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=Campaign Overview=
 
=Campaign Overview=
  
This is the campaign Wiki for adventures in Clark Ashton Smith's Averoigne, run on a fork of the Cthulhu Eternal SRD, and set around the 1350s.  
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This is the campaign Wiki for adventures in Clark Ashton Smith's Averoigne, run on a fork of the Cthulhu Eternal SRD.  
  
 
I've been a huge fan of the Cthulhu Eternal project since its inception. I've enjoyed ''Apocthulhu'' enormously, and I completely endorse the principle of a Cthulhu Mythos SRD based on the huge legacy of material developed since the first editions of ''Call of Cthulhu'' in the 1980s. In my opinion, it comprises one of the simplest and most elegant rulesets in the d100/BRP tradition, as well as one with a huge corpus of applicable material. I've worked on developing this for  various other time periods and settings, including Dark Ages.
 
I've been a huge fan of the Cthulhu Eternal project since its inception. I've enjoyed ''Apocthulhu'' enormously, and I completely endorse the principle of a Cthulhu Mythos SRD based on the huge legacy of material developed since the first editions of ''Call of Cthulhu'' in the 1980s. In my opinion, it comprises one of the simplest and most elegant rulesets in the d100/BRP tradition, as well as one with a huge corpus of applicable material. I've worked on developing this for  various other time periods and settings, including Dark Ages.
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These are the pages for creating characters, following the campaign, and generally working out specifics in the rules.
 
These are the pages for creating characters, following the campaign, and generally working out specifics in the rules.
  
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-medieval-horrors-of-averoigne.910386/ IC Thread]
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*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Character_Creation Creating Characters for Rising Sun Eternal]
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-medieval-horrors-of-averoigne.910387/ OOC Thread]
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*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Combat_and_Weapons Combat and Weapons for Rising Sun Eternal]
*[https://forum.rpg.net/index.php?threads/interest-recruitment-cthulhu-eternal-medieval-horrors-of-averoigne.910325/ Recruitment Thread]
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*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Magic The magic system for Rising Sun Eternal]
*[https://www.drivethrurpg.com/product/435864/Cthulhu-Eternal--Medieval-SRD/ Cthulhu Eternal: Medieval SRD]  
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*[https://forum.rpg.net/index.php?threads/interest-recruitment-rising-sun-eternal-d100-medieval-japan.902607/ Recruitment Thread]
*[https://www.drivethrurpg.com/product/324775/APOCTHULHU-RPG-Core-Rules/ Apocthulhu SRD]
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*[https://forum.rpg.net/index.php?threads/rising-sun-eternal-d100-medieval-japan.903223/ In Character Thread]
*[http://www.eldritchdark.com/articles/criticism/67/cycles-of-clark-ashton-smith/ Complete online archive of Clark Ashton Smith's stories - starting with Averoigne]
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*[https://forum.rpg.net/index.php?threads/rising-sun-eternal.903224// Out of Character Thread]
*[https://www.blackgate.com/the-fantasy-cycles-of-clark-ashton-smith-part-i-the-averoigne-chronicles/ Another excellent guide to the Averoigne stories]
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*[https://www.drivethrurpg.com/product/408170/Cthulhu-Eternal--Age-of-Revolutions-SRD?manufacturers_id=5143/ Age of Revolutions SRD]  
*[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Character_Page_Template Blank character sheet for Cthulhu Eternal Medieval - please copy the code to create a fresh page, but be careful not to change or erase this one!]
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*[https://cthulhureborn.files.wordpress.com/2020/12/apocthulhu-system-reference-document-v0.666-1.pdf/ Apocthulhu SRD]
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*[https://www.fantasynamegenerators.com/japanese-names.php Japanese fantasy name generator]
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*[https://yokai.com/ Yokai!]
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*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Rising_Sun_Eternal_Character_Page_Template Wiki template for Rising Sun Eternal characters]
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*[https://journals.openedition.org/cjs/658  The Position and Role of Provincial Governors at the Height of the Heian Period]
  
 
=Characters=
 
=Characters=
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! Resources
 
! Resources
 
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|[https://forum.rpg.net/index.php?members/robhthedm.69884/ robhthedm]
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|[https://forum.rpg.net/index.php?members/atlictoatl.83596/ Atlictoatl]
|[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Robert_de_Chalisse Robert de Chalisse]
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|[[Matsunaga Nobuatsu]]
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|14
 
|14
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|70
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|56
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|13: 6/6/1, [][][]
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|[https://forum.rpg.net/index.php?members/delazur.198238/ Delazur]
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|[https://wiki.rpg.net/index.php/Hidetaka_Aoyama Hidetaka Aoyama]
 
|10
 
|10
|50/44
 
|30
 
|9: 6/3/0, []
 
