Editing
Ignatz Tightfist
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Ignatz Tightfist Level 4 Half-Orc Barbarian One Unique Thing: As a bodyguard in Concord, I single-handedly slew a demon assassin while naked in the bathhouse. Race: Half-Orc +2 to Dex or Strength Lethal (Racial Power) Once per battle, reroll a melee attack and use the roll you prefer as the result. Champion Feat: If the lethal attack reroll is a natural 16+, you can use lethal again later this battle.) Class: Barbarian +2 Constitution Str 20 [+5] Dex 12 [+1] Con 18 [+4] Int 8 [0] Wis 8 [-1] Cha 10 [-1] HP 66 AC 17 Light armor PD 19 MD 13 Initiative +5 Recoveries 8 Recovery Dice (1d10 x 4) +4 Backgrounds Bodyguard +4 Interspecies Relations +2 Big Man in the Tavern +1 Half-Orc Pride +1 Features Lethal (Racial Power) Once per battle, reroll a melee attack and use the roll you prefer as the result. Barbarian Rage (Class) Once per day, use a quick action to start raging; a rage lasts until the end of battle (or around five minutes, if you decide to rage out of combat for dramatic roleplaying effect!). While raging, you roll 2d20 to hit with your barbarian melee and thrown weapon attacks instead of 1d20. Use the higher roll for the attack. If you roll a natural 11+ with both dice and your highest attack roll is a hit, the attack is a critical hit! Recharge 16+: After a battle in which you rage, roll a d20 and add your Constitution modifier; on a 16+, you can use Barbarian Rage again later in the day. Adventurer Feat: Whenever the escalation die is 4+, as a quick action, you can start raging for free (it doesn’t count against your normal usage). This rage lasts until the end of the battle, as normal. Building Frenzy One battle per day, as a free action after you have missed with an attack, deal +1d4 damage with your melee attacks until the end of the battle. Deal +1d4 additional damage each time one of your attacks misses, up to a maximum of +4d4 damage. Adventurer Feat: Bonus damage dice are now d6s. Unstoppable Once per battle, declare you’re using Unstoppable before making a barbarian melee attack. If your attack hits at least one target, you can heal using a recovery. Adventurer Feat: The Unstoppable recovery is free. Whirlwind You can make a Whirlwind attack as the first action of your turn when you are engaged by two or more enemies. You take a –4 penalty to your AC and PD until the start of your next turn. Then roll a separate melee attack against each enemy you are engaged with. You deal no miss damage with these attacks. Adventurer Feat: You now deal normal miss damage with missed Whirlwind attacks. Gear Heavy longsword 1d8 Long Bow 1d8 Colorful light armor with rings and silken tassels Extremely fancy bodyguard cloak Plain traveling cloak Wineskin 25 gp Icons Prince of Shadows 2 (Positive) Diabolist 1 (Negative)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information