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[[In_Darkness_I_Bring_Fire | Return to Main]]
 
[[In_Darkness_I_Bring_Fire | Return to Main]]
  
'''Name''': Felda<br>
+
Name: Felda<br>
'''Chapter''': Space Wolves<br>
+
Chapter: Space Wolves<br>
'''Speciality''': Assault<br>
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Speciality: Assault<br>
  
'''Fate Threshold''': 3<br>
+
Fate Threshold: 3  
'''Space Marine aptitudes''': WS, BS, Fieldcraft<br>
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Space Marine aptitudes: WS, BS, Fieldcraft
'''Chapter aptitude''': Perception<br>
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Chapter aptitude: Perception
'''Speciality aptitudes''': Agility, Finesse, Strength, Offence<br>
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Speciality aptitudes: Agility, Finesse, Strength, Offence  
'''Wounds''': 20<br>
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Wounds: 20
'''Renown''': 30<br>
+
Renown: 30
'''Insanity''': 10<br>
+
Insanity: 10
'''Corruption''': 10<br>
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Corruption: 10
  
'''Stats'''
+
WS: 65 ***
 +
BS: 30
 +
S: 60/80 ** (Bonus 10/12)
 +
T: 50 (Bonus 9)
 +
Agi: 60 **
 +
Int: 35
 +
Per: 50 ** (Bonus 7)
 +
WP: 35
 +
Fel: 40
  
'''WS''': 65 ***<br>
+
Skills:
'''BS''': 30<br>
+
Acrobatics+10
'''S''': 60/80 ** (Bonus 10/12)<br>
+
Athletics
'''T''': 50 (Bonus 9)<br>
+
Awareness
'''Agi''': 60 **<br>
+
Common Lore (Astartes, Imperium, War)
'''Int''': 35<br>
+
Dodge+10
'''Per''': 50 ** (Bonus 7)<br>
+
Forbidden Lore (Deathwatch, Xenos)
'''WP''': 35<br>
+
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)
'''Fel''': 40<br>
+
Intimidate, Navigate (Surface)
 +
Operate (Aeronautica+10, Surface, Voidship)
 +
Parry
 +
Scholastic Lore (Tactica Imperialis)
 +
Stealth
 +
Survival
  
'''Skills''':<br>
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Talents:
  
Acrobatics+10<br>
+
Ambidextrous
Athletics<br>
+
Bulging Biceps
Awareness<br>
+
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump
Common Lore (Astartes, Imperium, War)<br>
+
Combat Master (Enemies get no bonus from ganging up)
Dodge+10<br>
+
Crushing Blow (Add half WS bonus (3) to melee damage)
Forbidden Lore (Deathwatch, Xenos)<br>
+
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)<br>
+
Deathwatch Training (RF triggered on damage rolls of 9 or 10)
Intimidate, Navigate (Surface)<br>
+
Devastating assault (On successful all out attack, can make a second with same modifiers)
Operate (Aeronautica+10, Surface, Voidship)<br>
+
Hammer Blow (All out attacks gain half S bonus (5) to penetration and Concussive 2)
Parry<br>
+
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)
Scholastic Lore (Tactica Imperialis)<br>
+
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)
Stealth<br>
+
Jaded
Survival<br>
+
Light Sleeper
 +
Nerves of Steel
 +
Quick Draw
 +
Resistance (Psychic Powers)
 +
Swift Attack
 +
True Grit
 +
Two Weapon Master (No negatives for two weapon fighting)
 +
Two Weapon Wielder (Melee)
 +
Unarmed Warrior
 +
Weapon Training (all)
  
'''Talents''':<br>
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Traits:
  
Ambidextrous<br>
+
Amphibious
Bulging Biceps<br>
+
Astartes Implants
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump<br>
+
Fear (1) (From armour)
Combat Master (Enemies get no bonus from ganging up)<br>
+
Unnatural Perception (+2)
Crushing Blow (Add half WS bonus (3) to melee damage)<br>
+
Unnatural Strength (+4)
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)<br>
+
Unnatural Toughness (+4)
Deathwatch Training (RF triggered on damage rolls of 9 or 10)<br>
+
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.
Devastating assault (On successful all out attack, can make a second with same modifiers)<br>
 
Hammer Blow (All out attacks gain half S bonus (6) to penetration and Concussive 2)<br>
 
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)<br>
 
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)<br>
 
Jaded<br>
 
Light Sleeper<br>
 
Nerves of Steel<br>
 
Quick Draw<br>
 
Resistance (Psychic Powers)<br>
 
Swift Attack<br>
 
True Grit<br>
 
Two Weapon Master (No negatives for two weapon fighting)<br>
 
Two Weapon Wielder (Melee)<br>
 
Unarmed Warrior<br>
 
Weapon Training (all)<br>
 
  
'''Traits''':<br>
+
Gear:
  
Amphibious<br>
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Power armour (10 body, 8 elsewhere, terror be thy friend)
Astartes Implants<br>
+
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)
Fear (1) (From armour)<br>
+
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)
Unnatural Perception (+2)<br>
+
Power axe (1d10+8, Pen 7, power field, unbalanced)
Unnatural Strength (+4)<br>
+
3 frag grenades (SBX3, 2d10X, Blast 3)
Unnatural Toughness (+4)<br>
+
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.<br>
+
Combat knife (1d10R, Pen 2)
 +
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)
 +
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)
 +
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)
  
'''Gear''':<br>
+
Common attacks:
  
Power armour (10 body, 8 elsewhere, terror be thy friend)<br>
+
Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)<br>
+
All out Attack with power axe (1d10+23, Pen 12, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)<br>
 
Power axe (1d10+8, Pen 7, power field, unbalanced)<br>
 
3 frag grenades (SBX3, 2d10X, Blast 3)<br>
 
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)<br>
 
Combat knife (1d10R, Pen 2)<br>
 
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)<br>
 
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)<br>
 
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)<br>
 
  
'''Common attacks''':<br>
+
Experience!
  
Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)<br>
+
4950/5000
All out Attack with power axe (1d10+23, Pen 13, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)<br>
 
  
'''Experience''':<br>
+
Stats:
  
4950/5000<br>
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WS+15: 850
 +
S+10: 350
 +
Agi+10: 350
 +
Per+10: 350
  
'''Stats''':<br>
+
Skills:
 
 
WS+15: 850<br>
 
S+10: 350<br>
 
Agi+10: 350<br>
 
Per+10: 350<br>
 
 
 
'''Skills''':<br>
 
  
 
Operate (Voidship): 100
 
Operate (Voidship): 100
  
'''Talents''': <br>
+
Talents:
 
 
Combat Master: 450 <br>
 
Devastating assault: 300<br>
 
Crushing blow: 400<br>
 
Deathdealer (Melee): 400<br>
 
Hammer Blow: 400<br>
 
Inescapable Attack: 300<br>
 
Two Weapon Wielder (Melee): 300<br>
 
Two Weapon Master: 400<br>
 
  
[[Image:Felda.jpg]]
+
Combat Master: 450
 +
Devastating assault: 300
 +
Crushing blow: 400
 +
Deathdealer (Melee): 400
 +
Hammer Blow: 400
 +
Inescapable Attack: 300
 +
Two Weapon Wielder (Melee): 300
 +
Two Weapon Master: 400

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