Editing Horrors of Averoigne
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These are the pages for creating characters, following the campaign, and generally working out specifics in the rules. | These are the pages for creating characters, following the campaign, and generally working out specifics in the rules. | ||
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*[https://forum.rpg.net/index.php?threads/interest-recruitment-cthulhu-eternal-medieval-horrors-of-averoigne.910325/ Recruitment Thread] | *[https://forum.rpg.net/index.php?threads/interest-recruitment-cthulhu-eternal-medieval-horrors-of-averoigne.910325/ Recruitment Thread] | ||
*[https://www.drivethrurpg.com/product/435864/Cthulhu-Eternal--Medieval-SRD/ Cthulhu Eternal: Medieval SRD] | *[https://www.drivethrurpg.com/product/435864/Cthulhu-Eternal--Medieval-SRD/ Cthulhu Eternal: Medieval SRD] | ||
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|[https://forum.rpg.net/index.php?members/archer.10289/ Archer] | |[https://forum.rpg.net/index.php?members/archer.10289/ Archer] | ||
|[https://wiki.rpg.net/index.php/Brother_Gr%C3%A9goire Brother Gregoire] | |[https://wiki.rpg.net/index.php/Brother_Gr%C3%A9goire Brother Gregoire] | ||
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|[https://forum.rpg.net/index.php?members/airk.18639/ Airk] | |[https://forum.rpg.net/index.php?members/airk.18639/ Airk] | ||
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|[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Lucien_Reynard Lucien Reynard] | |[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Lucien_Reynard Lucien Reynard] | ||
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Averoigne is a fairly isolated upland area of southeast central France, with many volcanic mountains, cut off from easy access to the rest of France by a more or less circular range round its fringes, and shielded internally and externally by thick primeval forest. Therefore, the province is spared from much of the warfare and marauding that defiles the rest of mid-14th century France, but is also rather backward, superstitious and haunted by dark presences. | Averoigne is a fairly isolated upland area of southeast central France, with many volcanic mountains, cut off from easy access to the rest of France by a more or less circular range round its fringes, and shielded internally and externally by thick primeval forest. Therefore, the province is spared from much of the warfare and marauding that defiles the rest of mid-14th century France, but is also rather backward, superstitious and haunted by dark presences. | ||
− | + | Currency and prices in medieval France - a handy guide to typical prices and incomes for common occupations and goods. (Can't link because of the bloody spam filter, but Google Les Leftovers Comparing Prices in Medieval France.) | |
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=Important People= | =Important People= | ||
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Theophile - Benedictine Abbot of Perigon, controlling much of southern Averoigne | Theophile - Benedictine Abbot of Perigon, controlling much of southern Averoigne | ||
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=Important Groups and Places= | =Important Groups and Places= | ||
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[[File:Averoigne_map.jpg]] | [[File:Averoigne_map.jpg]] | ||
− | + | Travel times: 2 hexes / day forced march on roads, 1 hex per day usual speed. 1 mph in forests/hills. | |
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Moulins - town in north-west Averoigne | Moulins - town in north-west Averoigne | ||
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Perigon - seat of Benedictine Abbey of Perigon | Perigon - seat of Benedictine Abbey of Perigon | ||
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* Mounted lance - a mounted attacker wielding a lance gets the usual 4.10.4 Fighting on Horseback advantages. BUT, if they charge with a couched lance, they can inflict the horse's damage bonus on their target. Furthermore, the lance is armor-piercing. Max chance is the attacker's Ride skill, and this attack needs space to build up momentum for a charge. It cannot be inflicted with a normal long spear: only a cavalry lance: DAM 2D6+horse db, Lethality 10%, Armor Piercing 5. | * Mounted lance - a mounted attacker wielding a lance gets the usual 4.10.4 Fighting on Horseback advantages. BUT, if they charge with a couched lance, they can inflict the horse's damage bonus on their target. Furthermore, the lance is armor-piercing. Max chance is the attacker's Ride skill, and this attack needs space to build up momentum for a charge. It cannot be inflicted with a normal long spear: only a cavalry lance: DAM 2D6+horse db, Lethality 10%, Armor Piercing 5. | ||
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