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==Player Characters==
 
==Player Characters==
[[File:Basicsaves.jpg|right|300 px]]
 
[[File:Basicattacks.jpg|right|300 px]]
 
[[File:Basicsequence.jpg|right|300 px]]
 
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[[File:Basicencumb.jpg|right|300 px]]
 
===Becknal of Macjorrin===
 
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
 
  
'''Sex:''' Female
+
===Amarinth the Medium===
 +
''played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]''
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Fighter
+
'''Class:''' Magic User
  
'''Alignment:''' Lawful
+
'''Alignment:''' Neutral
  
 
'''Abilities:'''
 
'''Abilities:'''
  
* Str 17 (+2 To hit, damage, open doors)
+
* Str 10
* Int 13 (+1 added language)
+
* Int 16 (+10% xp, +2 languages)
 
* Wis 9
 
* Wis 9
* Dex 16 (+2 to hit, -2 AC)
+
* Dex 10
* Con 13 (+1 HP)
+
* Con 9
* Cha 13 (+1 React, 5 max retainers)
+
* Cha 10 (4 followers with morale 7)
  
'''Hit Points:''' 5 (current: 5)
+
'''Hit Points:''' 3 (current: 3)
  
'''Equipment:''' Chain Armor (AC5) - 40
+
'''Armor Class:''' 9
Battle Axe - 7
 
Normal Sword - 10
 
Shield (+1 AC, only w/sword) - 10
 
Normal Dagger (2) - 6
 
''dagger +1''
 
 
 
* Backpack - 6
 
Normal Clothes
 
Iron Rations (1 week) - 15
 
Torches (12) - 2
 
wine (2qt) - 2
 
Tinderbox - 3
 
Iron Spikes (12) - 1
 
Rope - 1
 
Gloves
 
21 gp
 
''Fleas!''
 
 
 
'''Miscellany:''' Speaks (but not read) Bugbear. 17 years old, 5'11, 1750 cn weight.
 
 
 
'''Encumbrance:''' 731 cn (based on weights shown in the sidebar tables)
 
 
 
'''Move:''' 30’ (10’)
 
 
 
'''XP:''' 655; '''Needed:''' 2,000 (+10% bonus)
 
 
 
-----
 
 
 
===Kestrel===
 
''played by [http://forum.rpg.net/member.php?3121-Vektunaxa Vektunaxa]''
 
  
'''Level:''' 1
+
'''THAC0:''' 19
  
'''Class:''' Thief
+
'''Saving Throws'''
  
'''Alignment:''' Neutral
+
* Death Ray/Poison: 13
 
+
* Wands: 14
'''Abilities:'''
+
* Paralysis/Stone: 13
 
+
* Dragon Breath: 16
* Str 11
+
* Rods, Staves, Spells: 15
* Int 16 (+2 language)
 
* Wis 11
 
* Dex 16 (-2 AC, +2 missile attack, +1 initiative)
 
* Con 13 (+1 hp/level)
 
* Cha 7 (-1 reaction adjustment, 3 followers with morale 6)
 
 
 
'''Hit Points:''' 5 (current: 5)
 
 
 
'''Armor Class:''' 5 (Leather AC 7, -2 Dex)
 
 
 
Languages: Common, Goblin, Bugbear
 
  
 
'''Miscellany:'''
 
'''Miscellany:'''
* Can't wear armor heavier than leather
 
* Backstab ability (Must move silently and hide in shadows, +4 attack bonus, x2 damage)
 
* Pick Locks 15%
 
* Find and Remove Traps 10%
 
* Pick Pockets 20%
 
* Move Silently 20%
 
* Climb Walls 87%
 
* Hide in Shadows 10%
 
* Hear Noise 1-2 on 1d6
 
  
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 4 arrows (5 gp, 1d6 damage, 3 lbs) and 10 ''arrows +1'', quiver and 20 arrows, Leather Armor (6 gp, AC 8, 15 lbs), Gold 1 gp, ''fleas!''
+
Spells 1; Spells known: Read Magic, Charm Person
  
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 1 week + 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs), Mirror
+
'''Equipment:''' Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Gold 30gp
  
* Treasure: 12 gp, 34 sp
+
Encumbrance 140
  
'''Encumbrance:''' 427 cn (based on weights shown in the sidebar tables)
+
'''XP:''' 0; '''Needed:''' 2,500
  
