Editing
IPC:Bastion Kael
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Interstitial_Peace_Committee| Back to Main Page]] {| style="border: solid 1px; width: 700px" |-valign="top" | ''"A job’s a job, but my honor stays intact. Strength exists for a reason—use it wisely, or don’t bother having it at all. And if you ever find yourself stuck between realities with a spoiled AI wearing a ballgown in your head? Just roll with it."'' |- | {| |-valign="top"; style="margin-left; auto; margin-right: 0px;" | [[File:Bastion1.webp|350px|center]] || [[File:VESPER.webp|350px|center]] |- |} |} {| border="1"; style="width: 720px"; |-valign="top" | {|class="wikitable"; |- |'''Name:''' || Bastion Kael & V.E.S.P.E.R. |- |'''Role:''' || Half-Giant Cyborg Soldier & Hard-Light AI Tactician |- |'''Rank:''' || Novice (0) |} | {| class="wikitable"; style="text-align:center"| |- |+Attributes |- |AGI||SMA || SPI ||STR||VIG |- | d8|| d4-1|| d8|| d10||d10 |} | {| class="wikitable"; style="text-align:center;"| |- |+Derived |- |Pace||Run||Parry || Size ||Tough |- | 6"|| d6|| 9 (1)|| 3||16 (6) |- |colspan="5"| Ranged attackers use Parry as TN |} |} {| border="1"; style="width: 720px"; | {| class="wikitable"; style="width: 710px"; |-valign="top" | |+Skills |- | Athletics || d8 ||Common K. || d4-1 || Fighting || d10 ||Intimidation || d6+2 |- |Notice || d6-1* || Persuasion || d4 ||Shooting || d12+1 ||Stealth || d6 |- |Thievery || d6+1 |- |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |+Ancestry |Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment. |- |Bonehead: -1 to Smarts rolls |- |Clueless: -1 to Common Knowledge & Notice |- |Illiterate: Cannot read or write. Can still perform maths. |- |Oblivious: Take 1/2 damage when successfully evading. |- |Size +3 |- |Very Strong: d8 starting Strength; d12+2 max |- |Very Tough: d8 starting Vigor; d12+2 max |- |Menacing: +2 to Intimidation |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+Edges |Upgradeable |- |Mutual Understanding: Bastion gains Spirit, Vesper gains Agility. |- |Bodyguard: Once/turn, swap places with adjacent character as free action. |- |Sidekick: V.E.S.P.E.R. |- |Missile Deflection: Ranged attackers use character’s Parry as base TN. |- |Professional (Shooting): Raise max and current Shooting one die type. |- |Thief: +1 Thievery, Athletics rolls made to climb, Stealth in urban environments |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+Hindrances |Code of Honor |- |Amorous |- |Loyal |- |Obligation |- |Nonstandard Build (Minor): Four arms! |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+ Cybernetics |- |Combat Edge: Bodyguard |- |Integrated Gear: Power Gauntlets & Hard-Light Emitters |- |Targeting System: Reduce 2 points of direct-fire penalties |- |Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight) |- |Comms: An integrated communications suite that can connect to other comm devices within 20 miles. |- |Extra Arms: Ignore 2 points of Multi-Action penalties each turn; does not stack with Additional Action. Gain Nonstandard Build (Minor). |- |Nano-Repair System: Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system. |- |Nuclear Power Cell: Powers the borg's built-in systems and weapons, and connects to carried weapons using cables, but can't recharge E-clips. |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+ Advances |- | # |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+ Equipment |- | *Power Gauntlets (Repulse): Str + 2d6; **Power, Heavy Weapon, **Repulse |- | *"Clarisse" - Laser Rifle (Energy): 30/60/120 3d6+1d6 AP 2+4 ROF 3 Shots 30; **Cauterize, No Recoil, Overcharge. **Energy **IR Laser **Advanced Scope **4 extra Power Packs |- | *Heavy Power Blast Pistol: 10/20/40 3d6+1d6 AP 2 ROF 1 Shots 40 **Power: +1d10 damage on raise; Requires a