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Howland
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== Howland == *Human Scout 1 *XP: 1752/2000 *Alignment: Neutral *XP Modifier: +5% *Max Level: 14 == Attributes == *13 STR (+1) *08 INT (-1) *08 WIS (-1) *16 DEX (+2) *16 CON (+2) *11 CHA ==Class abilities/ Background/Languages/Knacks/Skills == *Inflicts minimum damage as per fighter (1d4 at 1st level). *Fighting style: ranged. Can fire into melee with no modifiers, otherwise gains a +1 bonus on all ranged attack rolls. *Following thief skills (gains 2 points every level to distribute, can only designate one point per ability per level) **Climb 14+ **Hear Noise 13+ **Sneak 13+ *Free skills *Cannot use shields, certain armor might interfere with skills ===Class Abilities=== ===Background=== Howland has done just about every type of odd job in the wilderness: farmhand, logger, caravan guard, bounty hunter, ranger, thief-taker (and, ahem, thief), you name it. He woke up one day and decided he was spinning his wheels working for someone else, and decided to find a like-minded group of individuals who were in it for themselves. ===Languages=== Common ===Knacks=== *Toughness. 1d8 hp per HD ===Skills=== *Tracking 10+ *Naturalist 10 + *Wilderness Survival 10+ == Combat == *AC 14 *HP 7/7 *HD 1d8 *Movement Rate 120' (40') *Initiative Modifier +2 Attacks *Primary Melee Attack: Warhammer (1d6+1), +1 to hit *Secondary Melee Attack: Dagger (1d4+1), +1 to hit *Primary Ranged Attack: Short bow (1d6), +2 to hit, 5ββ50β / 51ββ100β / 101ββ150β Saves: *Poison 12 *Wands 13 *Paralysis 14 *Breath 15 *Spells 16 == Equipment == *Money: 18 pp *Encumbrance: 347/400 *Readied: **Warhammer (30 cn) **Leather armor (200 cn) **Dagger (10 cn) **Short bow (30 cn) **Quiver of 20 arrows *Packed **Backpack (320 of 400 cn) **Waterskin **1 wk iron rations **50' rope ==Experience Awards== *Master Thyber's tank water mission 252 xp
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