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__NOTOC__
 
__NOTOC__
[[File:HuntersGuild0001.png|600px|center]]
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[[File:Mirror0002.png|500px|center]]
 
=Character Files/Meta Currencies=
 
=Character Files/Meta Currencies=
I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or Hero Dice from double subtraction.
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I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or Big Damned Hero Dice from double subtraction.
  
If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Complications/Assets lists, let me know and I'll fix it. These also get updated when I update the IC thread.
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If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I'll fix it. These also get updated when I update the IC thread.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
| '''Character'''
 
| '''Character'''
| '''Player'''
 
 
|
 
|
! '''MS'''
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! '''Despair'''
! '''SS'''
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! '''Dweomer'''
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! '''Fatigue'''
 
|
 
|
! '''XP'''
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! '''EP'''
 
|
 
|
 
! [[file:d6a.png|24px|d6]]
 
! [[file:d6a.png|24px|d6]]
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|scope="row" colspan="14"|   
 
|scope="row" colspan="14"|   
 
|-
 
|-
| '''[[Hunters:_C1|Illyria]]'''
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| '''[[Hunters:_C1|Character]]'''
|[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]
 
 
|scope="col" rowspan="7"|
 
|scope="col" rowspan="7"|
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!
 
!
 
!
 
!
 
!
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! 1
 
! 1
 
|-
 
|-
| '''[[Hunters:_C2|Wender]]'''
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| '''[[Hunters:_C2|Character]]'''
|[https://forum.rpg.net/index.php?members/dersen-lowery.72493/ Dersen Lowery]
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!
 
!
 
!
 
!
 
!
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! 1
 
! 1
 
|-
 
|-
| '''[[Hunters:_C3|Dair]]'''
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| '''[[Hunters:_C3|Character]]'''
|[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]
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!
 
!
 
!
 
!
 
!
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! 1
 
! 1
 
|-
 
|-
| '''[[Hunters:_C4|Fenn/Llywelyn]]'''
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| '''[[Hunters:_C4|Character]]'''
|[https://forum.rpg.net/index.php?members/insertname.71321/ Insertname]
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!
 
!
 
!
 
!
 
!
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! 1
 
! 1
 
|-
 
|-
| '''[[Hunters:_C5|Satine]]'''
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| '''[[Hunters:_C5|Character]]'''
|[https://forum.rpg.net/index.php?members/atlictoatl.83596/ Atlictoatl]
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!
 
!
 
!
 
!
 
!
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|-
 
|-
 
|}
 
|}
'''MS:''' Magical Stress || '''SS:''' Social Stress '''|| XP:''' Experience '''|| PP:''' Plot Points
 
  
 
==Complications and Assets==
 
==Complications and Assets==
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<u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E]
 
<u>Complication</u> [C] '''//''' <u>Scene Asset</u> [S] '''/''' <u>Episode Asset</u> [E]
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----
 
----
 
----
 
: [C]  
 
: [C]  
 
: [C]
 
: [C]
 
: [C]
 
: [C]
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----
 
----
 
----
 
: [S]
 
: [S]
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: [E]  
 
: [E]  
 
: [E]  
 
: [E]  
 
 
----
 
----
 
----
 
----
[[Hunter:_Character_Objectives|'''Current Character Objectives''']]
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[[Hunter%27s_Guild:_Fall_of_the_Feywild#Character_Files.2FMeta_Currencies|< < < Back to Top]]
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----
 
----
 
----
 
----
  
[[Hunter%27s_Guild:_Fall_of_the_Feywild#Character_Files.2FMeta_Currencies|< < < Back to Top]]
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[[Hunter:_Character_Objectives|'''Character Objectives''']]
  
 
==Setting Details==
 
==Setting Details==
:[[Hunter:_Map of Crowwoch|'''Setting Map and Locations''']]
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Click [[Hunters:__Setting_Details|'''HERE''']] to explore the lands and people of our setting.
 