Universal battery (drained on fumble and loses "Power") **IR Laser: +1 to Shooting & Short & Medium Range **4 Extra Particle packs |- | *WL-LP3 Pepperbox: 6/12/24 3d4 AP 1 ROF 4 Shots 4 **Cautarize **No Recoil **IR Laser |- | *Grenades **Frag: 5/10/20 3d6 MBT (3 carried) **Stun: 5/10/20 Vigor -2 or Stun in MBT (3 carried) **Smoke: 5/20/20 Heavy Concealment in LBT (3 carried) |- | *Infantry Battle Suit & Helmet: Armor 6; +4 armor vs Slugthrowers *Minimalist Chest Armor: Armor 4; +4 vs Slugthrowers |- | *Hard-Light Emitters |- | *Small polymer buckler: +1 Parry |- | *Thieves Tools |- | *Survival Kit |- | *Weapon Properties: **Power: +1d10 damage on raise instead of 1d6 **Heavy: Can damage heavily armored targets **Repusle: Shaken or Wounded foes are knocked back d4" (d6" with a raise). **Cauterize: +2 on Vigor rolls to avoid Bleeding Out. **No Recoil: No recoil penalty for firing at greater than ROF 1. **IR Laser: +1 to Shooting at Short & Medium range. Laser requires augmented vision to be seen. **Energy: + d6 damage, AP +4, Heavy **Advanced Scope: ignore illumination penalties and 4 points of Range and Scale penalties when Aiming or Noticing through it. |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+ V.E.S.P.E.R. |- | *Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4-2, Vigor d4 |- | *Skills: Battle d8, Electronics d6+2, Hacking d8+2, Notice d4+2*, Research d8+2, Science d8+2 |- | *Pace: 6; Parry: 2; Toughness: 2; Power Points: 15 |- | *Edges: Arcane Background (Hard-Light Controller); Investigator, Scholar (Science); Power Hacker, Command |- | *Hindrances: Quirk (Petulant); Tethered (INTx2" from Bastion); Vulnerability to Electricity (-4 to resist or +4 damage); Curious; Insubstantial; Dependency: Must rejoin Bastion daily |- | *Special Abilities: **Interface: +2 to Hacking & Electronics **Polyglot: Can read/write/speak all known languages (covered by Universal translator) **Doesn't Sleep |- | *Powers: Control Machine, Create Item, Illusion |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |- |+ Bio |- | Bastion Kael is a towering Half-Giant cyborg, a hardened soldier of fortune who fell through the cracks of reality and landed in the Interstices, where he now works as an agent of the IPC. A warrior with a strict personal code, he believes strength should be used wisely—whether to protect the weak or maintain order—and refuses to compromise his honor, no matter how much easier it might make things. His cybernetics, rugged and utilitarian, are maintained by a swarm of nanites that prioritize his survival above all else, often at the cost of what little remains of his original body. His most recent "upgrade" came in the form of **V.E.S.P.E.R.**, a prototype AI installed in his head without his consent. While competent and tactical, she is also petulant and dramatic, frequently appearing as a hard-light projection in absurd outfits, much to Bastion’s irritation. Despite their rocky start, he has come to acknowledge her as a full partner, even if she frustrates him to no end. Bastion favors overwhelming firepower, carrying an enormous automatic laser cannon named **Clarisse**, after a past lover, alongside his cybernetically enhanced fists, grenades, and a giant-sized utility knife. While he takes his work seriously, he has a bad habit of smoking and drinking (requiring extremely potent alcohol to feel the effects), an unfortunate weakness for the fairer sex, and is completely illiterate—though he’s made peace with that, relying on V.E.S.P.E.R. to read for him when necessary. Stoic and pragmatic, Bastion rolls with whatever the multiverse throws at him, keeping his feet planted and his gun at the ready. |} |} [[Interstitial_Peace_Committee| Back to Main Page]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information