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[[Strangers_in_a_Strange_Land]]
 
[[Strangers_in_a_Strange_Land]]
 
===Cost of Living===
 
Rather than forcing you guys to track expenses for food and lodging we will be playing with a Cost of Living applied monthly.  Starting characters (levels 1-2) have a cost of living of 100 gold per month.  Levels 3-4 of 200 gold a month.  This cover lodging, food while in town and assumed taxes from found treasure.  All PCs begin play with one month's cost of living paid.<br/>
 
 
===Death and New Characters===
 
If a character dies during play a new one can be created and introduced as soon as possible.  This new character will start three levels below the current average party level, with the minimum needed to be at said level.  However, we will also be using the XP reserve rules from ACKS, with a slight modification.  50% of the gold spend on frivolous activity (such as throwing a festival for an entire town to celebrate just how awesome the PC is or having a statue built to honor the PC's glory) is converted into reserve XP that can be added to the new character's total.  Therefore, if the PC spends 3000 gp throwing a party they would add 1500 XP to their reserve.
 
  
 
===Initiative===
 
===Initiative===
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===Shields Shall be Splintered===
 
===Shields Shall be Splintered===
To make shields more viable in addition to the AC bonus a character may "sacrifice" her shield in order to negate the physical damage caused by a single attack.  Afterwards the shield is considered ruined. Shields can also be sacrificed to protect against spells or magical effects, provided a)the effect allows a saving throw and b)the effect could reasonably be blocked by a shield (for instance, a ''lightning bolt'' or the breath of a red dragon, but not the chlorine gas attack of a green dragon).<br/>
+
To make shields more viable in addition to the AC bonus a character may "sacrifice" her shield in order to negate the physical damage caused by a single attack.  Afterwards the shield is considered ruined.
If this option is used with a magical shield it loses one "plus".
 
 
 
===Tasks and the Wiki===
 
Each player is expected to maintain their character sheets and that of any mounts/henchmen within a reasonable timeframe (say, 48 hours).  However, I am offering two "jobs":<r/>
 
*Mapper.  Players that keep maps of dungeons/areas of interest will gain a 5% XP bonus, provided the map is kept up to date; accuracy is not an issue.
 
*Logistics.  If someone volunteers to maintain the group wiki (adding plot hooks, distribution of treasure, etc.) they will earn an additional 5% to their XP.  Note that this is essentially a job for one person, whereas mapping can be done by multiple individuals.
 
 
 
===First Aid Skill===
 
*The skill must be used within 6 rounds of sustaining the injury.
 
*It cannot be used to completely heal a target; it will always fall 1 short of complete healing. Therefore, if a character loses 3 hp and a 3 is rolled using First Aid only 2 hp are actually healed, 1 short of total healing.
 
*It takes 3 rounds to use the skill to heal damage, 1 to stabilize a dying character.
 
*Each use requires the use of one "kit". A First Aid kit consists of various bandages, foul smelling unguents, powders etc. Each kit costs 5 gp and takes up 10 cn.
 
*I will be introducing (not available at creation) some herbs similar to those used in ACKS that either have specific uses or add puissance to the attempt.
 
 
 
===Spell Study===
 
[[Learning New Spells]]
 

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