Editing
HtCB The Bleeding Heart:Main Page: Velloq
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Velloq =Class= Deadwalker =Questions= Once a private detective, Velloq was no stranger to death. He and it became even more acquainted after a run-in and an incident of bad luck ended with him being tossed from Perch. And that was the end of One-Eyed Velloq, at least as far as the City Above is concerned. Waking up, deep beneath Spire and drowning in the Grey, Velloq only lives thanks to the intervention of dangerous and cthonic forces (I haven't decided who yet). <br> <br> β’ Who, or what, are your masters? <br> The Discarded, lost and forgotten gods of old rope and rusted blades <br> <br> β’ What do your masters want? <br> Individually? To be used. In their current state, each individual god is week and without much thought or will, little more than <br> packets of need. However, as a gestalt entity, the Discarded have developed a sort of alien cunning. They want to graduate from <br> being godlings, barely considered or thought of, and graduate to the level of the other greater deities: Azure, the Moon <br> Beneath, etc. <br> <br> β’ How are your masters maintaining power over you? <br> When they caught Velloq as he fell from the Spire, the Discarded bound his soul in ghostly ropes. They make their will known <br> through jarring and painful tugs and pulls of this leash. If truly displeased, Velloq's masters can pull his limbs <br> like a marionette.<br> <br> β’ How do your masters contact you? <br> Messages etched onto shards of rusted metal or burned into tatters of fabric, delivered by furtive looking people with ghostly ropes <br> only he can see tied around their necks. <br> <br> β’ Choose another player character. They have history with your masters too. Whatβs their relationship? <br> =Protections= Blood <br> Mind <br> Echo <br> Fortune <br> Supplies <br> =Stress= Blood <br> Mind <br> Echo <br> Fortune <br> Supplies <br> =Fallout= ==Core Abilities== Death Follows Close <br> Enter the Grey <br> ==Major Abilities== Echoes <br> ==Minor Abilities== Absorb Memories (From Echoes) <br> Last Rites <br> Marked for Death <br> =Calling= Forced Ability: Collateral <Br> =Active Beats= Forge a friendship or romantic relationship with an NPC. <br> Perform a truly reprehensible act on behalf of your masters.<br> ==Fulfilled Beats== =Traits= ==Skills== Delve <br> Hunt <br> ==Domains== Desolate <br> Religion <br> ==Resources== Bag of Interesting Teeth (Desolate d6) <br> ==Equipment== Greatsword (Kill D10, Tiring)<br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information