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===Becknal of Macjorrin===
+
===Amarinth the Medium===
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
+
''played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]''
 +
 
 +
'''Level:''' 1
 +
 
 +
'''Class:''' Magic User
 +
 
 +
'''Alignment:''' Neutral
 +
 
 +
'''Abilities:'''
 +
 
 +
* Str 10
 +
* Int 16 (+2 languages: ???)
 +
* Wis 9
 +
* Dex 10
 +
* Con 9
 +
* Cha 10 (4 followers with morale 7)
 +
 
 +
'''Hit Points:''' 3 (current: 3)
 +
 
 +
'''Armor Class:''' 9
 +
 
 +
'''Miscellany:''' Spells 1; Spells known: Read Magic, Charm Person
 +
 
 +
'''Equipment:''' Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Gold 30gp
 +
 
 +
'''Encumbrance:''' 140 cn
 +
 
 +
'''Move:''' 120’ (40’)
 +
 
 +
'''XP:''' 0; '''Needed:''' 2,500 (+10% bonus)
 +
 
 +
-----
 +
 
 +
===Fruben the Halfling===
 +
''played by [http://forum.rpg.net/member.php?144956-Fistula Fistula]
  
'''Sex:''' Female
+
28yrs, 2'11", 60lbs
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Fighter
+
'''Class:''' Halfling
  
 
'''Alignment:''' Lawful
 
'''Alignment:''' Lawful
Line 24: Line 58:
 
'''Abilities:'''
 
'''Abilities:'''
  
* Str 17 (+2 To hit, damage, open doors)
+
* Str 9
* Int 13 (+1 added language)
+
* Int 8 (reads simple Common words)
* Wis 9
+
* Wis 7 (-1 on magic-based saving throws)
* Dex 16 (+2 to hit, -2 AC)
+
* Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
* Con 13 (+1 HP)
+
* Con 13 (+1 to HP)
* Cha 13 (+1 React, 5 max retainers)
+
* Cha 12 (max retainers: 4, morale: 7)
 +
 
 +
'''Hit Points:''' 2 (re-roll if 1 or 2)
 +
 
 +
'''Armor Class:''' 6 (4 vs. large)
 +
 
 +
'''Miscellany:''' +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.
 +
 
 +
'''Equipment:''' short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats, gold 75gp
 +
 
 +
'''Encumbrance:''' 395 cn
 +
 
 +
'''Move:''' 120’ (40’)
 +
 
 +
'''XP:''' 0; '''Needed:''' 2,000 (+0% bonus)
 +
 
 +
-----
 +
 
 +
===Oswyn the Wise===
 +
''played by [http://forum.rpg.net/member.php?8185-Keal Keal]
 +
 
 +
'''Level:''' 1
 +
 
 +
'''Class:''' Cleric
 +
 
 +
'''Alignment:''' Law
 +
 
 +
'''Abilities:'''
 +
 
 +
* Str 12
 +
* Int 10 (read/write Common)
 +
* Wis 15 (+1 bonus to magic-based saving throws)
 +
* Dex 10
 +
* Con 09
 +
* Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
  
'''Hit Points:''' 5 (current: 5)
+
'''Hit Points:''' 4 (1d6 hit die)
  
'''Equipment:''' Chain Armor (AC5) - 40
+
'''Armor Class:''' 4
Battle Axe - 7
 
Normal Sword - 10
 
Shield (+1 AC, only w/sword) - 10
 
Normal Dagger (2) - 6
 
''dagger +1''
 
  
* Backpack - 6
+
'''Miscellany:''' Height: 5 ft. 8 in. Weight: 1,550 cn
Normal Clothes
 
Iron Rations (1 week) - 15
 
Torches (12) - 2
 
wine (2qt) - 2
 
Tinderbox - 3
 
Iron Spikes (12) - 1
 
Rope - 1
 
Gloves
 
21 gp
 
''Fleas!''
 
