Editing How to Run:Primetime Adventures

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= The Pitch =
 
= The Pitch =
  
* The goal of the Pitch session is to create a show idea that everyone around the table, the Producer included, is excited about ("Dude, if this were a real show I'd be in front of my TV every week!"). Thus, it is both the most important and most difficult part of any ''Primetime Adventures'' game. Group excitement is ultimately what drives ''Primetime Adventures''.
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* The goal of the Pitch session is to create a show idea that everyone around the table, the Producer included, is excited about ("Dude, I'd would watch this if it were a real TV show!"). Thus, it is both the most important and most difficult part of any ''Primetime Adventures'' game. Group excitement is ultimately what drives ''Primetime Adventures''.
 
* Paka's biggest PTA tip is that the Pitch session should go on for as long as it has to. The book recommends an hour, and while some Pitch sessions take around fifteen munites, don't expect that.
 
* Paka's biggest PTA tip is that the Pitch session should go on for as long as it has to. The book recommends an hour, and while some Pitch sessions take around fifteen munites, don't expect that.
 
* A neat trick Paka uses when Producing a Pitch session is to roleplay that he's "(A)n obnoxious producer from Hollywood, except not stupid... and these imaginative people are getting together to make something out of my money." His objective is to ''keep things moving.''
 
* A neat trick Paka uses when Producing a Pitch session is to roleplay that he's "(A)n obnoxious producer from Hollywood, except not stupid... and these imaginative people are getting together to make something out of my money." His objective is to ''keep things moving.''

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