Editing How to Run:Sorcerer
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## '''What are Binding, Summoning, Contacting, Punishing?''' | ## '''What are Binding, Summoning, Contacting, Punishing?''' | ||
## '''Descriptors: Do you need new ones and if so, how are they informing the players about and marrying the PC's to the world?''' These are important, they are how you display the world. During character creation, I would show them the one-sheets and then while they were still percolating with vague ideas, I'd shove the descriptors in their face and watch their eyes light up. | ## '''Descriptors: Do you need new ones and if so, how are they informing the players about and marrying the PC's to the world?''' These are important, they are how you display the world. During character creation, I would show them the one-sheets and then while they were still percolating with vague ideas, I'd shove the descriptors in their face and watch their eyes light up. | ||
− | ## '''Give it a look over. Is it fun? What were you trying to do with it and what has it become? How do your rules choices reinforce the feel you are trying to achieve?''' Reading other Actual Play posts (especially [[Sorcerer:_A_Menu#Cooking_Tips|Art Deco Melodrama]]) | + | ## '''Give it a look over. Is it fun? What were you trying to do with it and what has it become? How do your rules choices reinforce the feel you are trying to achieve?''' Reading other Actual Play posts (especially [[Sorcerer:_A_Menu#Cooking_Tips|Art Deco Melodrama]]), re-reading ''Sorcerer'', ''The Sorcerer's Soul'' and ''Sorcerer and Sword'' are good ideas at this point. |
## '''Get feedback from others.''' Post it. Show it to friends. I find this step invaluable. Very often I have a kernel of a good idea and I'm not even sure what it is. Getting that feedback is invaluable. | ## '''Get feedback from others.''' Post it. Show it to friends. I find this step invaluable. Very often I have a kernel of a good idea and I'm not even sure what it is. Getting that feedback is invaluable. | ||
## '''Create a Relationship Map.''' | ## '''Create a Relationship Map.''' | ||
## '''Consider what all the various NPCs & so on might be up to, what they'll drive toward during play.''' | ## '''Consider what all the various NPCs & so on might be up to, what they'll drive toward during play.''' | ||
− | # '''Make a One-Sheet.''' This is a blast, it is like making a movie poster for your game. On-line resources, clip-art and fonts can make 'em really nifty. | + | # '''Make a One-Sheet.''' This is a blast, it is like making a movie poster for your game. On-line resources, clip-art and fonts can make 'em really nifty. All of your players will have this in front of you. It's recommended that you put the quote from ''Sorcerer,'' "During combat, role-playing rules the dice!" on your one-sheet, so players remember that when they describe stuff, they get more dice (and more dice = more power). |
# '''Get players together''' to discuss the one-sheet and basic ideas of the game in full, moving into character creation. | # '''Get players together''' to discuss the one-sheet and basic ideas of the game in full, moving into character creation. | ||
# '''Take a few days to look over everything.''' | # '''Take a few days to look over everything.''' | ||
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# '''Do the NPC and demon steps again,''' in detail, and make Bangs that are really engaging based specifically on the consequences of players' choices during the session. | # '''Do the NPC and demon steps again,''' in detail, and make Bangs that are really engaging based specifically on the consequences of players' choices during the session. | ||
− | [[Category:How_to_Run | + | [[Category:How_to_Run]] |
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