  
'''Miscellany:''' Speaks (but not read) Bugbear. 17 years old, 5'11, 1750 cn weight.  
+
'''Equipment:'''
 +
Mace 1d6 damage, 30 cn.
 +
Chain Mail AC 5, 400 cn.
 +
Shield AC -1, 100 cn.
 +
Backpack 20 cn.
 +
Clothes, middle
 +
Belt
 +
Pouch, belt x2, 4 cn.
 +
Boots, plain
 +
Cloak, long
 +
Rations, stand. 1 week
 +
Torch x3, 60 cn.
 +
Waterskin 30 cn. (5 cn. when empty)
  
'''Encumbrance:''' 731 cn (based on weights shown in the sidebar tables)
+
'''Encumbrance:''' 610 cn (based on weights shown in the sidebar tables)
  
'''Move:''' 30’ (10’)
+
'''Move:''' 60’ (20’)
  
'''XP:''' 655; '''Needed:''' 2,000 (+10% bonus)
+
'''XP:''' 0; '''Needed:''' 1,500 (+5% bonus)
  
 
-----
 
-----
Line 74: Line 139:
  
 
* Str 11
 
* Str 11
* Int 16 (+2 language)
+
* Int 16 (+2 languages: ???)
 
* Wis 11
 
* Wis 11
 
* Dex 16 (-2 AC, +2 missile attack, +1 initiative)
 
* Dex 16 (-2 AC, +2 missile attack, +1 initiative)
 
* Con 13 (+1 hp/level)
 
* Con 13 (+1 hp/level)
* Cha 7 (-1 reaction adjustment, 3 followers with morale 6)
+
* Cha 7 (+1 reaction adjustment, 3 followers with morale 6)
  
 
'''Hit Points:''' 5 (current: 5)
 
'''Hit Points:''' 5 (current: 5)
  
 
'''Armor Class:''' 5 (Leather AC 7, -2 Dex)
 
'''Armor Class:''' 5 (Leather AC 7, -2 Dex)
 
Languages: Common, Goblin, Bugbear
 
  
 
'''Miscellany:'''
 
'''Miscellany:'''
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* Hear Noise 1-2 on 1d6
 
* Hear Noise 1-2 on 1d6
  
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 4 arrows (5 gp, 1d6 damage, 3 lbs) and 10 ''arrows +1'', quiver and 20 arrows, Leather Armor (6 gp, AC 8, 15 lbs), Gold 1 gp, ''fleas!''
+
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 20 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs), Gold 41 gp
  
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 1 week + 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs), Mirror
+
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)
  
* Treasure: 12 gp, 34 sp
+
'''Encumbrance:''' 401 cn (based on weights shown in the sidebar tables)
 
 
'''Encumbrance:''' 427 cn (based on weights shown in the sidebar tables)
 
  
 
'''Move:''' 90’ (30’)
 
'''Move:''' 90’ (30’)
  
'''XP:''' 639 '''Needed:''' 1,200 (+10% bonus)
+
'''XP:''' 0; '''Needed:''' 1,250 (+10% bonus)
  
 
-----
 
-----
  
===Lecais Prenta===
+
===Thodrin Ironskull===
''played by [http://forum.rpg.net/member.php?78325-phil6294 phil6294]
+
''played by [http://forum.rpg.net/member.php?32585-Bloodwolf Bloodwolf]
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Elf
+
'''Class:''' Dwarf
  
 
'''Alignment:''' Lawful
 
'''Alignment:''' Lawful
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'''Abilities:'''
 
'''Abilities:'''
  
* Str 15 (+1 to hit, damage; forcing doors)
+
* Str 14 (+1 to hit)
* Int 17 (+2 languages, reads & writes)
+
* Int 6 (no read too good)
* Wis 4 (-2 saving throw against magic)
+
* Wis 13 (+1 to magic-based saving throws)
* Dex 14 (AC-1, to hit missile +1, initiative +1)
+
* Dex 12
* Con 9
+
* Con 13 (+1 hp/hd)
* Cha 9 (4 retainers, morale 7)
+
* Cha 6 (-1 reaction)
  
'''Hit Points:''' 4 (current: 4)
+
'''Hit Points:''' 6
  
'''Armor Class:''' 6
+
'''Armor Class:''' 2 (plate + Shield)
  
'''Miscellany:''' Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, dwarvish, goblin
+
'''Miscellany:''' Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold. Infravision 60 feet
  
Spells: level 1 -- 1; spells known: read magic, sleep
+
'''Equipment:''' Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin, 9 Gleaming gold coins
Memorised: sleep
 
  
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 20 arrows, ''wand of magic detection'' (5 charges), Backpack, Bedroll, Grappling hook , Lantern, Oil -- 4 x 1pt flasks, 7 days' iron rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 23 gold, 8 silver.
+
'''Encumbrance:''' 769 cn (based on weights shown in the sidebar tables)
  
