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| Each level of Speed difference grants +2 to Drive to the person with the speed advantage. Primarily used for chases. | | Each level of Speed difference grants +2 to Drive to the person with the speed advantage. Primarily used for chases. |
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− | ==Mecha==
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− | All Mecha have the following:
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− | A '''High Concept''' aspect.
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− | A '''Size''' rating, as determined by the frame.
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− | A '''Speed''' rating, as determined by the frame.
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− | A number of '''Stunts''', as determined by the frame.
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− | *Since Size grants Weapon and Armor rating, Mecha stunts should be bonuses to rolls or die Maximization.
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− | *At the start of the game, only two of the Mecha stunts can be energy based, the others must utilize some sort of external fuel, missiles or ammo.
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− | A number of '''Consequences'', as determined by the frame.
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− | *Mild Consequence – the defender chooses a module to disable
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− | *Moderate Consequence – the attacker chooses a module to disable
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− | *Severe Consequence – both the attacker and the defender choose a module to disable
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− | *If you don’t have any modules left to disable, the consequence generates a Free Invoke for the inflicting character to use as per standard Fate Core.
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− | *Players can and should utilize their personal stress boxes to avoid damage while in their Mecha, but Mecha also have consequences.
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− | ===Mini-Mecha===
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− | Extra Aspect: "Dual Form Mecha"<br>
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− | Size: 1 <br>
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− | Speed: 3<br>
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− | Module 1 (utility/mobility stunt)<br>
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− | Module 2 (primary weapon/action stunt)<br>
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− | Module 3 (open stunt)]<br>
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− | Mild Consequence:<br>
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− | Moderate Consequence<br>
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− | Severe Consequence<br>
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− | ===Standard Gen-3A Mecha===
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− | Size: 3<br>
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− | Speed: 1<br>
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− | Modules...<br>
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− | Consequences...<br>
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