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[[File:Basicmovement.jpg|right|300 px]]
 
[[File:Basicmovement.jpg|right|300 px]]
 
[[File:Basicencumb.jpg|right|300 px]]
 
[[File:Basicencumb.jpg|right|300 px]]
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===Thodrin Ironskull===
 +
''played by [http://forum.rpg.net/member.php?32585-Bloodwolf Bloodwolf]
 +
 +
'''Level:''' 1
 +
 +
'''Class:''' Dwarf
 +
 +
'''Alignment:''' Lawful
 +
 +
'''Abilities:'''
 +
 +
* Str 14 (+1 to hit)
 +
* Int 6 (no read too good)
 +
* Wis 13 (+1 to magic-based saving throws)
 +
* Dex 12
 +
* Con 13 (+1 hp/hd)
 +
* Cha 6 (-1 reaction)
 +
 +
'''Hit Points:''' 6 (current: 6)
 +
 +
'''Armor Class:''' 2 (plate + Shield)
 +
 +
'''Miscellany:''' Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold. Infravision 60 feet
 +
 +
'''Equipment:''' Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin, 9 Gleaming gold coins, 10 nasty biting ''fleas!''
 +
 +
'''Encumbrance:''' 769 cn (based on weights shown in the sidebar tables)
 +
 +
'''Move:''' 30’ (10’)
 +
 +
'''XP:''' 42; '''Needed:''' 2,200 (+5% bonus)
 +
 +
-----
 +
 
===Becknal of Macjorrin===
 
===Becknal of Macjorrin===
 
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
 
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
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Shield (+1 AC, only w/sword) - 10
 
Shield (+1 AC, only w/sword) - 10
 
Normal Dagger (2) - 6
 
Normal Dagger (2) - 6
''dagger +1''
 
  
 
* Backpack - 6
 
* Backpack - 6
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'''Move:''' 30’ (10’)
 
'''Move:''' 30’ (10’)
  
'''XP:''' 655; '''Needed:''' 2,000 (+10% bonus)
+
'''XP:''' 22; '''Needed:''' 2,000 (+10% bonus)
  
 
-----
 
-----
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* Hear Noise 1-2 on 1d6
 
* Hear Noise 1-2 on 1d6
  
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 4 arrows (5 gp, 1d6 damage, 3 lbs) and 10 ''arrows +1'', quiver and 20 arrows, Leather Armor (6 gp, AC 8, 15 lbs), Gold 1 gp, ''fleas!''
+
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 13 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs), Gold 21 gp, ''fleas!''
  
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 1 week + 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs), Mirror
+
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs), Mirror
  
 
* Treasure: 12 gp, 34 sp
 
* Treasure: 12 gp, 34 sp
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'''Move:''' 90’ (30’)
 
'''Move:''' 90’ (30’)
  
'''XP:''' 639 '''Needed:''' 1,200 (+10% bonus)
+
'''XP:''' 34 '''Needed:''' 1,200 (+10% bonus)
  
 
-----
 
-----
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Memorised: sleep
 
Memorised: sleep
  
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 20 arrows, ''wand of magic detection'' (5 charges), Backpack, Bedroll, Grappling hook , Lantern, Oil -- 4 x 1pt flasks, 7 days' iron rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 23 gold, 8 silver.
+
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 17 arrows, Backpack, Bedroll, Grappling hook , Lantern, Oil -- 5 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 28 gold, 8 silver.
 
 
'''Extras:
 
* Wand of magic detection w/5 charges
 
  
 
'''Encumbrance:''' 396 cn (based on weights shown in the sidebar tables)
 
'''Encumbrance:''' 396 cn (based on weights shown in the sidebar tables)
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'''Move:''' 120’ (40’)
 
'''Move:''' 120’ (40’)
  
'''XP:''' 672, '''Needed:''' 4,000 (+10% bonus) (need to add XP from IC671 & IC678)
+
'''XP:''' 17, '''Needed:''' 4,000 (+10% bonus)
  
