Editing Hunters: Chargen
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[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
=Prime Traits= | =Prime Traits= | ||
− | Building your character starts with selecting their | + | Building your character starts with selecting their Primary Traits. <u>'''One die from each primary trait should be included every dice pool'''</u>. |
==Distinctions [[file:d8a.png|32px|d6]]== | ==Distinctions [[file:d8a.png|32px|d6]]== | ||
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===Birthright Distinction [[file:d8a.png|28px|d6]]=== | ===Birthright Distinction [[file:d8a.png|28px|d6]]=== | ||
− | Birthright determines two things: a character's lineage and their elemental affinity. Come up with a colorful title that encompasses the character's flavor | + | Birthright determines two things: a character's lineage and their elemental affinity. Come up with a colorful title that encompasses the character's flavor followed by the parenthetical <u>(Lineage/Affinity)</u>. For example, Minstrel of the Winds (Human/Air), or Fist of Blackmount (Fel/Earth). |
'''Lineage:''' Is your character full blooded Human? Half Fel? or Half Fae? | '''Lineage:''' Is your character full blooded Human? Half Fel? or Half Fae? | ||
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'''Evocation:''' This form is used to bring elemental forces to bear for attack or defense. | '''Evocation:''' This form is used to bring elemental forces to bear for attack or defense. | ||
− | :Line of sight is required to target an attack or put up a defense. The character may call forth their affinity element with no penalty. Calling forth an adjacent element requires them to step back their Evocation die. This die cannot be stepped back below [[file:d4a.png|24px|d4]] They cannot call forth the element opposed to their affinity element. | + | :Evocation is instantaneous and cannot be maintained through concentration. Line of sight is required to target an attack or put up a defense. The character may call forth their affinity element with no penalty. Calling forth an adjacent element requires them to step back their Evocation die. This die cannot be stepped back below [[file:d4a.png|24px|d4]] They cannot call forth the element opposed to their affinity element. |
'''Illusion:''' This form is used to deceive the senses. | '''Illusion:''' This form is used to deceive the senses. | ||
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:'''Journeyman:''' You have a [[file:d8a.png|24px|d8]] relationship with one of the journeymen of the guild. Name the journeyman and the master they directly serve. | :'''Journeyman:''' You have a [[file:d8a.png|24px|d8]] relationship with one of the journeymen of the guild. Name the journeyman and the master they directly serve. | ||
− | :'''Apprentice:''' You have a [[file:d10a.png|24px|d10]] relationship with another apprentice. Name the apprentice and how you know them. | + | :'''Apprentice:''' You have a [[file:d10a.png|24px|d10]] relationship with another apprentice. Name the apprentice and how you know them. Do not name another PC. |
:'''Coterie:''' You have a [[file:d8a.png|24px|d8]] relationship with your coterie (the other PCs). This relationship is not stepped back if another PC opts to grant yours a favor. | :'''Coterie:''' You have a [[file:d8a.png|24px|d8]] relationship with your coterie (the other PCs). This relationship is not stepped back if another PC opts to grant yours a favor. | ||
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:'''Aura Sight:''' Allows you to see the aura around living things and significant objects. This renders invisible creatures and wards visible (in outline). It also allows you to perceive prevalent emotion and decipher magical energies present in the aura. | :'''Aura Sight:''' Allows you to see the aura around living things and significant objects. This renders invisible creatures and wards visible (in outline). It also allows you to perceive prevalent emotion and decipher magical energies present in the aura. | ||
− | :'''Dream Walking:''' Allows you to psychically enter the dreams of others and somewhat control what happens there (tho rolls may be required). As with Astral Projection, your physical form is vulnerable during this time, but your silver cord is not vulnerable to attacks from the astral plane. | + | :'''Dream Walking:''' Allows you to psychically enter the dreams of others and somewhat control what happens there (tho rolls may be required). As with Astral Projection, your physical form is vulnerable during this time, but your silver cord is not vulnerable to attacks from the astral plane. Dream walking also allows you to physically enter the ''Neverwhen''. |
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