Editing HorizonVirtual:Igtenio's Kernel And Shell System
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This's derived from the Wound and Vitality System from ''Unearthed Arcana'', and featured in the ''Star Wars'' Roleplaying Game. I've renamed Wounds as Kernel (Since the core component of a Program is usually its Kernel), and Vitality as Shell(Since the Shell is the outer layer of a Program). Otherwise it's the same. | This's derived from the Wound and Vitality System from ''Unearthed Arcana'', and featured in the ''Star Wars'' Roleplaying Game. I've renamed Wounds as Kernel (Since the core component of a Program is usually its Kernel), and Vitality as Shell(Since the Shell is the outer layer of a Program). Otherwise it's the same. | ||
− | = Shell Point Chart = | + | == Shell Point Chart == |
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{| border="1" cellpadding ="2" | {| border="1" cellpadding ="2" | ||
! Class | ! Class | ||
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== Strengthened Shell == | == Strengthened Shell == | ||
− | + | Requirements: None | |
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One-time gain of 5 Shell Points | One-time gain of 5 Shell Points | ||
− | + | ||
== Reinforced Kernel == | == Reinforced Kernel == | ||
− | + | Requirements: None | |
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One-time gain of 3 Kernel Points. | One-time gain of 3 Kernel Points. |