 
:[[Hunter:_Other_Realms|'''Other Realms of Existence''']]
 
 
 
:[[Hunter:_Notable_GMCs|'''Notable GMCs''']]
 
 
 
:[[Hunters:__Story_Segments|'''Our Story So Far''']]
 
  
 
[[Hunter%27s_Guild:_Fall_of_the_Feywild#Character_Files.2FMeta_Currencies|< < < Back to Top]]
 
[[Hunter%27s_Guild:_Fall_of_the_Feywild#Character_Files.2FMeta_Currencies|< < < Back to Top]]
  
 
==Chargen==
 
==Chargen==
: [[Hunters:_Chargen|'''Step By Step Character Generation''']]
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Click [[Hunters:_Chargen|'''HERE''']] to build your character.
 
: [[Hunters:_Template|'''Blank Character Template''']]
 
: [[Hunters:_Template|'''Blank Character Template''']]
 
: [[Hunters:_Character_Advancement|'''Character Advancement''']]
 
: [[Hunters:_Character_Advancement|'''Character Advancement''']]
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==Mods==
 
==Mods==
===Action Resolution===
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Click [[Hunters:_Game_Mods|'''HERE''']] to see which Cortex Mods we will be using with this game.
We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>.
 
:'''Mundane Actions:''' Mundane actions don't need a roll. If your character could reasonably be said to do a thing, they just do it. However, if a mundane action is opposed by magic, the magic effect will be resolved first.
 
 
 
===Asset Generation===
 
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result.
 
:'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were.
 
 
 
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene.
 
 
 
===Complications===
 
Complications model environmental obstacles. Complications accrue when a character rolls a Hitch.
 
 
 
Complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]]
 
:'''Recovering Complications:''' Players can step back a complication by buying opportunities in play or by performing a specific action to remove the complication and making a recovery roll. A successful recovery roll removes the complication altogether, but a failed roll still steps it back.
 
 
 
:If a complication becomes fictionally obsolete in the narrative, it drops off without needing a recovery roll.
 
 
 
:'''Special:''' Short of a full botch, I do not buy hitches generated by recovery rolls.
 
 
 
===Effect Dice===
 
Effect dice determine the value of rolled assets, complications, and stress.
 
 
 
===Hero Dice===
 
If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die type in the GM's pool (or a [[file:d8a.png|24px|d8]] vs a static difficulty).
 
 
 
===Plot Points===
 
Players start each story segment with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.
 
 
 
:'''GM Plot Points:''' GM starts each story segment with 1 pp per player and may earn subsequent pp with GMC SFX.
 
 
 
===Opportunities===
 
Players may purchase GM rolled opportunities to step back complications or to step up an asset for the scene.
 
 
 
===Stress Tracks===
 
Stress tracks model a character's personal stress in the form of magical and social reserves. Stress is accrued when a character fails a high stakes action. The amount accrued is determined by the effect die from the opposed pool - static difficulty will never be used for high stakes rolls. Effect die rated at [[file:d4a.png|24px|d4]] cannot produce or step up stress.
 
 
 
Stress never starts lower than [[file:d6a.png|24px|d6]] and drops off when stepped below [[file:d6a.png|24px|d6]]
 
:'''Pushing Stress:''' Players may push stress (use it as an asset for one roll) but that track is then stepped up following the action.
 
 
 
:'''Recovering Stress:''' Players can step back stress by buying opportunities in play or by engaging in relaxing or centering activities during downtime scenes. At the GM's discretion, a full night's sleep may be counted as downtime. Downtime steps back one track, either magical or social (player's choice).
 
  
 
[[Hunter%27s_Guild:_Fall_of_the_Feywild#Character_Files.2FMeta_Currencies|< < < Back to Top]]
 
[[Hunter%27s_Guild:_Fall_of_the_Feywild#Character_Files.2FMeta_Currencies|< < < Back to Top]]
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==Development and Play Threads==
 
==Development and Play Threads==
<u>[https://forum.rpg.net/index.php?threads/recruitment-hunters-guild-fall-of-the-feywild.916751/ Recruitment Thread]</u>
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<u>Recruitment Thread</u>
  
 
<u>OOC Thread</u>
 
<u>OOC Thread</u>

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