'''Move:''' 90’ (30’)
+
===Fruben the Halfling===
 +
''played by [http://forum.rpg.net/member.php?144956-Fistula Fistula]
  
'''XP:''' 639 '''Needed:''' 1,200 (+10% bonus)
+
28yrs, 2'11", 60lbs, LG
 
 
-----
 
 
 
===Lecais Prenta===
 
''played by [http://forum.rpg.net/member.php?78325-phil6294 phil6294]
 
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Elf
+
'''Class:''' Halfling
  
 
'''Alignment:''' Lawful
 
'''Alignment:''' Lawful
Line 122: Line 62:
 
'''Abilities:'''
 
'''Abilities:'''
  
* Str 15 (+1 to hit, damage; forcing doors)
+
* Str 9
* Int 17 (+2 languages, reads & writes)
+
* Int 8 (reads simple Common words)
* Wis 4 (-2 saving throw against magic)
+
* Wis 7 (-1 on magic-based saving throws)
* Dex 14 (AC-1, to hit missile +1, initiative +1)
+
* Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
* Con 9
+
* Con 13 (+1 to HP)
* Cha 9 (4 retainers, morale 7)
+
* Cha 12 (max retainers: 4, morale: 7)
  
'''Hit Points:''' 4 (current: 4)
+
'''Hit Points:''' 2 (re-roll if 1 or 2)
  
'''Armor Class:''' 6
+
'''Armor Class:''' 6 (4 vs. large)
  
'''Miscellany:''' Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, dwarvish, goblin
+
'''THAC0:''' 19
  
Spells: level 1 -- 1; spells known: read magic, sleep
+
'''Saving Throws'''
Memorised: sleep
 
  
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 20 arrows, ''wand of magic detection'' (5 charges), Backpack, Bedroll, Grappling hook , Lantern, Oil -- 4 x 1pt flasks, 7 days' iron rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 23 gold, 8 silver.
+
* Death Ray/Poison: 10
 +
* Wands: 11
 +
* Paralysis/Stone: 12
 +
* Dragon Breath: 13
 +
* Rods, Staves, Spells: 14
  
'''Extras:
+
'''Miscellany:'''
* Wand of magic detection w/5 charges
 
  
'''Encumbrance:''' 396 cn (based on weights shown in the sidebar tables)
+
+1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.
  
'''Move:''' 120’ (40’)
+
'''Equipment:''' short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats, gold 75gp
  
'''XP:''' 672, '''Needed:''' 4,000 (+10% bonus) (need to add XP from IC671 & IC678)
+
lightly encumbered (90')
  
-----
+
'''XP:''' 0; '''Needed:''' 2,000
  
===Amarinth the Medium===
+
===Oswyn the Wise===
''played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]''
+
''played by [http://forum.rpg.net/member.php?8185-Keal Keal]
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Magic User
+
'''Class:''' Cleric
 +
 
 +
'''Alignment:''' Law
  
'''Alignment:''' Neutral
+
'''Hit Points:''' 4 (1d6 hit die)
  
 
'''Abilities:'''
 
'''Abilities:'''
  
* Str 10
+
* Str 12
* Int 16 (+2 languages: Elvish, Dragon)
+
* Int 10 (+2 languages)
* Wis 9
+
* Wis 15 (+5% experience earned due to P/R)
 
* Dex 10
 
* Dex 10
* Con 9
+
* Con 09
* Cha 10 (4 followers with morale 7)
+
* Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
  
'''Hit Points:''' 3 (current: 3)
+
'''Saving Throws'''
  
'''Armor Class:''' 9
+
* Death Ray/Poison: 11
 +
* Wands: 12
 +
* Paralysis/Stone: 14
 +
* Dragon Breath: 16
 +
* Rods, Staves, Spells: 15
  
'''Miscellany:''' Spells 1; Spells known: Read Magic, Charm Person, Sleep; Memorized: spent
+
'''Miscellany:''' Height: 5 ft. 8 in. Weight: 1,550 cn
  
'''Equipment:''' Normal dagger x2, Silver Dagger, ''ring of fire resistance'', Backpack, Lantern, Iron rations 1 week, Tinderbox, 2x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Sling, 20 Sling Stones, Scroll of Light and Charm Person, Gold: 14 gp, 7 sp
+
'''Equipment:'''
 +
Mace 1d6 damage, 30 cn.
 +
Scale Mail AC 6, 300 cn.
 +
Shield AC -1, 100 cn.
 +
Backpack 20 cn.
 +
Clothes, middle
 +
Belt
 +
Pouch, belt x2, 4 cn.
 +
Boots, plain
 +
Cloak, long
 +
Rations, stand. 1 week
 +
Torch x3, 60 cn.
 +
Waterskin 30 cn. (5 cn. when empty)
  
