Editing HorizonVirtual:Inspiration
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
==[http://disney.go.com/vault/archives/movies/tron/tron.html ''TRON'']== | ==[http://disney.go.com/vault/archives/movies/tron/tron.html ''TRON'']== | ||
− | One of the first films to use computer generated imagery, and definitely the first to use it so extensively, ''TRON'' is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed "cyberspace" (''Virtual'' also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in ''TRON'' is | + | One of the first films to use computer generated imagery, and definitely the first to use it so extensively, ''TRON'' is the film that probably inspired a generation of cyberpunk writers to create and explore the realm dubbed "cyberspace" (''Virtual'' also includes a couple of nods to it in the form of the Discus and the Code Bike). Although every program in ''TRON'' is technically a waker, and no User can "enter" the Program Space of ''Virtual'', it's highly recommended viewing for GMs who want to show their players what Program Space is like, especially if they're trying to set up a "not-like-our-world computer universe" theme. The MCP also makes for a fairly natty progenitor virus, although he's locked within Encom's mainframe. |
− | |||
− | |||
=TV Shows= | =TV Shows= | ||
Line 14: | Line 12: | ||
An entirely CGI kids' cartoon show produced by Canadian outfit Mainframe Entertainment gives more of a "waker's eye view" of life in Program Space. The city of Mainframe is closer to the general feel of Program Space given by ''Virtual''. ''ReBoot's'' viruses behave more like crime bosses and less like the dragons and demons that ''Virtual's'' progenitor viruses are (at least, not until ''ReBoot'' Series 4). The User's Games are more potentially destructive. | An entirely CGI kids' cartoon show produced by Canadian outfit Mainframe Entertainment gives more of a "waker's eye view" of life in Program Space. The city of Mainframe is closer to the general feel of Program Space given by ''Virtual''. ''ReBoot's'' viruses behave more like crime bosses and less like the dragons and demons that ''Virtual's'' progenitor viruses are (at least, not until ''ReBoot'' Series 4). The User's Games are more potentially destructive. | ||
− | =Computer | + | =Computer Games= |
− | |||
− | |||
− | + | ==http://www.tron20.net/ ''TRON 2.0'']== | |
− | + | The official sequel to ''TRON'' in computer game form, the first-person shooter ''TRON 2.0'' takes us back inside the Electronic World and shows us what today's mainframes, PDAs and Internet look like from the inside. Although not an outstanding game, ''TRON'' fans with decent PCs owe it to themselves to add ''TRON 2.0'' to their collection. ''Virtual'' GMs and players will find it worthwhile for its good examples of semi-comic waker lingo ("The Kernel will never retreat, and neither will I! Drive C: forever!"), the Coderipper-like weapons the game avatar gets to use various forms of Coderippers and the villain Thorne is an almost-spot-on portrayal of a ''Virtual'' progenitor virus (although he's actually an incorrectly-digitised User), right down to his mutated "Z-Lot" razor programs. |