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==Posting Protocol==
 
==Posting Protocol==
  
During non-combat scenes, the DM will roll for ability checks, search attempts, thief abilities, and the like where the outcome should be kept secret from players. During combat scenes or tasks not requiring a secret result, players will handle their rolls as well as any rolls of monsters. Each player posts one "turn".
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During non-combat scenes, the DM will roll for ability checks, search attempts, thief abilities, and the like where the outcome should be kept secret from players. During combat scenes, players will handle their rolls as well as any rolls of monsters. Each player will post one "turn".
  
A "turn" is defined as a number of combat rounds ending in one or more of the following criteria:
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A "turn" will be defined as an number of combat rounds ending in one or more of the following criteria:
* The need for character movement (pursuit, retreat, or withdrawal)
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* The need for character movement
* All of the character's opponents are defeated
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* Any of the character's opponents are defeated
 
* The character reaches a point of crisis, either dying, or needing the assistance of another player
 
* The character reaches a point of crisis, either dying, or needing the assistance of another player
  
Situations of movement or ranged combat will be handled by the DM, or at least the situation will be outlined in a way so that the player will know how many attacks he or she may be allowed. Any character using spells will be considered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tactical movement or situational circumstances) must face at least one round of attack before his "turn" is over (in other words, if a magic-user faces three goblins and calls "Help!", he must face them for at least one round before his call for help can be answered).
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Situations of movement or ranged combat will be handled by the DM, or at least the situation will be outlined in a way so that the player will know how many attacks he or she may be allowed. Any character using spells will be considered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tactical movement or situational circumstances) must face at least one round of attack before his "turn" is over (in other words, if a magic-user faces three goblins and calls "Help!", he must face them for at least one round before his call for help can be answered.
  
 
All asynchronicity will be assumed to equal out at the end of all player turns. All monster stats will be listed. Use the cheat sheets here for "to hit" numbers and saving throws.
 
All asynchronicity will be assumed to equal out at the end of all player turns. All monster stats will be listed. Use the cheat sheets here for "to hit" numbers and saving throws.
  
Once per engagement, a player can roll for enemies' morale. This can be done at any time during any round within a "turn" after at least one opponent has fallen. The roll is always 2d6 and with a -1 penalty, and only affects those opponents with which a PC is currently engaged. A second roll can be made by the DM after all players have posted at least one "turn". The second roll will involve all remaining opponents.
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Once per engagement, a player can roll for enemies' morale. This can be done at any time during round within a "turn". At least one opponent must have fallen. The roll is always 2d6 and with a -1 penalty, and only affects those opponents with which your character is currently engaged. A second roll can be made by the DM after all players have posted at least one "turn". The second roll will involve all remaining opponents.
  
You needn't list the details for each and every round, but can summarize your entire turn with a few colorful or descriptive phrases. List rolls in an sblock out-of-character text callout. You can use short notation for this, such as "R1 - PC miss (11), Gob1 miss (4), Gob2 hit (17) - D: 2" or any other short means you can use. After everyone gets the hang of this, we may abandon the need for posting rolls.
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You needn't list the details for all rounds, but can summarize your entire turn with a few colorful or descriptive phrases. List rolls in an sblock out-of-character text callout. You can use short notation for this, such as "R1 - PC miss (11), Gob1 miss (4), Gob2 hit (17) - D: 2" or any other short means you can use.
  
You do not need to use [http://invisiblecastle.com/ Invisible Castle], but may if you choose. You can roll real dice, an app dice roller, or whatever you have on hand. We will use the "trust" system. Mistakes may be made and all will be forgotten/forgiven.
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You do not need to use Invisible Castle, but may if you choose. You can roll real dice, an app dice roller, or whatever you have on hand. This is the "trust" system.
  
 
In the case of a ratio of less than one-to-one monsters vs. PCs, the combat will revert to a round to round "DM rolls all" method. This will mean that some combats will begin with the "player rolls all" and then switch to a "DM rolls all" situation.
 
In the case of a ratio of less than one-to-one monsters vs. PCs, the combat will revert to a round to round "DM rolls all" method. This will mean that some combats will begin with the "player rolls all" and then switch to a "DM rolls all" situation.

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