'''Encumbrance:''' 131 cn
+
===Kestrel===
 +
''played by [http://forum.rpg.net/member.php?3121-Vektunaxa Vektunaxa]''
  
'''Move:''' 120’ (40’)
+
'''Level:''' 1
  
'''XP:''' 677; '''Needed:''' 2,500 (+10% bonus)
+
'''Class:''' Thief
  
-----
+
'''Alignment:''' Neutral
  
===Perilous Frank===
+
'''Abilities:'''
  
 +
* Str 11
 +
* Int 16 (+10% xp, +2 languages)
 +
* Wis 11
 +
* Dex 16 (-2 AC, +2 missile attack, +1 initiative)
 +
* Con 13 (+1 hp/level)
 +
* Cha 7 (+1 reaction adjustment, 3 followers with morale 6)
  
''played by [http://forum.rpg.net/member.php?5034-Aurvandil Aurvandil]
+
'''Hit Points:''' 5 (current: 5)
  
'''Level:''' 1
+
'''Armor Class:''' 5 (Leather AC 7, -2 Dex)
  
'''Class:''' Fighter
+
'''THAC0:''' 19
  
'''Alignment:''' Lawful
+
'''Saving Throws'''
  
'''Abilities:'''
+
* Death Ray/Poison: 13
 +
* Wands: 14
 +
* Paralysis/Stone: 13
 +
* Dragon Breath: 16
 +
* Rods, Staves, Spells: 15
  
* Str 13 (+1 to hit with melee and opening doors)
+
'''Miscellany:'''
* Int 6 (write simple Common)
 
* Wis 14 (+1 bonus to magic-based saving throws)
 
* Dex 18 (+3 to hit with missile, -3 AC adj, +2 initiative)
 
* Con 12
 
* Cha 10 (4 followers with morale 7)
 
  
'''Hit Points:''' 8 (current: 8)
+
* Can't wear armor heavier than leather
 +
* Backstab ability (Must move silently and hide in shadows, +4 attack bonus, x2 damage)
 +
* Pick Locks 15%
 +
* Find and Remove Traps 10%
 +
* Pick Pockets 20%
 +
* Move Silently 20%
 +
* Climb Walls 87%
 +
* Hide in Shadows 10%
 +
* Hear Noise 1-2 on 1d6
  
'''Armor Class:''' 1
+
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 20 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs), Gold 41 gp
  
'''Equipment:'''
+
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)
Chain armor, shield, longbow & 33 arrows, ''spear +1'', dagger, backpack, 1 week's rations, 6 torches, tinderbox, wineskin, wine, 10 gp
 
  
'''Encumbrance:''' 660 cn (based on weights shown in the sidebar tables)
+
Encumbrance 53.5 lbs (30' movement rate)
  
'''Move:''' 60’ (20’)
+
'''XP:''' 0; '''Needed:''' 1250
  
'''XP:''' 628; '''Needed:''' 2,000 (+5% bonus)
+
===Thodrin Ironskull===
 
+
''played by [http://forum.rpg.net/member.php?32585-Bloodwolf Bloodwolf]
-----
 
 
 
===Frubim the Elf===
 
 
 
''played by [http://forum.rpg.net/member.php?144956-Fistula Fistula]
 
 
 
~400yrs, 5'5", 120lbs
 
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Elf
+
'''Class:''' Dwarf
  
 
'''Alignment:''' Lawful
 
'''Alignment:''' Lawful
  
 
'''Abilities:'''
 
'''Abilities:'''
* Str 12
+
 
* Int 17 (read/write)
+
* Str 14 (+1 to hit)
* Wis 12
+
* Int 6 (no read too good)
 +
* Wis 13 (+1 save vs magic)
 
* Dex 12
 
* Dex 12
* Con 13 (+1 to HP)
+
* Con 13 (+1 hp/hd)
* Cha 12 (max retainers: 4, morale: 7)
+
* Cha 6 (-1 reaction)
  
