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Back to [[Dawnhaven]] ==Personal Data== '''Name:''' Hugo Dufresne '''Gender:''' Male '''Race:''' Human '''Class/Level:''' Alchemist (Vivisectionist) 3 '''Alignment:''' Lawful Neutral '''Description/Background:''' Hugo's business acumen comes from his background as an alchemist, but his passion is biology. He is an accomplished surgeon and naturalist, who sees the giant flora and fauna of the region as a wonderful research opportunity. ==Abilities== '''Strength''' 13/+1 '''Dexterity''' 14/+2 '''Constitution''' 14/+2 '''Intelligence''' 16/+3 '''Wisdom''' 12/+1 '''Charisma''' 10/+0 ==Combat== '''Senses:''' Normal '''Init:'''2 '''HP:''' 24 '''AC:'''16 '''CMB:''' '''CMD:''' '''Fort:''' 5 '''Ref:''' 5 '''Will:''' 2 ==Skills== (see Feats, Traits) '''Appraise''' 3+3+3 (9) '''Craft: alchemy''' 3+3+3 (9) '''Craft: glassblowing''' 1+3+3 (7) '''Disable Device''' 2+2+3 (7) '''Know: nature / Heal''' 3+3+3 (9) '''Know: arcana''' 3+3+3 (9) '''Perception''' 3+1+3 (7) '''Prof: merchant''' 3+1+3 (7) '''Sleight of Hand''' 3+2+3 (8) '''Survival''' 3+1+3 (7) ==Feats== '''Human 1:''' Fast Learner, bonus HP '''Level 1:''' Improvisation: +2 to skills w/o ranks, use untrained '''Level 3:''' Extra Discovery: Bleeding Attack ==Traits== '''Tireless Logic:''' reroll Int skill/stat check, take higher result, 1/day '''Student of Philosophy:''' You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat). ==Class Features== '''Sneak Attack: 2d6''' '''Brew Potion''' '''Extracts (see below)''' '''Mutagen''' '''Throw Anything''' '''Poison Use''' '''Poison Resistance +2''' '''Swift Alchemy''' '''Discovery - Spontaneous Healing''' ==Racial Features== Languages: Common, Dwarven, Gnomish, Draconic Bonus feat +1 skill rank/lvl ==Extracts== '''Save DC:''' 14 '''Level 1 (4/day)''' * Comprehend Languages <br> * Crafter's Fortune <br> * Cure Light Wounds <br> * Deathwatch <br> * Detect Metal <br> * Expeditious Retreat <br> * Monkey Fish <br> ==Gear== '''Gear Name (cost) ''' Studded leather +1 (1175) Alchemist's kit (40) Masterwork Tools - alchemy (55) Masterwork Tools - glassblowing (55) Masterwork thieves' tools (100) Tinker's cap (200) Antidote kit (100) Healer's kit (50) Masterwork backpack (50) Masterwork dagger (302) Blowgun (2) Light crossbow (35) Bolts (10), darts (10) (1.5) Alchemist's lab, portable (75) Sunrod (3) (6) Tindertwig (10) (10) Vermin repellent (3) (20) Blue whinnis (3) (360) Medium spider venom (2) (300) Goggles, smoked (10) Abacus (2) Scrivener's kit (2) Journal (3) (30) Pen (5) (0.5) Ink (2) (16) 3 gp
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