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When headed into an environment you know to be infectious, such as a settlement stricken by a plague or toxic jungle, you can spend your downtime taking preventive measures. '''Activity:''' Specify a single disease or poison other than radiation or radiation sickness. You spend all day researching preventative treatments for that affliction. At the end of the day, designate up to 6 willing or unconscious creatures you can touch. Attempt a Medicine check for each of these creatures, the DC is five higher than the DC of the specified affliction. Each creature must choose whether or not to accept your treatment before learning the result of this check. This activity requires access to a medical bay, medical lab, science lab, or equivalent facility. '''Results:''' On a success, a designated creature gains a +4 circumstance bonus to saving throws against initial exposure to be specified affliction. This doesn't apply to creatures currently affected by that affliction, and doesn't stack with bonuses from medicinals. On a failure, the designated creature takes a -2 penalty to saves against initial exposure to the specified affliction. These effects and after one week.
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