Editing Horror on the Hill

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* Hear Noise 1-2 on 1d6
 
* Hear Noise 1-2 on 1d6
  
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 4 arrows (5 gp, 1d6 damage, 3 lbs) and 10 ''arrows +1'', quiver and 20 arrows, Leather Armor (6 gp, AC 8, 15 lbs), Gold 1 gp, ''fleas!''
+
'''Equipment:''' Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 7 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs), Gold 21 gp, 10 ''arrows +1'', ''fleas!''
  
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 1 week + 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs), Mirror
+
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs), Mirror
  
 
* Treasure: 12 gp, 34 sp
 
* Treasure: 12 gp, 34 sp
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Memorised: sleep
 
Memorised: sleep
  
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 20 arrows, ''wand of magic detection'' (5 charges), Backpack, Bedroll, Grappling hook , Lantern, Oil -- 4 x 1pt flasks, 7 days' iron rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 23 gold, 8 silver.
+
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 17 arrows, ''wand of magic detection'' (5 charges), Backpack, Bedroll, Grappling hook , Lantern, Oil -- 4 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen, Waterskin, 28 gold, 8 silver.
  
 
'''Extras:
 
'''Extras:
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'''Languages:''' Common, Elvish, Lawful, Orcish, Hobgoblin, Gnoll, Halfling, Ogrish
 
'''Languages:''' Common, Elvish, Lawful, Orcish, Hobgoblin, Gnoll, Halfling, Ogrish
  
'''Spells:''' sleep (spent)
+
'''Spells:''' sleep
  
 
'''Equipment:''' long loincloth, chained wrist braces, spell book, leather armor, sword 1d8, ''medallion of ESP'', backpack, 6 torches, rope, 60gp, NO FLEAS
 
'''Equipment:''' long loincloth, chained wrist braces, spell book, leather armor, sword 1d8, ''medallion of ESP'', backpack, 6 torches, rope, 60gp, NO FLEAS
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'''Move:''' 120’ (40’)
 
'''Move:''' 120’ (40’)
  
'''XP:''' 610; Needed: 4,000 (+0% bonus)
+
'''XP:''' 560; Needed: 4,000 (+0% bonus)
  
 
==Memorial of Dead Heroes==
 
==Memorial of Dead Heroes==
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==Party XP & Treasure==
 
==Party XP & Treasure==
  
'''XP:''' 725
+
'''XP:''' 0
  
 
'''Treasure:'''
 
'''Treasure:'''
 
* pp:
 
* pp:
* gp: 1,047
+
* gp: 447
 
* ep: 81
 
* ep: 81
 
* sp: 1,158
 
* sp: 1,158
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==Time Tracking/Notes==
 
==Time Tracking/Notes==
  
'''Current Time:''' 10:30 AM
+
'''Current Time:''' 4:30 PM
  
* 10:30 AM - The group is interrupted in their preparation in trap building by a hobgoblin patrol
 
* 7:00 AM - The group finds an ambush point east along the trail
 
* 5:30 AM - The group is roused and departs for the trail
 
 
'''Day Eight'''
 
 
* reaming day - the group makes plans
 
* 3:40 PM - Arrival back to the caveman lair
 
* 11:10 AM - Arrival at pool and falls
 
* 10:40 AM - Along the east-running stream, the heroes encounter a lone ogre
 
* 9:40 AM - The heroes take the north track from the landing clearing
 
* 9:30 AM - Landfall; heroes hide the boat and plan their progress
 
* 7:00 AM - The heroes set out across the river in the morning hours
 
 
'''Day Seven'''
 
 
* A day of rest and shopping
 
 
'''Day Six'''
 
 
* Throughout the evening and night, the heroes debate and discuss the situation with alderman Xavier and the townsfolk
 
 
* 4:30 PM - They make landfall at the settlement
 
* 4:30 PM - They make landfall at the settlement
 
* 3:00 PM - They find their hidden boats and cast off across The Shrill
 
* 3:00 PM - They find their hidden boats and cast off across The Shrill

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