Editing Hunters: Chargen

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===Birthright Distinction [[file:d8a.png|28px|d6]]===
 
===Birthright Distinction [[file:d8a.png|28px|d6]]===
Birthright determines two things: a character's lineage and their elemental affinity. Come up with a colorful title that encompasses the character's flavor like Minstrel of the Winds or Fist of Blackmount.
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Birthright determines two things: a character's lineage and their elemental affinity. Come up with a colorful title that encompasses the character's flavor followed by the parenthetical <u>(Lineage/Affinity)</u>. For example, Minstrel of the Winds (Human/Air), or Fist of Blackmount (Fel/Earth).
  
 
'''Lineage:''' Is your character full blooded Human? Half Fel? or Half Fae?
 
'''Lineage:''' Is your character full blooded Human? Half Fel? or Half Fae?
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:'''Journeyman:''' You have a [[file:d8a.png|24px|d8]] relationship with one of the journeymen of the guild. Name the journeyman and the master they directly serve.  
 
:'''Journeyman:''' You have a [[file:d8a.png|24px|d8]] relationship with one of the journeymen of the guild. Name the journeyman and the master they directly serve.  
  
:'''Apprentice:''' You have a [[file:d10a.png|24px|d10]] relationship with another apprentice. Name the apprentice and how you know them. '''Do not name another PC''' (See Below).
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:'''Apprentice:''' You have a [[file:d10a.png|24px|d10]] relationship with another apprentice. Name the apprentice and how you know them. Do not name another PC.
  
 
:'''Coterie:''' You have a [[file:d8a.png|24px|d8]] relationship with your coterie (the other PCs). This relationship is not stepped back if another PC opts to grant yours a favor.
 
:'''Coterie:''' You have a [[file:d8a.png|24px|d8]] relationship with your coterie (the other PCs). This relationship is not stepped back if another PC opts to grant yours a favor.
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:'''Aura Sight:''' Allows you to see the aura around living things and significant objects. This renders invisible creatures and wards visible (in outline). It also allows you to perceive prevalent emotion and decipher magical energies present in the aura.
 
:'''Aura Sight:''' Allows you to see the aura around living things and significant objects. This renders invisible creatures and wards visible (in outline). It also allows you to perceive prevalent emotion and decipher magical energies present in the aura.
  
:'''Dream Walking:''' Allows you to psychically enter the dreams of others and somewhat control what happens there (tho rolls may be required). As with Astral Projection, your physical form is vulnerable during this time, but your silver cord is not vulnerable to attacks from the astral plane.  
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:'''Dream Walking:''' Allows you to psychically enter the dreams of others and somewhat control what happens there (tho rolls may be required). As with Astral Projection, your physical form is vulnerable during this time, but your silver cord is not vulnerable to attacks from the astral plane. Dream walking also allows you to physically enter the ''Neverwhen''.
 
 
:'''Gating:''' Allows you to physically enter the ''Neverwhen'' or teleport within the mortal realm to a space you can see or know well.
 
  
 
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