'''Hit Points:''' 4 (current: 4)
+
'''Hit Points:''' 6
  
'''Armor Class:''' 7
+
'''Armor Class:''' 2 (plate + Shield)
  
'''Miscellany:''' infravision, see 60' in dark, find hidden doors on 1-2 of 1d6, paralyzed by ghoul attack
+
'''THAC0:''' 19 (+1 hit in melee)
  
'''Languages:''' Common, Elvish, Lawful, Orcish, Hobgoblin, Gnoll, Halfling, Ogrish
+
'''Saving Throws:'''
  
'''Spells:''' sleep (spent)
+
* Death Ray/Poison: 10
 +
* Wands: 11 (+1 Wis)
 +
* Paralysis/Stone: 12
 +
* Dragon Breath: 13
 +
* Rods, Staves, Spells: 14 (+1 Wis)
  
'''Equipment:''' long loincloth, chained wrist braces, spell book, leather armor, sword 1d8, ''medallion of ESP'', backpack, 6 torches, rope, 60gp, NO FLEAS
+
'''Miscellany:''' Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold. Infravision 60 feet
  
'''Encumbrance:''' 400
+
'''Equipment:''' Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin, 9 Gleaming gold coins
  
'''Move:''' 120’ (40’)
+
'''XP:''' 0; '''Needed:''' 2,200 (+5% from str)
  
'''XP:''' 610; Needed: 4,000 (+0% bonus)
+
===Becknal of Macjorrin===
 +
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
  
==Memorial of Dead Heroes==
+
Female Human Veteran Warrior
  
* Thodrin the dwarf
+
'''Level:''' 1
* Fruben the halfling
 
* Oswyn the cleric
 
* Hobs the charmed hobgoblin
 
* Bareth son of Sareth, charmed caravan guard
 
  
==Posting Protocol==
+
Str 17 (+2 To hit, damage, open doors)
 +
Int 15 (+1 added language)
 +
Wis 9
 +
Dex 16 (+2 to hit, -2 AC)
 +
Con 15 (+1 HP)
 +
Cha 13 (+1 React, 5 max retainers)
  
During non-combat scenes, the DM will roll for ability checks, search attempts, thief abilities, and the like where the outcome should be kept secret from players. During combat scenes or tasks not requiring a secret result, players will handle their rolls as well as any rolls of monsters. Each player posts one "turn".
+
'''Hit Points:''' 5
 +
Experience (+10% EP)
  
A "turn" is defined as a number of combat rounds ending in one or more of the following criteria:
+
Save Vs:
* The need for character movement (pursuit, retreat, or withdrawal)
+
Poison - 12
* All of the character's opponents are defeated
+
Magic Wand - 13
* The character reaches a point of crisis, either dying, or needing the assistance of another player
+
Paralysis - 14
 +
Dragon Breath - 15
 +
Spells - 16
  
Situations of movement or ranged combat will be handled by the DM, or at least the situation will be outlined in a way so that the player will know how many attacks he or she may be allowed. Any character using spells will be considered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tactical movement or situational circumstances) must face at least one round of attack before his "turn" is over (in other words, if a magic-user faces three goblins and calls "Help!", he must face them for at least one round before his call for help can be answered).
+
Money: {3,6,5}=14x10 = 140GP (46 GP remaining)
  
All asynchronicity will be assumed to equal out at the end of all player turns. All monster stats will be listed. Use the cheat sheets here for "to hit" numbers and saving throws.
+
Chain Armor (AC5) - 40
 +
Battle Axe - 7
 +
Normal Sword - 10
 +
Shield (+1 AC, only w/sword) - 10
 +
Normal Dagger (2) - 6
  
Once per engagement, a player can roll for enemies' morale. This can be done at any time during any round within a "turn" after at least one opponent has fallen. The roll is always 2d6 and with a -1 penalty, and only affects those opponents with which a PC is currently engaged. A second roll can be made by the DM after all players have posted at least one "turn". The second roll will involve all remaining opponents.
+
Backpack - 6
 +
Normal Clothes
 +
Iron Rations (1 week) - 15
 +
Torches (12) - 2
 +
wine (2qt) - 2
 +
Tinderbox - 3
 +
Iron Spikes (12) - 1
 +
Rope - 1
 +
Gloves
  
