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* Some general visuals for the opening credits.
 
* Some general visuals for the opening credits.
  
= Playing Episodes =
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= Scenes =
 
 
== Scenes ==
 
  
 
* Paka tells his group that everyone will be going around in a circle for scene framing but this format might break down a bit and that is okay, as long as we get back on track and everone gets their turn.
 
* Paka tells his group that everyone will be going around in a circle for scene framing but this format might break down a bit and that is okay, as long as we get back on track and everone gets their turn.
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* The scene gets set, we know which characters are involved, and we go from there. Sometimes there will be a discussion of the general intent of the scene (this scene is where the prostitute and the wife meet for the first time, with disasterous results), but not always. At some point during the scene it will often become apparent that there is a conflict brewing, but sometimes someone will see a good conflict to drop in and propose it. Either way, this is the point when the group sets stakes.
 
* The scene gets set, we know which characters are involved, and we go from there. Sometimes there will be a discussion of the general intent of the scene (this scene is where the prostitute and the wife meet for the first time, with disasterous results), but not always. At some point during the scene it will often become apparent that there is a conflict brewing, but sometimes someone will see a good conflict to drop in and propose it. Either way, this is the point when the group sets stakes.
  
== Conflict Resolution ==
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= Conflict Resolution =
  
 
* Set stakes that aren't about success but about ''price''. If you've watched a lot of ''Buffy the Vampire Slayer'', you've probably noticed that the big action scenes ultimately aren't about ''whether'' Buffy defeats the Big Bad (most of the time the answer is "of course she does") but about ''what price she must pay'' to do so, whether it's her test scores, her relationship with her mother or even the lives of her friends. Paka sets rocking stakes for those first few conflicts so that the players can see how it's done; before long, everyone is helping with setting stakes. This communal stakes setting is really important.
 
* Set stakes that aren't about success but about ''price''. If you've watched a lot of ''Buffy the Vampire Slayer'', you've probably noticed that the big action scenes ultimately aren't about ''whether'' Buffy defeats the Big Bad (most of the time the answer is "of course she does") but about ''what price she must pay'' to do so, whether it's her test scores, her relationship with her mother or even the lives of her friends. Paka sets rocking stakes for those first few conflicts so that the players can see how it's done; before long, everyone is helping with setting stakes. This communal stakes setting is really important.
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* Paka has noticed that it's cool to have a scene with no conflict maybe once or twice an episode, but if there are more he gets nervous. Watch out for folks avoiding using the system. It could mean stakes setting is going wrong or there is some other disconnect.
 
* Paka has noticed that it's cool to have a scene with no conflict maybe once or twice an episode, but if there are more he gets nervous. Watch out for folks avoiding using the system. It could mean stakes setting is going wrong or there is some other disconnect.
  
== Fan Mail ==
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= Fan Mail =
  
 
* If you, as a player, chuckle, wince or have some other visceral reaction to something another player says, does or otherwise introduces to the game, you should be giving that other player Fan Mail.  If the group is shy about it, Paka loudly notes a good, Fan Mail-worthy contribution; the shyness tends to evaporate after the beginning of the episode, though.
 
* If you, as a player, chuckle, wince or have some other visceral reaction to something another player says, does or otherwise introduces to the game, you should be giving that other player Fan Mail.  If the group is shy about it, Paka loudly notes a good, Fan Mail-worthy contribution; the shyness tends to evaporate after the beginning of the episode, though.
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* Remember: Although the players can't give you, the Producer, Fan Mail directly, they will tell you when you're doing your job well by spending Fan Mail to get extra cards in Conflicts. If your Conflict wasn't cool, they wouldn't be spending their Fan Mail on it.
 
* Remember: Although the players can't give you, the Producer, Fan Mail directly, they will tell you when you're doing your job well by spending Fan Mail to get extra cards in Conflicts. If your Conflict wasn't cool, they wouldn't be spending their Fan Mail on it.
  
=== The Fingerwave ===
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== The Fingerwave ==
  
The finger wave is an unofficial method of showing appreciation to the Producer (who cannot receive Fan Mail) or other players when the Audience Pool is depleted. Basically, you point your hands towards the Producer (or player) and wiggle your fingers in his/her direction.
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* The finger wave is an unofficial method of showing appreciation to the Producer (who cannot receive Fan Mail) or other players when the Audience Pool is depleted. Basically, you point your hands towards the Producer (or player) and wiggle your fingers in his/her direction.
  
  
 
[[Category:How_to_Run|Primetime_Adventures]]
 
[[Category:How_to_Run|Primetime_Adventures]]
 
[[Category:Primetime_Adventures]]
 
[[Category:Primetime_Adventures]]

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