 
-----
 
-----
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'''Armor Class:''' 9
 
'''Armor Class:''' 9
  
'''Miscellany:''' Spells 1; Spells known: Read Magic, Charm Person, Sleep; Memorized: spent
+
'''Miscellany:''' Spells 1; Spells known: Read Magic, Charm Person; Memorized: spent
  
'''Equipment:''' Normal dagger x2, Silver Dagger, ''ring of fire resistance'', Backpack, Lantern, Iron rations 1 week, Tinderbox, 2x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Sling, 20 Sling Stones, Scroll of Light and Charm Person, Gold: 14 gp, 7 sp
+
'''Equipment:''' Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Sling, 20 Sling Stones, Gold: 14 gp, 7 sp
  
 
'''Encumbrance:''' 131 cn
 
'''Encumbrance:''' 131 cn
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'''Move:''' 120’ (40’)
 
'''Move:''' 120’ (40’)
  
'''XP:''' 677; '''Needed:''' 2,500 (+10% bonus)
+
'''XP:''' 72; '''Needed:''' 2,500 (+10% bonus)
  
 
-----
 
-----
  
===Perilous Frank===
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===Fruben the Halfling===
 
+
''played by [http://forum.rpg.net/member.php?144956-Fistula Fistula]
  
''played by [http://forum.rpg.net/member.php?5034-Aurvandil Aurvandil]
+
28yrs, 2'11", 60lbs
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Fighter
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'''Class:''' Halfling
  
 
'''Alignment:''' Lawful
 
'''Alignment:''' Lawful
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'''Abilities:'''
 
'''Abilities:'''
  
* Str 13 (+1 to hit with melee and opening doors)
+
* Str 9
* Int 6 (write simple Common)
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* Int 8 (reads simple Common words)
* Wis 14 (+1 bonus to magic-based saving throws)
+
* Wis 7 (-1 on magic-based saving throws)
* Dex 18 (+3 to hit with missile, -3 AC adj, +2 initiative)
+
* Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
* Con 12
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* Con 13 (+1 to HP)
* Cha 10 (4 followers with morale 7)
+
* Cha 12 (max retainers: 4, morale: 7)
 +
 
 +
'''Hit Points:''' 6 (current: 6)
  
'''Hit Points:''' 8 (current: 8)
+
'''Armor Class:''' 6 (4 vs. large)
  
'''Armor Class:''' 1
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'''Miscellany:''' +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.
  
'''Equipment:'''
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'''Equipment:''' short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats, gold 35gp, ''fleas!''
Chain armor, shield, longbow & 33 arrows, ''spear +1'', dagger, backpack, 1 week's rations, 6 torches, tinderbox, wineskin, wine, 10 gp
 
  
'''Encumbrance:''' 660 cn (based on weights shown in the sidebar tables)
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'''Encumbrance:''' 355 cn
  
'''Move:''' 60’ (20’)
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'''Move:''' 120’ (40’)
  
'''XP:''' 628; '''Needed:''' 2,000 (+5% bonus)
+
'''XP:''' 55; '''Needed:''' 2,000 (+0% bonus)
  
 
-----
 
-----
  
===Frubim the Elf===
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===Oswyn the Wise===
 
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''played by [http://forum.rpg.net/member.php?8185-Keal Keal]
''played by [http://forum.rpg.net/member.php?144956-Fistula Fistula]
 
 
 
~400yrs, 5'5", 120lbs
 
  
 
'''Level:''' 1
 
'''Level:''' 1
  
'''Class:''' Elf
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'''Class:''' Cleric
  
'''Alignment:''' Lawful
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'''Alignment:''' Law
  
 
'''Abilities:'''
 
'''Abilities:'''
 +
 
* Str 12
 
* Str 12
* Int 17 (read/write)
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* Int 10 (read/write Common)
* Wis 12
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* Wis 15 (+1 bonus to magic-based saving throws)
* Dex 12
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* Dex 10
* Con 13 (+1 to HP)
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* Con 09
* Cha 12 (max retainers: 4, morale: 7)
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* Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
  
 
'''Hit Points:''' 4 (current: 4)
 
