody really knows what they are up to.
 
 
 
Your relationship: unknown; you haven't met them up until now
 
 
 
==== Accessible areas ====
 
<hr/>
 
The next, directly accessible area on the same level are:
 
 
 
- '''Ward Six''', a rather dangerous and run-down area where it only gets worse as there is even less law enforcement, the ward tends to be a good proving and exercise ground for gangs wanting to hone their fighting skills. Also there are rumours of several under-hive access points spread across this ward.
 
 
 
- '''Arlington''', a working class residential district, a litte bit better than Damphit, the majority of its inhabitants are a hard-working lot and there's less crime
 
 
 
- '''Celciphore''', a large former residential district closed by the officials after a riot and a devastating fire, yet is still is accessible by crawling through a couple of narrow maintenance shafts or inoperative drainage system tubes
 

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