Editing Horror on the Hill
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[[File:Basicmovement.jpg|right|300 px]] | [[File:Basicmovement.jpg|right|300 px]] | ||
[[File:Basicencumb.jpg|right|300 px]] | [[File:Basicencumb.jpg|right|300 px]] | ||
− | === | + | ===Amarinth the Medium=== |
− | ''played by [http://forum.rpg.net/member.php? | + | ''played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]'' |
+ | |||
+ | '''Level:''' 1 | ||
+ | |||
+ | '''Class:''' Magic User | ||
+ | |||
+ | '''Alignment:''' Neutral | ||
+ | |||
+ | '''Abilities:''' | ||
+ | |||
+ | * Str 10 | ||
+ | * Int 16 (+2 languages: ???) | ||
+ | * Wis 9 | ||
+ | * Dex 10 | ||
+ | * Con 9 | ||
+ | * Cha 10 (4 followers with morale 7) | ||
+ | |||
+ | '''Hit Points:''' 3 (current: 3) | ||
+ | |||
+ | '''Armor Class:''' 9 | ||
+ | |||
+ | '''Miscellany:''' Spells 1; Spells known: Read Magic, Charm Person | ||
+ | |||
+ | '''Equipment:''' Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Gold 30gp | ||
+ | |||
+ | '''Encumbrance:''' 140 cn | ||
+ | |||
+ | '''Move:''' 120’ (40’) | ||
+ | |||
+ | '''XP:''' 0; '''Needed:''' 2,500 (+10% bonus) | ||
+ | |||
+ | ----- | ||
+ | |||
+ | ===Fruben the Halfling=== | ||
+ | ''played by [http://forum.rpg.net/member.php?144956-Fistula Fistula] | ||
− | ' | + | 28yrs, 2'11", 60lbs |
'''Level:''' 1 | '''Level:''' 1 | ||
− | '''Class:''' | + | '''Class:''' Halfling |
'''Alignment:''' Lawful | '''Alignment:''' Lawful | ||
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'''Abilities:''' | '''Abilities:''' | ||
− | * Str | + | * Str 9 |
− | * | + | * Int 8 (reads simple Common words) |
− | * | + | * Wis 7 (-1 on magic-based saving throws) |
− | + | * Dex 13 (+1 to missile, -1 to AC, +1 to initiative) | |
− | * | + | * Con 13 (+1 to HP) |
− | * Cha | + | * Cha 12 (max retainers: 4, morale: 7) |
+ | |||
+ | '''Hit Points:''' 2 (re-roll if 1 or 2) | ||
+ | |||
+ | '''Armor Class:''' 6 (4 vs. large) | ||
+ | |||
+ | '''Miscellany:''' +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons. | ||
+ | |||
+ | '''Equipment:''' short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats, gold 75gp | ||
+ | |||
+ | '''Encumbrance:''' 395 cn | ||
+ | |||
+ | '''Move:''' 120’ (40’) | ||
+ | |||
+ | '''XP:''' 0; '''Needed:''' 2,000 (+0% bonus) | ||
+ | |||
+ | ----- | ||
+ | |||
+ | ===Oswyn the Wise=== | ||
+ | ''played by [http://forum.rpg.net/member.php?8185-Keal Keal] | ||
+ | |||
+ | '''Level:''' 1 | ||
+ | |||
+ | '''Class:''' Cleric | ||
+ | |||
+ | '''Alignment:''' Law | ||
+ | |||
+ | '''Abilities:''' | ||
+ | |||
+ | * Str 12 | ||
+ | * Int 10 (read/write Common) | ||
+ | * Wis 15 (+1 bonus to magic-based saving throws) | ||
+ | * Dex 10 | ||
+ | * Con 09 | ||
+ | * Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8) | ||
− | '''Hit Points:''' | + | '''Hit Points:''' 4 (1d6 hit die) |
− | ''' | + | '''Armor Class:''' 4 |
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− | + | '''Miscellany:''' Height: 5 ft. 8 in. Weight: 1,550 cn | |
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− | '' | ||
− | ''' | + | '''Equipment:''' |
+ | Mace 1d6 damage, 30 cn. | ||
+ | Chain Mail AC 5, 400 cn. | ||
+ | Shield AC -1, 100 cn. | ||
+ | Backpack 20 cn. | ||
+ | Clothes, middle | ||
+ | Belt | ||
+ | Pouch, belt x2, 4 cn. | ||
+ | Boots, plain | ||
+ | Cloak, long | ||
+ | Rations, stand. 1 week | ||
+ | Torch x3, 60 cn. | ||
+ | Waterskin 30 cn. (5 cn. when empty) | ||
− | '''Encumbrance:''' | + | '''Encumbrance:''' 610 cn (based on weights shown in the sidebar tables) |
− | '''Move:''' | + | '''Move:''' 60’ (20’) |
− | '''XP:''' | + | '''XP:''' 0; '''Needed:''' 1,500 (+5% bonus) |
----- | ----- | ||
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* Str 11 | * Str 11 | ||
− | * Int 16 (+2 | + | * Int 16 (+2 languages: ???) |
* Wis 11 | * Wis 11 | ||
* Dex 16 (-2 AC, +2 missile attack, +1 initiative) | * Dex 16 (-2 AC, +2 missile attack, +1 initiative) | ||
* Con 13 (+1 hp/level) | * Con 13 (+1 hp/level) | ||
− | * Cha 7 ( | + | * Cha 7 (+1 reaction adjustment, 3 followers with morale 6) |
'''Hit Points:''' 5 (current: 5) | '''Hit Points:''' 5 (current: 5) | ||
'''Armor Class:''' 5 (Leather AC 7, -2 Dex) | '''Armor Class:''' 5 (Leather AC 7, -2 Dex) | ||
− | |||
− | |||
'''Miscellany:''' | '''Miscellany:''' | ||
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* Hear Noise 1-2 on 1d6 | * Hear Noise 1-2 on 1d6 | ||
