Editing Horrors of Averoigne

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These are the pages for creating characters, following the campaign, and generally working out specifics in the rules.
 
These are the pages for creating characters, following the campaign, and generally working out specifics in the rules.
  
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-medieval-horrors-of-averoigne.910386/ IC Thread]
 
*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-medieval-horrors-of-averoigne.910387/ OOC Thread]
 
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-cthulhu-eternal-medieval-horrors-of-averoigne.910325/ Recruitment Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-cthulhu-eternal-medieval-horrors-of-averoigne.910325/ Recruitment Thread]
 
*[https://www.drivethrurpg.com/product/435864/Cthulhu-Eternal--Medieval-SRD/ Cthulhu Eternal: Medieval SRD]  
 
*[https://www.drivethrurpg.com/product/435864/Cthulhu-Eternal--Medieval-SRD/ Cthulhu Eternal: Medieval SRD]  
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|[https://forum.rpg.net/index.php?members/archer.10289/ Archer]
 
|[https://forum.rpg.net/index.php?members/archer.10289/ Archer]
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|[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Lucien_Reynard Lucien Reynard]
 
|[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Lucien_Reynard Lucien Reynard]
 
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Averoigne is a fairly isolated upland area of southeast central France, with many volcanic mountains, cut off from easy access to the rest of France by a more or less circular range round its fringes, and shielded internally and externally by thick primeval forest. Therefore, the province is spared from much of the warfare and marauding that defiles the rest of mid-14th century France, but is also rather backward, superstitious and haunted by dark presences.
 
Averoigne is a fairly isolated upland area of southeast central France, with many volcanic mountains, cut off from easy access to the rest of France by a more or less circular range round its fringes, and shielded internally and externally by thick primeval forest. Therefore, the province is spared from much of the warfare and marauding that defiles the rest of mid-14th century France, but is also rather backward, superstitious and haunted by dark presences.
  
Prices of medieval items: http://medieval.ucdavis.edu/120D/Money.html
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Currency and prices in medieval France - a handy guide to typical prices and incomes for common occupations and goods. (Can't link because of the bloody spam filter, but Google Les Leftovers Comparing Prices in Medieval France.)
 
 
[https://wiki.rpg.net/index.php/Horrors_of_Averoigne:_Chateau_de_Chalisse The household of the Chateau de Chalisse.]
 
 
 
[https://www.dndspeak.com/encounters Grand random encounters page]
 
 
 
[https://en.wikipedia.org/wiki/List_of_alchemical_substances List of alchemical substances]
 
  
 
=Important People=
 
=Important People=
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Theophile - Benedictine Abbot of Perigon, controlling much of southern Averoigne
 
Theophile - Benedictine Abbot of Perigon, controlling much of southern Averoigne
  
Fra Bonaventure - prior of the Franciscans, based in Vyones
 
  
 
=Local Acquaintances / Bonds=
 
=Local Acquaintances / Bonds=
 
* Etienne de Chalisse - elder brother of Robert and heir to the family fortunes (wife Isabelle, steward Gaston Duret, family priest Brother Guillaume)
 
* Charlotte - barkeep at the ostel de la Corne de serf
 
* Michelle - Ana's crippled father and former gamekeeper
 
* Philo - cobbler's son and Ana's former sweetheart
 
* Father Boniface - curé of Bours
 
* Arnaud Gauthier - the guardsman Lucien is fond of
 
* Odile Bouvier - Lucien's co-runner of the apothecary
 
* Beatricia - infamous thief, Odile's secret lover
 
  
 
=Important Groups and Places=
 
=Important Groups and Places=
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[[File:Averoigne_map.jpg]]
 
[[File:Averoigne_map.jpg]]
  
Hex sizes are 12 square miles each, or 3.5 square miles across.
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Travel times: 2 hexes / day forced march on roads, 1 hex per day usual speed. 1 mph in forests/hills.  
 
 
Travel times: 3 hexes / day on roads on foot; 4 hexes / day on roads on horseback; 1 hex per day off road. 3 mph on roads; 1 mph in forests/hills.  
 
  
  
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* Mounted lance - a mounted attacker wielding a lance gets the usual 4.10.4 Fighting on Horseback advantages. BUT, if they charge with a couched lance, they can inflict the horse's damage bonus on their target. Furthermore, the lance is armor-piercing. Max chance is the attacker's Ride skill, and this attack needs space to build up momentum for a charge. It cannot be inflicted with a normal long spear: only a cavalry lance: DAM 2D6+horse db, Lethality 10%, Armor Piercing 5.
 
* Mounted lance - a mounted attacker wielding a lance gets the usual 4.10.4 Fighting on Horseback advantages. BUT, if they charge with a couched lance, they can inflict the horse's damage bonus on their target. Furthermore, the lance is armor-piercing. Max chance is the attacker's Ride skill, and this attack needs space to build up momentum for a charge. It cannot be inflicted with a normal long spear: only a cavalry lance: DAM 2D6+horse db, Lethality 10%, Armor Piercing 5.
 
* Once per scene when a character conducts a successful action in line with one of their Motivations, they gain one WP. This remains until spent, or until the character sleeps, but does not affect permanent WP.
 

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