'''Extras:
+
'''Move:''' 30’ (10’)
* Wand of magic detection w/5 charges
 
 
 
'''Encumbrance:''' 396 cn (based on weights shown in the sidebar tables)
 
 
 
'''Move:''' 120’ (40’)
 
  
'''XP:''' 672, '''Needed:''' 4,000 (+10% bonus) (need to add XP from IC671 & IC678)
+
'''XP:''' 0; '''Needed:''' 2,200 (+5% bonus)
  
 
-----
 
-----
  
===Amarinth the Medium===
+
===Becknal of Macjorrin===
''played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]''
+
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
  
'''Level:''' 1
+
'''Sex:''' Female
 
 
'''Class:''' Magic User
 
 
 
'''Alignment:''' Neutral
 
 
 
'''Abilities:'''
 
 
 
* Str 10
 
* Int 16 (+2 languages: Elvish, Dragon)
 
* Wis 9
 
* Dex 10
 
* Con 9
 
* Cha 10 (4 followers with morale 7)
 
 
 
'''Hit Points:''' 3 (current: 3)
 
 
 
'''Armor Class:''' 9
 
 
 
'''Miscellany:''' Spells 1; Spells known: Read Magic, Charm Person, Sleep; Memorized: spent
 
 
 
'''Equipment:''' Normal dagger x2, Silver Dagger, ''ring of fire resistance'', Backpack, Lantern, Iron rations 1 week, Tinderbox, 2x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Sling, 20 Sling Stones, Scroll of Light and Charm Person, Gold: 14 gp, 7 sp
 
 
 
'''Encumbrance:''' 131 cn
 
 
 
'''Move:''' 120’ (40’)
 
 
 
'''XP:''' 677; '''Needed:''' 2,500 (+10% bonus)
 
 
 
-----
 
 
 
===Perilous Frank===
 
 
 
 
 
''played by [http://forum.rpg.net/member.php?5034-Aurvandil Aurvandil]
 
  
 
'''Level:''' 1
 
'''Level:''' 1
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'''Abilities:'''
 
'''Abilities:'''
  
* Str 13 (+1 to hit with melee and opening doors)
+
* Str 17 (+2 To hit, damage, open doors)
* Int 6 (write simple Common)
+
* Int 13 (+1 added language)
* Wis 14 (+1 bonus to magic-based saving throws)
+
* Wis 9
* Dex 18 (+3 to hit with missile, -3 AC adj, +2 initiative)
+
* Dex 16 (+2 to hit, -2 AC)
* Con 12
+
* Con 13 (+1 HP)
* Cha 10 (4 followers with morale 7)
+
* Cha 13 (+1 React, 5 max retainers)
  
'''Hit Points:''' 8 (current: 8)
+
'''Hit Points:''' 5
  
'''Armor Class:''' 1
+
'''Equipment:''' Chain Armor (AC5) - 40
 +
Battle Axe - 7
 +
Normal Sword - 10
 +
Shield (+1 AC, only w/sword) - 10
 +
Normal Dagger (2) - 6
  
'''Equipment:'''
+
* Backpack - 6
Chain armor, shield, longbow & 33 arrows, ''spear +1'', dagger, backpack, 1 week's rations, 6 torches, tinderbox, wineskin, wine, 10 gp
+
Normal Clothes
 +
Iron Rations (1 week) - 15
 +
Torches (12) - 2
 +
wine (2qt) - 2
 +
Tinderbox - 3
 +
Iron Spikes (12) - 1
 +
Rope - 1
 +
Gloves
 +
46 gp
  
'''Encumbrance:''' 660 cn (based on weights shown in the sidebar tables)
+
'''Encumbrance:''' 756 cn (based on weights shown in the sidebar tables)
  
'''Move:''' 60’ (20’)
+
'''Move:''' 30’ (10’)
  
'''XP:''' 628; '''Needed:''' 2,000 (+5% bonus)
+
'''XP:''' 0; '''Needed:''' 2,000 (+10% bonus)
  
 
-----
 
-----
  
===Frubim the Elf===
+
===Lecais Prenta===
 
+
''played by [http://forum.rpg.net/member.php?78325-phil6294 phil6294]
''played by [http://forum.rpg.net/member.php?144956-Fistula Fistula]
 
