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==Elf==
 
==Elf==
  
'''Description:'''  Red Elves have been in the area in small numbers for centuries.  They have a historical link with the red moonThrough hard work and discipline, select numbers of them are able to train as highly skilled professional warriors and fully competent sorcerersHuman sorcery and the discipline necessary to combine to limit them to never quite achieving the total ability in either as human specialists.  
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'''Description:'''  Elves are slender, graceful demi-humans with delicate features.  They come from the great forests to the southFew elves travel outside their ancestral homes.  Those that due are the ones gifted with the ability to work magic and be powerful warriors.  Their elven armor allows them to cast magic while wearing it, and they can also cast magic while wearing specially sized magical armor.
  
'''Abilities:'''  Red elves have the ability to see with minimal light much better than humansHowever, they cannot see in total darkness.
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'''Abilities:'''  Elves have infravision and thus can see in total darkness up to 60'.  They have an innate ability to detect hidden and secret doors, finding them 1/3 of the time.  Elves are not paralyzed by the attack of ghoulsThey speak Common, Elvish, Orc, Hobgoblin, and Gnoll.
Unfortunately, they have fat fingers.
 
  
'''Prime Requiste:'''  Their prime requisite abilities are Strength and Intelligence.  They gain the same bonus spells are Sorcerers for high intelligence.
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'''Requirement:'''  Elves must have a minimum of 9 in Intelligence.
  
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'''Prime Requiste:'''  Their prime requisite abilities are Strength and Intelligence.  Elves with a 13+ Strength and Intelligence gain a +5% bonus to earned experience.  Elves with a 13+ Strength and 16+ Intelligence gain a +10% bonus to earned experience. 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="150"| Title
 
!width="150"| Title
 
!width="150"|Experience Points
 
!width="150"|Experience Points
!width="50"| Hit Points
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!width="50"| Hit Dice
!width="50"| Casting Bonus
 
 
!width="200"|Spells
 
!width="200"|Spells
 
|-
 
|-
|'''1''' || '''Veteran-Medium''' || '''0''' || '''4''' || '''+1''' || 1 - - - - -
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|'''1''' || '''Veteran-Medium''' || '''0''' || '''1d6''' || 1 - - - - -
 
|-
 
|-
|'''2''' || '''Warrior-Seer''' || '''4000''' || '''8''' || '''+1''' || 2 - - - - -
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|'''2''' || '''Warrior-Seer''' || '''4000''' || '''2d6''' || 2 - - - - -
 
|-
 
|-
|'''3''' || '''Swordmaster-Conjurer''' || '''8000''' || '''12''' || '''+1''' || 2 1 - - - -
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|'''3''' || '''Swordmaster-Conjurer''' || '''8000''' || '''3d6''' || 2 1 - - - -
 
|-
 
|-
|'''4''' || '''Magician-Hero''' || '''16000''' || '''16''' || '''+2''' || 2 2 - - - -
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|'''4''' || '''Magician-Hero''' || '''16000''' || '''4d6''' || 2 2 - - - -
 
|-
 
|-
|'''5''' || '''Swashbuckler-Enchanter''' || '''32000''' || '''20''' || '''+2''' || 2 2 1 - - -
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|'''5''' || '''Swashbuckler-Enchanter''' || '''32000''' || '''5d6''' || 2 2 1 - - -
 
|-
 
|-
|'''6''' || '''Myrmidon-Sorceror''' || '''64000''' || '''24''' || '''+2''' || 2 2 2 - - -  
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|'''6''' || '''Myrmidon-Sorceror''' || '''64000''' || '''6d6''' || 2 2 2 - - -  
 
|-
 
|-
|'''7''' || '''Champion-Sorceror''' || '''120000''' || '''28''' || '''+3''' || 3 2 2 1 - -
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|'''7''' || '''Champion-Sorceror''' || '''120000''' || '''7d6''' || 3 2 2 1 - -
 
|-
 
|-
|'''8''' || '''Superhero-Necromancer''' || '''250000''' || '''32''' || '''+3''' || 3 3 2 2 - -
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|'''8''' || '''Superhero-Necromancer''' || '''250000''' || '''8d6''' || 3 3 2 2 - -
 
|-
 
|-
|'''9''' || '''Wizard-Lord''' || '''400000''' || '''36''' || '''+3''' || 3 3 3 2 1 -
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|'''9''' || '''Wizard-Lord''' || '''400000''' || '''9d6''' || 3 3 3 2 1 -
 
|-
 
|-
|'''10''' || '''Wizard-Lord''' || '''600000''' || '''38''' || '''+4''' || 3 3 3 3 2 -
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|'''10''' || '''Wizard-Lord''' || '''600000''' || '''9d6+2''' || 3 3 3 3 2 -
 
|-
 
|-
 
|}
 
|}
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'''Attribute adjustments:'''  Elves may lower Wisdom by 2 points to raise Strength or Intelligence by 1 point.  This process may be repeated, though Wisdom may not be lowered below 9, and Strength and Intelligence cannot rise above 18.  These adjustments may only be done at character creation.
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'''Starting Spells:''' All elves start with 1 (+ Intelligence bonus) spell(s) at the beginning of play.  Their spells are always determined at random.
  
 
- Main Page; [[The Liberation of Husbaleve]]
 
- Main Page; [[The Liberation of Husbaleve]]

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