'''Hit Points:''' 4 (current: 4)
  
'''Armor Class:''' 7
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'''Armor Class:''' 4
  
'''Miscellany:''' infravision, see 60' in dark, find hidden doors on 1-2 of 1d6, paralyzed by ghoul attack
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'''Miscellany:''' Height: 5 ft. 8 in. Weight: 1,550 cn
  
'''Languages:''' Common, Elvish, Lawful, Orcish, Hobgoblin, Gnoll, Halfling, Ogrish
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'''Equipment:'''
 +
Mace 1d6 damage, 30 cn.
 +
Chain Mail AC 5, 400 cn.
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Shield AC -1, 100 cn.
 +
Backpack 20 cn.
 +
Clothes, middle
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Belt
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Pouch, belt x2, 4 cn.
 +
Boots, plain
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Cloak, long
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Rations, stand. 1 week
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Torch x3, 60 cn.
 +
Waterskin 30 cn. (5 cn. when empty)
 +
''Fleas!''
  
'''Spells:''' sleep (spent)
+
'''Encumbrance:''' 610 cn (based on weights shown in the sidebar tables)
  
'''Equipment:''' long loincloth, chained wrist braces, spell book, leather armor, sword 1d8, ''medallion of ESP'', backpack, 6 torches, rope, 60gp, NO FLEAS
+
'''Move:''' 60’ (20’)
  
'''Encumbrance:''' 400
+
'''XP:''' 84; '''Needed:''' 1,500 (+5% bonus)
  
'''Move:''' 120’ (40’)
+
---------
  
'''XP:''' 610; Needed: 4,000 (+0% bonus)
+
===Bareth, son of Sareth (NPC)===
  
==Memorial of Dead Heroes==
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Bareth (''charmed''): AC 5; F 1; hp Dead; #AT 1; D 1-8; MV 90' (30'); Save F 1; ML 7; AL L; S 12; I 8; W 9; D 6; C 8; CH 10; XP 0 (2,000 needed); battle axe, hand axe, chain mail, backpack, 0 gp, ''fleas!''
  
* Thodrin the dwarf
+
Bareth is a sturdy, strapping young man with dirty blonde hair pulled to a tail. He's naive and a country bumpkin, but has a natural honest charm about him.
* Fruben the halfling
 
* Oswyn the cleric
 
* Hobs the charmed hobgoblin
 
* Bareth son of Sareth, charmed caravan guard
 
  
 
==Posting Protocol==
 
==Posting Protocol==
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==Party XP & Treasure==
 
==Party XP & Treasure==
  
'''XP:''' 725
+
'''XP:''' 768
  
 
'''Treasure:'''
 
'''Treasure:'''
 
* pp:
 
* pp:
* gp: 1,047
+
* gp: 12
* ep: 81
+
* ep:
* sp: 1,158
+
* sp: 34
 
* cp:
 
* cp:
  
 
Gems:
 
Gems:
* Amber pieces x2 (100 gp each)
 
* Chalcedony (100 gp)
 
* Garnet (500 gp)
 
* Rose Quartz x2 (100 gp each)
 
  
 
Jewelry:
 
Jewelry:
  
 
Rare or Magic Items:
 
Rare or Magic Items:
 
* Ivory scroll tube (50 gp) -- contained in it is a scroll with 3 spells: ''charm person'', ''light'', and ''sleep''.
 
* ''Bag of Holding''
 
* 4 vials of mysterious clear fluid
 
  
 
Other:
 
Other:
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* Mirror
 
* Mirror
 
* Crow bar
 
* Crow bar
 +
* ''Potion of Healing'' (2 doses)
 
* Holy symbol — with a two-headed snake; the token of Sgral Serpentius, chaotic god of poison and seduction
 
* Holy symbol — with a two-headed snake; the token of Sgral Serpentius, chaotic god of poison and seduction
 +
* 8 magical berries of healing (1-4). Exp date: 3:00 PM, day 4
  
 
'''Total weight of goods:''' 126 cn
 
'''Total weight of goods:''' 126 cn
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==Time Tracking/Notes==
 
