Editing HorizonVirtual:Master Rewrite Datapad A-E

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You determine whether a program, object, or area has been affected by or is currently infected with a codeeater. You can determine the exact type of codeeater with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.<br/>
 
You determine whether a program, object, or area has been affected by or is currently infected with a codeeater. You can determine the exact type of codeeater with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.<br/>
 
The rewrite can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.<br/>
 
The rewrite can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.<br/>
 
===Detect Rewrite===
 
''Divination''<br/>
 
'''Level:''' Thk 0, Pro 0<br/>
 
'''Components:''' V, S<br/>
 
'''Casting Time:''' 1 standard action<br/>
 
'''Range:''' 60 ft.<br/>
 
'''Area:''' Cone-shaped emanation<br/>
 
'''Duration:''' Concentration, up to 1 min./level (D)<br/>
 
'''Saving Throw:''' None<br/>
 
'''Rewrite Resistance:''' No<br/>
 
You detect rewritten programs and areas. The amount of information revealed depends on how long you study a particular area or subject.<br/>
 
''1st Round'': Presence or absence of rewritten code.<br/>
 
''2nd Round'': Number of different rewrites and the power of the most potent rewrite.<br/>
 
''3rd Round'': The strength and location of each rewrite. If the items or programs bearing them are in line of sight, you can make Codecraft skill checks to determine the school of rewriting involved in each. (Make one check per aura; DC 15 + rewrite level, or 15 + half rewriter level for a non-rewrite effect.)<br/>
 
Rewritten areas, multiple types of rewrites, or strong local rewrites may distort or conceal weaker rewrites.<br/>
 
''Rewrite Strength'': A code's power depends on a rewrite’s functioning rewrite level or an item’s rewriter level. If the coding falls into more than one category, Detect Rewrite indicates the stronger of the two.<br/>
 
 
{| border="1" cellpadding="2"
 
|+'''Aura Power'''
 
|-
 
! Rewrite or Object || Faint || Moderate || Strong || Overwhelming
 
|-
 
| Functioning rewrite (rewrite level) || 3rd or lower || 4th-6th || 7th-9th || 10th+ (Progenitor-level)
 
|-
 
| Rewritten item (caster level) || 5th or lower || 6th-11th || 12th-20th || 21st+ (artifact)
 
|-
 
|}
 
 
''Lingering Rewrite'': A rewrite lingers after its original source dissipates (in the case of a rewrite) or is destroyed (in the case of a rewritten item). If Detect Rewrite is cast and directed at such a location, the rewrite indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:<br/>
 
 
{| border="1" cellpadding="2"
 
! Original Strength || Duration of Lingering Aura
 
|-
 
| Faint || 1d6 rounds
 
|-
 
| Moderate || 1d6 minutes
 
|-
 
| Strong || 1d6x10 minutes
 
|-
 
| Overwhelming || 1d6 days
 
|-
 
|}
 
 
Useragents and elementals are not detected in themselves, but if they are summoned, the conjuration rewrite registers.<br/>
 
Each round, you can turn to Detect Rewrite in a new area. The rewrite can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.<br/>
 
Detect Rewrite can be made permanent with a permanency rewrite.<br/>
 
  
 
===Discorporation Imminent===
 
===Discorporation Imminent===
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'''Target:''' One program<br/>
 
'''Target:''' One program<br/>
 
This rewrite functions like dominate waker, except that the rewrite is not restricted by program type.<br/>
 
This rewrite functions like dominate waker, except that the rewrite is not restricted by program type.<br/>
 
===Dominate Waker===
 
''Enchantment'' (Compulsion) [Mind-Affecting]<br/>
 
'''Level:''' Thk 4, Pro 5<br/>
 
'''Components:''' V, S<br/>
 
'''Casting Time:''' 1 round<br/>
 
'''Range:''' Close (25 ft. + 5 ft./2 levels)<br/>
 
'''Target:''' One waker<br/>
 
'''Duration:''' One day/level<br/>
 
'''Saving Throw:''' Will negates<br/>
 
'''Rewrite Resistance:''' Yes<br/>
 
You can control the actions of any waker program through an encrypted link that you establish with the subject’s mind.<br/>
 
If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as "Come here," "Go there," "Fight," and "Stand still." You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.<br/>
 
Once you have given a dominated waker a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description).<br/>
 
Changing your instructions or giving a dominated waker a new command is the equivalent of redirecting a rewrite, so it is a move action.<br/>
 
By concentrating fully on the rewrite (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on.<br/>
 
Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same system. You need not see the subject to control it.<br/>
 
If you don’t spend at least 1 round concentrating on the rewrite each day, the subject receives a new saving throw to throw off the domination.<br/>
 
Protection from Evil or a similar rewrite can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor undoes it.<br/>
 
  
 
===Electron Jaunt===
 
===Electron Jaunt===

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