You needn't list the details for each and every round, but can summarize your entire turn with a few colorful or descriptive phrases. List rolls in an sblock out-of-character text callout. You can use short notation for this, such as "R1 - PC miss (11), Gob1 miss (4), Gob2 hit (17) - D: 2" or any other short means you can use. After everyone gets the hang of this, we may abandon the need for posting rolls.
+
===Lecais Prenta===
 +
''played by [http://forum.rpg.net/member.php?78325-phil6294 phil6294]
  
You do not need to use [http://invisiblecastle.com/ Invisible Castle], but may if you choose. You can roll real dice, an app dice roller, or whatever you have on hand. We will use the "trust" system. Mistakes may be made and all will be forgotten/forgiven.
+
'''Level:''' 1
  
In the case of a ratio of less than one-to-one monsters vs. PCs, the combat will revert to a round to round "DM rolls all" method. This will mean that some combats will begin with the "player rolls all" and then switch to a "DM rolls all" situation.
+
'''Class:''' Elf
  
==Character Death==
+
'''Alignment:''' Lawful
  
PC's will probably die in this adventure. When this happens, roll a new one, and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you.
+
'''Abilities:'''
  
==Party XP & Treasure==
+
* Str 15 (+1 to hit, damage; forcing doors)
 +
* Int 17 (+2 languages, reads & writes)
 +
* Wis 4 (-2 saving throw against magic)
 +
* Dex 14 (AC-1, to hit missile +1, initiative +1)
 +
* Con 9
 +
* Cha 9 (4 retainers, morale 7)
  
'''XP:''' 725
+
'''Hit Points:''' 4/4
  
'''Treasure:'''
+
'''Armor Class:''' 6
* pp:
 
* gp: 1,047
 
* ep: 81
 
* sp: 1,158
 
* cp:
 
 
 
Gems:
 
* Amber pieces x2 (100 gp each)
 
* Chalcedony (100 gp)
 
* Garnet (500 gp)
 
* Rose Quartz x2 (100 gp each)
 
 
 
Jewelry:
 
 
 
Rare or Magic Items:
 
 
 
* Ivory scroll tube (50 gp) -- contained in it is a scroll with 3 spells: ''charm person'', ''light'', and ''sleep''.
 
* ''Bag of Holding''
 
* 4 vials of mysterious clear fluid
 
 
 
Other:
 
 
 
* Coil rope
 
* Small hammer
 
* Spikes
 
* Mirror
 
* Crow bar
 
* Holy symbol — with a two-headed snake; the token of Sgral Serpentius, chaotic god of poison and seduction
 
 
 
'''Total weight of goods:''' 126 cn
 
 
 
==House Rule Repository==
 
 
 
* A natural roll of 20 allows you to re-roll minimum damage until it's no longer a 1.
 
* Starting characters re-roll if their hit points are 1 or 2 until they are no longer 1 or 2.
 
* A natural roll of 1 forces you to roll DEX or less on d20 or fumble your weapon.
 
* Characters can be revived if their hp total is not lower than -5. Other characters administering first aid can make a Wisdom check using d20 and applying a positive penalty equal to the victim's negative hp total.
 
 
 
==Time Tracking/Notes==
 
 
 
'''Current Time:''' 10:30 AM
 
 
 
* 10:30 AM - The group is interrupted in their preparation in trap building by a hobgoblin patrol
 
* 7:00 AM - The group finds an ambush point east along the trail
 
* 5:30 AM - The group is roused and departs for the trail
 
 
 
'''Day Eight'''
 
 
 
* reaming day - the group makes plans
 
* 3:40 PM - Arrival back to the caveman lair
 
* 11:10 AM - Arrival at pool and falls
 
* 10:40 AM - Along the east-running stream, the heroes encounter a lone ogre
 
* 9:40 AM - The heroes take the north track from the landing clearing
 
* 9:30 AM - Landfall; heroes hide the boat and plan their progress
 
* 7:00 AM - The heroes set out across the river in the morning hours
 
 
 
'''Day Seven'''
 
 
 
* A day of rest and shopping
 
 
 
'''Day Six'''
 
 
 
* Throughout the evening and night, the heroes debate and discuss the situation with alderman Xavier and the townsfolk
 
* 4:30 PM - They make landfall at the settlement
 
* 3:00 PM - They find their hidden boats and cast off across The Shrill
 
* 7:00 AM - The heroes set out toward the town across the Hill
 
 
 
'''Day Five'''
 
 
 
* All day - the heroes rest up; Amarinth investigates the scrolls; gifts are awarded by the primitives
 