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|[https://forum.rpg.net/index.php?members/archer.10289/ Archer]
 
|[https://wiki.rpg.net/index.php/Brother_Gr%C3%A9goire Brother Gregoire]
 
 
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|11
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|55/54
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|6: 6/0/0, []
|2: 5/0/0, []
 
 
|-
 
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|[https://forum.rpg.net/index.php?members/airk.18639/ Airk]
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|[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]
|[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Ana_Elora_Foret Ana Elora Foret]
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|[https://wiki.rpg.net/index.php/Komatsu_Koniko Komatsu Koniko]
|13
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|??
|12
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|??
|48
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|??
|36
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|??
|4: 4/0/0, []
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|?: ?/?/?, []
 
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|[https://forum.rpg.net/index.php?members/btranwrites.215189/ btranwrites]
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|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]
|[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Lucien_Reynard Lucien Reynard]
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|[https://wiki.rpg.net/index.php/Shinrin_Hiroto Shinrin Hiroto]
|12
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|15
|7
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|11
|42
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|54
|30
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|14: 6/6/2, [] [] []
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|2: 1/0/0, []
 
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"Vyones was the principal town of the province of Averoigne. On two sides the great, shadow-haunted forest, a place of equivocal legends, of loups-garous and phantoms, approached to the very walls and flung its umbrage upon them at early forenoon and evening. On the other sides there lay cultivated fields, and gentle streams that meandered among willows or poplars, and roads that ran through an open plain to the high chateaux of noble lords and to regions beyond Averoigne." - Clark Ashton Smith, "The Maker of Gargoyles"
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Pre-modern Japan:
  
Averoigne is a fairly isolated upland area of southeast central France, with many volcanic mountains, cut off from easy access to the rest of France by a more or less circular range round its fringes, and shielded internally and externally by thick primeval forest. Therefore, the province is spared from much of the warfare and marauding that defiles the rest of mid-14th century France, but is also rather backward, superstitious and haunted by dark presences.
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https://en.wikivoyage.org/wiki/Pre-modern_Japan#Q130436
  
Prices of medieval items: http://medieval.ucdavis.edu/120D/Money.html
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Interactive map of 12th-century Heian-kyo:
  
[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Chateau_de_Chalisse The household of the Chateau de Chalisse.]
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http://www.arc.ritsumei.ac.jp/archive01/theater/html/heian/
  
[https://www.dndspeak.com/encounters Grand random encounters page]
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Historic large-scale map of Kyoto:
  
[https://en.wikipedia.org/wiki/List_of_alchemical_substances List of alchemical substances]
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https://upload.wikimedia.org/wikipedia/commons/e/ef/1696_Genroku_9_%28early_Edo%29_Japanese_Map_of_Kyoto%2C_Japan_-_Geographicus_-_Kyoto-genroku9-1696.jpg
  
=Important People=
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List of Japanese mythical and legendary beings:
  
Azédarac - Bishop of Ximes, with a rather dark reputation
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https://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan
  
Clement - Archbishop of Averoigne, based in Vyones
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[https://www.yumpu.com/en/document/read/13811052/japanese-folk-tale/ The Yanagita Kunio Guide to the Japanese Folk Tale]
  
Joan I, Countess of Averoigne - nominal sovereign of Averoigne, but in practice too occupied with her husband John the Good's wars to assert her authority
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[https://sengokudaimyo.com/address/ Medieval forms of address and honorifics]
  
Raoul, Comte de la Frenaie - most powerful actual noble in Averoigne, effective ruler of northern regions
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=Important People=
  
Theophile - Benedictine Abbot of Perigon, controlling much of southern Averoigne
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Below are a few of the key figures, as well as others who'll be added as they appear in the course of the campaign.
  
Fra Bonaventure - prior of the Franciscans, based in Vyones
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*Retired Emperor Go-Daigo: restorer of Imperial primacy in the Kenmu Restoration.
 
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*Emperor Go-Murakami: reigning emperor of restored Imperial line.
=Local Acquaintances / Bonds=
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*Kusunoki Masashige: loyalist general and Shogun, based in Eastern Capital.
 