− | '''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and | + | '''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 20 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs), Gold 41 gp |
− | * Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), | + | * Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs) |
− | + | '''Encumbrance:''' 401 cn (based on weights shown in the sidebar tables) | |
− | |||
− | '''Encumbrance:''' | ||
'''Move:''' 90’ (30’) | '''Move:''' 90’ (30’) | ||
− | '''XP:''' | + | '''XP:''' 0; '''Needed:''' 1,250 (+10% bonus) |
----- | ----- | ||
− | === | + | ===Thodrin Ironskull=== |
− | ''played by [http://forum.rpg.net/member.php? | + | ''played by [http://forum.rpg.net/member.php?32585-Bloodwolf Bloodwolf] |
'''Level:''' 1 | '''Level:''' 1 | ||
− | '''Class:''' | + | '''Class:''' Dwarf |
'''Alignment:''' Lawful | '''Alignment:''' Lawful | ||
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'''Abilities:''' | '''Abilities:''' | ||
− | * Str | + | * Str 14 (+1 to hit) |
− | * Int | + | * Int 6 (no read too good) |
− | * Wis | + | * Wis 13 (+1 to magic-based saving throws) |
− | * Dex | + | * Dex 12 |
− | + | * Con 13 (+1 hp/hd) | |
− | * Cha | + | * Cha 6 (-1 reaction) |
− | '''Hit Points:''' | + | '''Hit Points:''' 6 |
− | '''Armor Class:''' | + | '''Armor Class:''' 2 (plate + Shield) |
− | '''Miscellany:''' | + | '''Miscellany:''' Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold. Infravision 60 feet |
− | + | '''Equipment:''' Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin, 9 Gleaming gold coins | |
− | |||
− | ''' | + | '''Encumbrance:''' 769 cn (based on weights shown in the sidebar tables) |
− | + | '''Move:''' 30’ (10’) | |
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− | '''Move:''' | ||
− | '''XP:''' | + | '''XP:''' 0; '''Needed:''' 2,200 (+5% bonus) |
----- | ----- | ||
− | === | + | ===Becknal of Macjorrin=== |
− | ''played by [http://forum.rpg.net/member.php? | + | ''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010] |
− | ''' | + | '''Sex:''' Female |
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'''Level:''' 1 | '''Level:''' 1 | ||
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'''Abilities:''' | '''Abilities:''' | ||
− | * Str | + | * Str 17 (+2 To hit, damage, open doors) |
− | * Int | + | * Int 13 (+1 added language) |
− | * Wis | + | * Wis 9 |
− | * Dex | + | * Dex 16 (+2 to hit, -2 AC) |
− | * Con | + | * Con 13 (+1 HP) |
− | * Cha | + | * Cha 13 (+1 React, 5 max retainers) |
− | '''Hit Points:''' | + | '''Hit Points:''' 5 |
− | ''' | + | '''Equipment:''' Chain Armor (AC5) - 40 |
+ | Battle Axe - 7 | ||
+ | Normal Sword - 10 | ||
+ | Shield (+1 AC, only w/sword) - 10 | ||
+ | Normal Dagger (2) - 6 | ||
− | + | * Backpack - 6 | |
− | + | Normal Clothes | |
+ | Iron Rations (1 week) - 15 | ||
+ | Torches (12) - 2 | ||
+ | wine (2qt) - 2 | ||
+ | Tinderbox - 3 | ||
+ | Iron Spikes (12) - 1 | ||
+ | Rope - 1 | ||
+ | Gloves | ||
+ | 46 gp | ||
− | '''Encumbrance:''' | + | '''Encumbrance:''' 756 cn (based on weights shown in the sidebar tables) |
− | '''Move:''' | + | '''Move:''' 30’ (10’) |
− | '''XP:''' | + | '''XP:''' 0; '''Needed:''' 2,000 (+10% bonus) |
----- | ----- | ||
− | === | + | ===Lecais Prenta=== |
− | + | ''played by [http://forum.rpg.net/member.php?78325-phil6294 phil6294] | |
− | ''played by [http://forum.rpg.net/member.php? | ||
− | |||
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'''Level:''' 1 | '''Level:''' 1 | ||
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'''Abilities:''' | '''Abilities:''' | ||
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− | + | * Str 15 (+1 to hit, damage; forcing doors) | |
+ | * Int 17 (+2 languages, reads & writes) | ||
+ | * Wis 4 (-2 saving throw against magic) | ||
+ | * Dex 14 (AC-1, to hit missile +1, initiative +1) | ||
+ | * Con 9 | ||
+ | * Cha 9 (4 retainers, morale 7) | ||
− | ''' | + | '''Hit Points:''' 4/4 |
− | ''' | + | '''Armor Class:''' 6 |
− | ''' | + | '''Miscellany:''' Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, ??, ?? |
− | + | Spells: level 1 -- 1; spells known: read magic, ??? | |
− | '''Equipment:''' | + | '''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 20 arrows, Backpack, Bedroll, Grappling hook , Lantern, Oil -- 5 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 18 gold, 8 silver. |