  
'''Day Four'''
+
'''THAC0:''' 19 (+1 to both melee and missile)
  
* 11:30 PM - Heroes encounter cavemen and their refuge, making it to safety for the night
+
'''Saving Throws:'''
* 5:20 PM - Party encounters hobgoblin force investigating smoke; heroes evade through back hole in monastery wall
 
* 5:20 PM - Party follows neanderthals back out to their cave home
 
* 5:10 PM - Brother ogres Ugly and Uglier met; battle ensues; four cavemen rescued, and one elf (enter: Frubim the Elf)
 
* 5:00 PM - Monastery building is entered; charmed goblin leads party through a secret panel to the ogre guard room
 
* 4:50 PM - Battle with goblins ensues; Frubin and Oswyn die, vegetation set afire
 
* 4:50 PM - Party returns to monastery
 
* 4:20 PM - Thodrin is laid to rest
 
* 3:05 PM - After the battle, the characters retreat outside the monastery with Thodrin's body
 
* 3:00 PM - Group encounters hobgoblins in the garden
 
* 2:50 PM - Group searches library
 
* 2:30 PM - Group encounters kitchen and library; Oil flask burnt (burnout: 6:30 pm)
 
* 2:20 PM - Group searches, encountering Frank
 
* 2:10 PM - Group enters dining hall
 
* 2:00 PM - Group enters first room of northeastern building
 
* 1:50 PM - Completion of tomb search; encounter with the ogre
 
* 1:30 PM - Entry gained by force; Kestrel searches for traps
 
* 12:50 PM - Kestrel fails to open tomb door
 
* 12:40 PM - Group moves to tomb entrance north of pool
 
* 12:30 PM - Group moves to east of compound on southern edge of pool; centipede attack
 
* 12:20 PM - Entry gained to southeast building and searched
 
* 11:50 AM - Lecais explores the monastery fissure while Fruben investigates the south building
 
* 11:40 AM - After exploring the opposite end of the clearing, the heroes find the entrance to the old monastery
 
* 11:10 AM - After one hour of searching graveyard
 
* 10:10 AM - Rest and recovery after battle with ghouls
 
* 10:00 AM - Exploration of clearing reveals graveyard to NW and trail to ruin to NE
 
* 9:30 AM - Arrival at large clearing near graveyard
 
* 8:30 AM - Arrival on the main trail
 
* 7:30 AM - The company departs from the cave after another full day of rest and rites
 
  
'''Day Four'''
+
* Death Ray/Poison: 12
 +
* Wands: 13 (-2 Wis)
 +
* Paralysis/Stone: 13
 +
* Dragon Breath: 15
 +
* Rods, Staves, Spells: 15 (-2 Wis)
  
* 3:00 PM - Company is rested and ready to go from the cave of the neanderthals
+
'''Miscellany:''' Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, ??, ??
  
'''Day Three'''
+
Spells: level 1 -- 1
  
* 3:00 PM - Return to neanderthal clan; encounter with Dram
+
Long sword, Leather armour, Longbow, Quiver & 20 arrows, Backpack, Bedroll, Grappling hook , Lantern, Oil -- 5 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen , Waterskin, 18 gold, 8 silver.
* 12:30 PM - Encounter with hobgoblins on trail near waterfall
 
* 11:00 AM - Company meets up with trail between camp and graveyard
 
* 7:00 AM - Company sets out toward goblin camp from neanderthal cave
 
  
'''Day Two'''
+
Encumbrance: 68lb; Encounter movement 20' /round
  
* 9:10 PM - Arrival at neanderthal tribe cave
+
'''XP:''' 0, '''Needed:''' 4,000 (+10%)
* 5:50 PM - Encounter with neanderthals along south ridge
 
* 4:40 PM - Rest and berry picking
 
* 4:30 PM - Berry patch found by the southeast lake and falls
 
* 3:30 PM - Lizard killed and dead buried
 
* 2:00 PM - Company doubles back to lizard sighting killing beast and finding two former victims
 
* 1:00 PM - Fork on trail at higher elevation
 
* 12:30 PM - Killer bee encounter
 
* 11:20 AM - Kestrel climbs to the top; encounter with horned chameleon
 
* 11:10 AM - Arrival at the first cliff
 
* 10:40 AM - Arrival in shady glade of flowers
 
* 9:30 AM - Landfall on north bank
 

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