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Each level of Speed difference grants +2 to Drive to the person with the speed advantage. Primarily used for chases.
 
Each level of Speed difference grants +2 to Drive to the person with the speed advantage. Primarily used for chases.
 
==Mecha==
 
 
All Mecha have the following:
 
 
A '''High Concept''' aspect.
 
 
A '''Size''' rating, as determined by the frame.
 
 
A '''Speed''' rating, as determined by the frame.
 
 
A number of '''Stunts''', as determined by the frame.
 
 
*Since Size grants Weapon and Armor rating, Mecha stunts should be bonuses to rolls or die Maximization.
 
 
*At the start of the game, only two of the Mecha stunts can be energy based, the others must utilize some sort of external fuel, missiles or ammo.
 
 
A number of '''Consequences'', as determined by the frame.
 
 
*Mild Consequence – the defender chooses a module to disable
 
*Moderate Consequence – the attacker chooses a module to disable
 
*Severe Consequence – both the attacker and the defender choose a module to disable
 
 
*If you don’t have any modules left to disable, the consequence generates a Free Invoke for the inflicting character to use as per standard Fate Core.
 
 
*Players can and should utilize their personal stress boxes to avoid damage while in their Mecha, but Mecha also have consequences.
 
 
===Mini-Mecha===
 
Extra Aspect: "Dual Form Mecha"<br>
 
Size: 1 <br>
 
Speed: 3<br>
 
Module 1 (utility/mobility stunt)<br>
 
Module 2 (primary weapon/action stunt)<br>
 
Module 3 (open stunt)]<br>
 
Mild Consequence:<br>
 
Moderate Consequence<br>
 
Severe Consequence<br>
 
 
===Standard Gen-3A Mecha===
 
Size: 3<br>
 
Speed: 1<br>
 
Modules...<br>
 
 
Consequences...<br>
 

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