 
 
~400yrs, 5'5", 120lbs
 
  
 
'''Level:''' 1
 
'''Level:''' 1
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'''Abilities:'''
 
'''Abilities:'''
* Str 12
 
* Int 17 (read/write)
 
* Wis 12
 
* Dex 12
 
* Con 13 (+1 to HP)
 
* Cha 12 (max retainers: 4, morale: 7)
 
  
'''Hit Points:''' 4 (current: 4)
+
* Str 15 (+1 to hit, damage; forcing doors)
 +
* Int 17 (+2 languages, reads & writes)
 +
* Wis 4 (-2 saving throw against magic)
 +
* Dex 14 (AC-1, to hit missile +1, initiative +1)
 +
* Con 9
 +
* Cha 9 (4 retainers, morale 7)
  
'''Armor Class:''' 7
+
'''Hit Points:''' 4/4
  
'''Miscellany:''' infravision, see 60' in dark, find hidden doors on 1-2 of 1d6, paralyzed by ghoul attack
+
'''Armor Class:''' 6
  
'''Languages:''' Common, Elvish, Lawful, Orcish, Hobgoblin, Gnoll, Halfling, Ogrish
+
'''Miscellany:''' Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, ??, ??
  
'''Spells:''' sleep (spent)
+
Spells: level 1 -- 1; spells known: read magic, ???
  
'''Equipment:''' long loincloth, chained wrist braces, spell book, leather armor, sword 1d8, ''medallion of ESP'', backpack, 6 torches, rope, 60gp, NO FLEAS
+
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 20 arrows, Backpack, Bedroll, Grappling hook , Lantern, Oil -- 5 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 18 gold, 8 silver.
  
'''Encumbrance:''' 400
+
'''Encumbrance:''' 396 cn (based on weights shown in the sidebar tables)
  
 
'''Move:''' 120’ (40’)
 
'''Move:''' 120’ (40’)
  
'''XP:''' 610; Needed: 4,000 (+0% bonus)
+
'''XP:''' 0, '''Needed:''' 4,000 (+10% bonus)
 
 
==Memorial of Dead Heroes==
 
 
 
* Thodrin the dwarf
 
* Fruben the halfling
 
* Oswyn the cleric
 
* Hobs the charmed hobgoblin
 
* Bareth son of Sareth, charmed caravan guard
 
  
 
==Posting Protocol==
 
==Posting Protocol==
  
During non-combat scenes, the DM will roll for ability checks, search attempts, thief abilities, and the like where the outcome should be kept secret from players. During combat scenes or tasks not requiring a secret result, players will handle their rolls as well as any rolls of monsters. Each player posts one "turn".
+
During non-combat scenes, the DM will roll for ability checks, search attempts, thief abilities, and the like where the outcome should be kept secret from players. During combat scenes, players will handle their rolls as well as any rolls of monsters. Each player will post one "turn".
  
A "turn" is defined as a number of combat rounds ending in one or more of the following criteria:
+
A "turn" will be defined as an number of combat rounds ending in one or more of the following criteria:
* The need for character movement (pursuit, retreat, or withdrawal)
+
* The need for character movement
* All of the character's opponents are defeated
+
* Any of the character's opponents are defeated
 
* The character reaches a point of crisis, either dying, or needing the assistance of another player
 
* The character reaches a point of crisis, either dying, or needing the assistance of another player
  
Situations of movement or ranged combat will be handled by the DM, or at least the situation will be outlined in a way so that the player will know how many attacks he or she may be allowed. Any character using spells will be considered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tactical movement or situational circumstances) must face at least one round of attack before his "turn" is over (in other words, if a magic-user faces three goblins and calls "Help!", he must face them for at least one round before his call for help can be answered).
+
Situations of movement or ranged combat will be handled by the DM, or at least the situation will be outlined in a way so that the player will know how many attacks he or she may be allowed. Any character using spells will be considered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tactical movement or situational circumstances) must face at least one round of attack before his "turn" is over (in other words, if a magic-user faces three goblins and calls "Help!", he must face them for at least one round before his call for help can be answered.
  
 
All asynchronicity will be assumed to equal out at the end of all player turns. All monster stats will be listed. Use the cheat sheets here for "to hit" numbers and saving throws.
 
All asynchronicity will be assumed to equal out at the end of all player turns. All monster stats will be listed. Use the cheat sheets here for "to hit" numbers and saving throws.
  
