Editing How to Run:Exalted

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The practical application of this rule is so very important.  The saying goes, "...lots of fish in the sea."  This is how it should be for the stint.  Set plot hooks.  Set them every-where.  Keep the diversity of the hooks, and where they lead, high.  One of the purposes of the stint is to make the plot interesting.  The players get to choose which hook to follow, when, how, and why.  ''Let them''.
 
The practical application of this rule is so very important.  The saying goes, "...lots of fish in the sea."  This is how it should be for the stint.  Set plot hooks.  Set them every-where.  Keep the diversity of the hooks, and where they lead, high.  One of the purposes of the stint is to make the plot interesting.  The players get to choose which hook to follow, when, how, and why.  ''Let them''.
βˆ’
 
βˆ’
Along with this is an often unspoken rule for hooks.  The players ( due to character ) retain the prerogative to ignore a plot hook.  This means any plot hook and for any reason.  This can be difficult for the stint after all their hard work and thought about plot.  But Exalted is based around character-shaped campaigns.  As long as the players and characters remain in theme with the game, and in type, do not bring out the ''Mighty Staff of Moderation''.  It will be important for any stint to learn to ''tough it out''.
 
  
 
'''2.  Material Aids.'''
 
'''2.  Material Aids.'''

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