Editing HorizonVirtual:Rewrite Descriptions

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'''Scrying:''' A scrying rewrite creates an invisible rewrite-based sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any rewrites or effects that target you, but not rewrites or effects that emanate from you. However, the sensor is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment.
 
'''Scrying:''' A scrying rewrite creates an invisible rewrite-based sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any rewrites or effects that target you, but not rewrites or effects that emanate from you. However, the sensor is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment.
  
Any program with an Intelligence score of 12 or higher can notice the sensor by making a DC 20 Intelligence check. The sensor can be undone as if it were an active rewrite.
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Any program with an Intelligence score of 12 or higher can notice the sensor by making a DC 20 Intelligence check. The sensor can be dispelled as if it were an active rewrite.
 
 
 
Lead sheeting or rewrite-based protection blocks a scrying rewrite, and you sense that the rewrite is so blocked.
 
Lead sheeting or rewrite-based protection blocks a scrying rewrite, and you sense that the rewrite is so blocked.
  
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The domains a rewrite can be associated with include Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Rewriting, Plant, Protection, Strength, Sun, Travel, Trickery, War, and Water.
 
The domains a rewrite can be associated with include Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Rewriting, Plant, Protection, Strength, Sun, Travel, Trickery, War, and Water.
  
== COMPONENTS ==
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==COMPONENTS==
 
 
 
A rewrite’s components are what you must do or possess to execute it. The Components entry in a rewrite description includes abbreviations that tell you what type of components it has. Specifics for material, focus, and XP components are given at the end of the descriptive text. Usually you don’t worry about components, but when you can’t use a component for some reason or when a material or focus component is expensive, then the components are important.
 
A rewrite’s components are what you must do or possess to execute it. The Components entry in a rewrite description includes abbreviations that tell you what type of components it has. Specifics for material, focus, and XP components are given at the end of the descriptive text. Usually you don’t worry about components, but when you can’t use a component for some reason or when a material or focus component is expensive, then the components are important.
  
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'''Instantaneous:''' The rewrite energy comes and goes the instant the rewrite is executed, though the consequences might be long-lasting.
 
'''Instantaneous:''' The rewrite energy comes and goes the instant the rewrite is executed, though the consequences might be long-lasting.
  
'''Permanent:''' The energy remains as long as the effect does. This means the rewrite is vulnerable to ''undo rewrite''.
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'''Permanent:''' The energy remains as long as the effect does. This means the rewrite is vulnerable to dispel rewriting.  
  
 
'''Concentration:''' The rewrite lasts as long as you concentrate on it. Concentrating to maintain a rewrite is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when executing a rewrite can also break your concentration while you’re maintaining one, causing the rewrite to end.
 
'''Concentration:''' The rewrite lasts as long as you concentrate on it. Concentrating to maintain a rewrite is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when executing a rewrite can also break your concentration while you’re maintaining one, causing the rewrite to end.
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'''Table: Items Affected by Rewrite-based Attacks'''
 
'''Table: Items Affected by Rewrite-based Attacks'''
{| border="1" cellpadding="2"
+
Order(1)Item<br />
!Order(1)
+
1st Shield<br />
!Item<br />
+
2nd Armor<br />
|-
+
3rd Rewriting helmet, hat, or headband<br />
| 1st
+
4th Item in hand (including weapon, wand, or the like)<br />
| Shield
+
5th Rewriting cloak<br />
|-
+
6th Stowed or sheathed weapon<br />
| 2nd
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7th Rewriting bracers<br />
| Armor
+
8th Rewriting clothing<br />
|-
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9th Rewriting jewelry (including rings)<br />
| 3rd
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10th Anything else<br />
| Rewriting helmet, hat, or headband
 
|-
 
| 4th
 
| Item in hand (including weapon, wand, or the like)<br />
 
|-
 
| 5th
 
| Rewriting cloak
 
|-
 
| 6th
 
| Stowed or sheathed weapon<br />
 
|-
 
| 7th
 
| Rewriting bracers
 
|-
 
| 8th
 
| Rewriting clothing
 
|-
 
| 9th
 
| Rewriting jewelry (including rings)
 
|-
 
| 10th
 
| Anything else
 
|-
 
|}
 
 
1 In order of most likely to least likely to be affected.
 
1 In order of most likely to least likely to be affected.
  

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