Once per engagement, a player can roll for enemies' morale. This can be done at any time during any round within a "turn" after at least one opponent has fallen. The roll is always 2d6 and with a -1 penalty, and only affects those opponents with which a PC is currently engaged. A second roll can be made by the DM after all players have posted at least one "turn". The second roll will involve all remaining opponents.
+
Once per engagement, a player can roll for enemies' morale. This can be done at any time during round within a "turn". At least one opponent must have fallen. The roll is always 2d6 and with a -1 penalty, and only affects those opponents with which your character is currently engaged. A second roll can be made by the DM after all players have posted at least one "turn". The second roll will involve all remaining opponents.
  
You needn't list the details for each and every round, but can summarize your entire turn with a few colorful or descriptive phrases. List rolls in an sblock out-of-character text callout. You can use short notation for this, such as "R1 - PC miss (11), Gob1 miss (4), Gob2 hit (17) - D: 2" or any other short means you can use. After everyone gets the hang of this, we may abandon the need for posting rolls.
+
You needn't list the details for all rounds, but can summarize your entire turn with a few colorful or descriptive phrases. List rolls in an sblock out-of-character text callout. You can use short notation for this, such as "R1 - PC miss (11), Gob1 miss (4), Gob2 hit (17) - D: 2" or any other short means you can use.
  
You do not need to use [http://invisiblecastle.com/ Invisible Castle], but may if you choose. You can roll real dice, an app dice roller, or whatever you have on hand. We will use the "trust" system. Mistakes may be made and all will be forgotten/forgiven.
+
You do not need to use Invisible Castle, but may if you choose. You can roll real dice, an app dice roller, or whatever you have on hand. This is the "trust" system.
 
 
In the case of a ratio of less than one-to-one monsters vs. PCs, the combat will revert to a round to round "DM rolls all" method. This will mean that some combats will begin with the "player rolls all" and then switch to a "DM rolls all" situation.
 
  
 
==Character Death==
 
==Character Death==
  
 
PC's will probably die in this adventure. When this happens, roll a new one, and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you.
 
PC's will probably die in this adventure. When this happens, roll a new one, and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you.
 
==Party XP & Treasure==
 
 
'''XP:''' 725
 
 
'''Treasure:'''
 
* pp:
 
* gp: 1,047
 
* ep: 81
 
* sp: 1,158
 
* cp:
 
 
Gems:
 
* Amber pieces x2 (100 gp each)
 
* Chalcedony (100 gp)
 
* Garnet (500 gp)
 
* Rose Quartz x2 (100 gp each)
 
 
Jewelry:
 
 
Rare or Magic Items:
 
 
* Ivory scroll tube (50 gp) -- contained in it is a scroll with 3 spells: ''charm person'', ''light'', and ''sleep''.
 
* ''Bag of Holding''
 
* 4 vials of mysterious clear fluid
 
 
Other:
 
 
* Coil rope
 
* Small hammer
 
* Spikes
 
* Mirror
 
* Crow bar
 
* Holy symbol — with a two-headed snake; the token of Sgral Serpentius, chaotic god of poison and seduction
 
 
'''Total weight of goods:''' 126 cn
 
 
==House Rule Repository==
 
 
* A natural roll of 20 allows you to re-roll minimum damage until it's no longer a 1.
 
* Starting characters re-roll if their hit points are 1 or 2 until they are no longer 1 or 2.
 
* A natural roll of 1 forces you to roll DEX or less on d20 or fumble your weapon.
 
* Characters can be revived if their hp total is not lower than -5. Other characters administering first aid can make a Wisdom check using d20 and applying a positive penalty equal to the victim's negative hp total.
 