==Time Tracking/Notes==
  
'''Current Time:''' 10:30 AM
+
'''Current Time:''' 3:00 PM
 
 
* 10:30 AM - The group is interrupted in their preparation in trap building by a hobgoblin patrol
 
* 7:00 AM - The group finds an ambush point east along the trail
 
* 5:30 AM - The group is roused and departs for the trail
 
 
 
'''Day Eight'''
 
 
 
* reaming day - the group makes plans
 
* 3:40 PM - Arrival back to the caveman lair
 
* 11:10 AM - Arrival at pool and falls
 
* 10:40 AM - Along the east-running stream, the heroes encounter a lone ogre
 
* 9:40 AM - The heroes take the north track from the landing clearing
 
* 9:30 AM - Landfall; heroes hide the boat and plan their progress
 
* 7:00 AM - The heroes set out across the river in the morning hours
 
 
 
'''Day Seven'''
 
 
 
* A day of rest and shopping
 
 
 
'''Day Six'''
 
 
 
* Throughout the evening and night, the heroes debate and discuss the situation with alderman Xavier and the townsfolk
 
* 4:30 PM - They make landfall at the settlement
 
* 3:00 PM - They find their hidden boats and cast off across The Shrill
 
* 7:00 AM - The heroes set out toward the town across the Hill
 
 
 
'''Day Five'''
 
 
 
* All day - the heroes rest up; Amarinth investigates the scrolls; gifts are awarded by the primitives
 
 
 
'''Day Four'''
 
 
 
* 11:30 PM - Heroes encounter cavemen and their refuge, making it to safety for the night
 
* 5:20 PM - Party encounters hobgoblin force investigating smoke; heroes evade through back hole in monastery wall
 
* 5:20 PM - Party follows neanderthals back out to their cave home
 
* 5:10 PM - Brother ogres Ugly and Uglier met; battle ensues; four cavemen rescued, and one elf (enter: Frubim the Elf)
 
* 5:00 PM - Monastery building is entered; charmed goblin leads party through a secret panel to the ogre guard room
 
* 4:50 PM - Battle with goblins ensues; Frubin and Oswyn die, vegetation set afire
 
* 4:50 PM - Party returns to monastery
 
* 4:20 PM - Thodrin is laid to rest
 
* 3:05 PM - After the battle, the characters retreat outside the monastery with Thodrin's body
 
* 3:00 PM - Group encounters hobgoblins in the garden
 
* 2:50 PM - Group searches library
 
* 2:30 PM - Group encounters kitchen and library; Oil flask burnt (burnout: 6:30 pm)
 
* 2:20 PM - Group searches, encountering Frank
 
* 2:10 PM - Group enters dining hall
 
* 2:00 PM - Group enters first room of northeastern building
 
* 1:50 PM - Completion of tomb search; encounter with the ogre
 
* 1:30 PM - Entry gained by force; Kestrel searches for traps
 
* 12:50 PM - Kestrel fails to open tomb door
 
* 12:40 PM - Group moves to tomb entrance north of pool
 
* 12:30 PM - Group moves to east of compound on southern edge of pool; centipede attack
 
* 12:20 PM - Entry gained to southeast building and searched
 
* 11:50 AM - Lecais explores the monastery fissure while Fruben investigates the south building
 
* 11:40 AM - After exploring the opposite end of the clearing, the heroes find the entrance to the old monastery
 
* 11:10 AM - After one hour of searching graveyard
 
* 10:10 AM - Rest and recovery after battle with ghouls
 
* 10:00 AM - Exploration of clearing reveals graveyard to NW and trail to ruin to NE
 
* 9:30 AM - Arrival at large clearing near graveyard
 
* 8:30 AM - Arrival on the main trail
 
* 7:30 AM - The company departs from the cave after another full day of rest and rites
 
 
 
'''Day Four'''
 
  
 
* 3:00 PM - Company is rested and ready to go from the cave of the neanderthals
 
* 3:00 PM - Company is rested and ready to go from the cave of the neanderthals

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