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*Kitabatake Chikafusa: courtier and writer, key advisor of Imperial house.
* Etienne de Chalisse - elder brother of Robert and heir to the family fortunes (wife Isabelle, steward Gaston Duret, family priest Brother Guillaume)
 
* Charlotte - barkeep at the ostel de la Corne de serf
 
* Michelle - Ana's crippled father and former gamekeeper
 
* Philo - cobbler's son and Ana's former sweetheart
 
* Father Boniface - curé of Bours
 
* Arnaud Gauthier - the guardsman Lucien is fond of
 
* Odile Bouvier - Lucien's co-runner of the apothecary
 
* Beatricia - infamous thief, Odile's secret lover
 
  
 
=Important Groups and Places=
 
=Important Groups and Places=
  
Map of the province of Averoigne
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* Kyoto (also Heian-kyo): The ancient capital, seat of the Emperor.
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* Edo: The new Eastern Capital, seat of the Shogunate.
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* Tōsandō: The [https://en.wikipedia.org/wiki/T%C5%8Dsand%C5%8D Eastern Mountain Circuit], the traditional administrative and judicial circuit covering Japan's mountainous northeastern districts, stretching through the Japanese Alps far north into Tohoku.
  
https://wiki.rpg.net/images/e/ea/X2-averoigne-12.png
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=House Rules and Quirks=
 
 
Smaller Averoigne map:
 
 
 
[[File:Averoigne_map.jpg]]
 
 
 
Hex sizes are 12 square miles each, or 3.5 square miles across.
 
 
 
Travel times: 3 hexes / day on roads on foot; 4 hexes / day on roads on horseback; 1 hex per day off road. 3 mph on roads; 1 mph in forests/hills.
 
 
 
 
 
Chalisse - small fief and village by the road east of Fausseflammes
 
 
 
Fausseflammes - ruined castle with dark and sinister reputation
 
  
Inn of Bonne Jouissance - principal inn on main road between Vyones and Ximes
 
  
Isoile - main river of Averoigne, running roughly north/south through province
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'''Spending Willpower to Make Rolls Succeed'''
  
La Frenaie - castle of the Comtes de la Frenaie, famous wine district
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You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you're running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.
  
Les Hiboux - marshy wilderness in southern Averoigne
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Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel rituals and objects, and are sometimes targeted by offensive rituals. They're also very important for survival in hostile environments.
  
Malinbois - location of the haunted double tomb of the Sieur Hugh du Malinbois and his chatelaine
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Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.
 
 
Moulins - town in north-west Averoigne
 
 
 
l'ostel de la Corne de serf - inn on the road hard by Chalisse
 
 
 
Perigon - seat of Benedictine Abbey of Perigon
 
 
 
Sainte Zenobie - village near Perigon
 
 
 
Sylaire - enchanted tower in eastern Averoigne
 
 
 
Vyones - provincial capital of Averoigne, northern centre of province
 
 
 
Ximes - main southern town of Averoigne
 
 
 
Ylourgne - sinister ruin and nearby Cistercian monastery in northern hills of Averoigne
 
 
 
=House Rules and Quirks=
 
  
  
* Weapons - to flesh out the basic weapons list and make it more fun and diverse, [https://www.chaosium.com/content/FreePDFs/BRP/BRP%20SRD%201.0.2.pdf/ here's the link] to Chaosium's free BRP SRD from way back, including a detailed weapons list. Weapon types and base damages can be used in this campaign.
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'''Parrying with Melee Weapons'''
  
* Equipment - here's [http://zioth.com/roleplay/equipment/biglist/ a big equipment list]. Any time you need an item, you can always check it here, and we can discuss actual price/Resources difficulty/availability.
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The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points), plus your attacker's Damage Bonus.
  
* Mounted lance - a mounted attacker wielding a lance gets the usual 4.10.4 Fighting on Horseback advantages. BUT, if they charge with a couched lance, they can inflict the horse's damage bonus on their target. Furthermore, the lance is armor-piercing. Max chance is the attacker's Ride skill, and this attack needs space to build up momentum for a charge. It cannot be inflicted with a normal long spear: only a cavalry lance: DAM 2D6+horse db, Lethality 10%, Armor Piercing 5.
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If you're attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you're splitting your skill, you have to declare this before the first attack, and you can't change the chances if one attacker fails and your parry succeeds.
  
* Once per scene when a character conducts a successful action in line with one of their Motivations, they gain one WP. This remains until spent, or until the character sleeps, but does not affect permanent WP.
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You can't parry Huge attackers, only Dodge them.

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