 
==Time Tracking/Notes==
 
 
'''Current Time:''' 10:30 AM
 
 
* 10:30 AM - The group is interrupted in their preparation in trap building by a hobgoblin patrol
 
* 7:00 AM - The group finds an ambush point east along the trail
 
* 5:30 AM - The group is roused and departs for the trail
 
 
'''Day Eight'''
 
 
* reaming day - the group makes plans
 
* 3:40 PM - Arrival back to the caveman lair
 
* 11:10 AM - Arrival at pool and falls
 
* 10:40 AM - Along the east-running stream, the heroes encounter a lone ogre
 
* 9:40 AM - The heroes take the north track from the landing clearing
 
* 9:30 AM - Landfall; heroes hide the boat and plan their progress
 
* 7:00 AM - The heroes set out across the river in the morning hours
 
 
'''Day Seven'''
 
 
* A day of rest and shopping
 
 
'''Day Six'''
 
 
* Throughout the evening and night, the heroes debate and discuss the situation with alderman Xavier and the townsfolk
 
* 4:30 PM - They make landfall at the settlement
 
* 3:00 PM - They find their hidden boats and cast off across The Shrill
 
* 7:00 AM - The heroes set out toward the town across the Hill
 
 
'''Day Five'''
 
 
* All day - the heroes rest up; Amarinth investigates the scrolls; gifts are awarded by the primitives
 
 
'''Day Four'''
 
 
* 11:30 PM - Heroes encounter cavemen and their refuge, making it to safety for the night
 
* 5:20 PM - Party encounters hobgoblin force investigating smoke; heroes evade through back hole in monastery wall
 
* 5:20 PM - Party follows neanderthals back out to their cave home
 
* 5:10 PM - Brother ogres Ugly and Uglier met; battle ensues; four cavemen rescued, and one elf (enter: Frubim the Elf)
 
* 5:00 PM - Monastery building is entered; charmed goblin leads party through a secret panel to the ogre guard room
 
* 4:50 PM - Battle with goblins ensues; Frubin and Oswyn die, vegetation set afire
 
* 4:50 PM - Party returns to monastery
 
* 4:20 PM - Thodrin is laid to rest
 
* 3:05 PM - After the battle, the characters retreat outside the monastery with Thodrin's body
 
* 3:00 PM - Group encounters hobgoblins in the garden
 
* 2:50 PM - Group searches library
 
* 2:30 PM - Group encounters kitchen and library; Oil flask burnt (burnout: 6:30 pm)
 
* 2:20 PM - Group searches, encountering Frank
 
* 2:10 PM - Group enters dining hall
 
* 2:00 PM - Group enters first room of northeastern building
 
* 1:50 PM - Completion of tomb search; encounter with the ogre
 
* 1:30 PM - Entry gained by force; Kestrel searches for traps
 
* 12:50 PM - Kestrel fails to open tomb door
 
* 12:40 PM - Group moves to tomb entrance north of pool
 
* 12:30 PM - Group moves to east of compound on southern edge of pool; centipede attack
 
* 12:20 PM - Entry gained to southeast building and searched
 
* 11:50 AM - Lecais explores the monastery fissure while Fruben investigates the south building
 
* 11:40 AM - After exploring the opposite end of the clearing, the heroes find the entrance to the old monastery
 
* 11:10 AM - After one hour of searching graveyard
 
* 10:10 AM - Rest and recovery after battle with ghouls
 
* 10:00 AM - Exploration of clearing reveals graveyard to NW and trail to ruin to NE
 
* 9:30 AM - Arrival at large clearing near graveyard
 
* 8:30 AM - Arrival on the main trail
 
* 7:30 AM - The company departs from the cave after another full day of rest and rites
 
 
'''Day Four'''
 
 
* 3:00 PM - Company is rested and ready to go from the cave of the neanderthals
 
 
'''Day Three'''
 
 
* 3:00 PM - Return to neanderthal clan; encounter with Dram
 
* 12:30 PM - Encounter with hobgoblins on trail near waterfall
 
* 11:00 AM - Company meets up with trail between camp and graveyard
 
* 7:00 AM - Company sets out toward goblin camp from neanderthal cave
 
 
'''Day Two'''
 
 
* 9:10 PM - Arrival at neanderthal tribe cave
 
* 5:50 PM - Encounter with neanderthals along south ridge
 
* 4:40 PM - Rest and berry picking
 
* 4:30 PM - Berry patch found by the southeast lake and falls
 
* 3:30 PM - Lizard killed and dead buried
 
* 2:00 PM - Company doubles back to lizard sighting killing beast and finding two former victims
 
* 1:00 PM - Fork on trail at higher elevation
 
* 12:30 PM - Killer bee encounter
 
* 11:20 AM - Kestrel climbs to the top; encounter with horned chameleon
 
* 11:10 AM - Arrival at the first cliff
 
* 10:40 AM - Arrival in shady glade of flowers
 
* 9:30 AM - Landfall on north bank
 

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