− | '''Encumbrance:''' | + | '''Encumbrance:''' 396 cn (based on weights shown in the sidebar tables) |
'''Move:''' 120’ (40’) | '''Move:''' 120’ (40’) | ||
− | '''XP:''' | + | '''XP:''' 0, '''Needed:''' 4,000 (+10% bonus) |
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==Posting Protocol== | ==Posting Protocol== | ||
− | During non-combat scenes, the DM will roll for ability checks, search attempts, thief abilities, and the like where the outcome should be kept secret from players. During combat scenes | + | During non-combat scenes, the DM will roll for ability checks, search attempts, thief abilities, and the like where the outcome should be kept secret from players. During combat scenes, players will handle their rolls as well as any rolls of monsters. Each player will post one "turn". |
− | A "turn" | + | A "turn" will be defined as an number of combat rounds ending in one or more of the following criteria: |
− | * The need for character movement | + | * The need for character movement |
− | * | + | * Any of the character's opponents are defeated |
* The character reaches a point of crisis, either dying, or needing the assistance of another player | * The character reaches a point of crisis, either dying, or needing the assistance of another player | ||
− | Situations of movement or ranged combat will be handled by the DM, or at least the situation will be outlined in a way so that the player will know how many attacks he or she may be allowed. Any character using spells will be considered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tactical movement or situational circumstances) must face at least one round of attack before his "turn" is over (in other words, if a magic-user faces three goblins and calls "Help!", he must face them for at least one round before his call for help can be answered | + | Situations of movement or ranged combat will be handled by the DM, or at least the situation will be outlined in a way so that the player will know how many attacks he or she may be allowed. Any character using spells will be considered using "ranged combat" unless it's a touch or melee range spell. Any characters not wishing to engage foes in hand-to-hand combat but forced to (due to tactical movement or situational circumstances) must face at least one round of attack before his "turn" is over (in other words, if a magic-user faces three goblins and calls "Help!", he must face them for at least one round before his call for help can be answered. |
All asynchronicity will be assumed to equal out at the end of all player turns. All monster stats will be listed. Use the cheat sheets here for "to hit" numbers and saving throws. | All asynchronicity will be assumed to equal out at the end of all player turns. All monster stats will be listed. Use the cheat sheets here for "to hit" numbers and saving throws. | ||
− | Once per engagement, a player can roll for enemies' morale. This can be done at any time during | + | Once per engagement, a player can roll for enemies' morale. This can be done at any time during round within a "turn". At least one opponent must have fallen. The roll is always 2d6 and with a -1 penalty, and only affects those opponents with which your character is currently engaged. A second roll can be made by the DM after all players have posted at least one "turn". The second roll will involve all remaining opponents. |
− | You needn't list the details for | + | You needn't list the details for all rounds, but can summarize your entire turn with a few colorful or descriptive phrases. List rolls in an sblock out-of-character text callout. You can use short notation for this, such as "R1 - PC miss (11), Gob1 miss (4), Gob2 hit (17) - D: 2" or any other short means you can use. |
− | You do not need to use | + | You do not need to use Invisible Castle, but may if you choose. You can roll real dice, an app dice roller, or whatever you have on hand. This is the "trust" system. |
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==Character Death== | ==Character Death== | ||
PC's will probably die in this adventure. When this happens, roll a new one, and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you. | PC's will probably die in this adventure. When this happens, roll a new one, and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you. | ||
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