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*[[Blank Character Sheet]]
 
*[[Blank Character Sheet]]
*[[Arcturis the Red]] - Magic-User played by Koren n'Rhys
+
*[[Castien]]
*[[Castien]] - Elf played by Safid
+
*[[Ureilon]] - Elf
*[[Uraniel]] - Elf played by Vektunaxa
 
 
*[[Benedir]] - Human Cleric played by Monster Mash
 
*[[Benedir]] - Human Cleric played by Monster Mash
*[[Andor Rockwedge]] - Dwarf played by UnknownCorrespondent
 
*[[Ragnar]] - Thief played by CalamaroJoe
 
 
==Henchmen and Hirelings==
 
*[[Elsa]] - fighter - Benedir's henchwoman
 
  
 
==Encumbrance Ape==
 
==Encumbrance Ape==
 
*Movement Rates: up to 400 cn=40'/round, 401-800=30'/round, 801-1,200 cn=20'/round, 1,201-1,600=10'round, 1601-2400=5' round, over 2401 no movement possible.
 
*Movement Rates: up to 400 cn=40'/round, 401-800=30'/round, 801-1,200 cn=20'/round, 1,201-1,600=10'round, 1601-2400=5' round, over 2401 no movement possible.
 
*Arcturis the Red
 
**Kit: 346
 
**Treasure:
 
**Total: 346
 
**Move: 40'
 
 
*Po (Arcturis' Henchman)
 
**Kit: 353
 
**Treasure:
 
**Total: 353
 
**Move: 40'
 
 
*Andor the Stout
 
**Kit: 828
 
**Treasure: 16
 
**Total: 844
 
**Move: 30' (+50 cn allowance for Strength)
 
 
*Uraniel
 
**Kit: 918
 
**Treasure: 64
 
**Total: 982
 
**Move: 20'
 
 
*Benedir
 
**Kit: 820
 
**Treasure: 280
 
**Total: 1100
 
**Move: 20'
 
 
*Elsa (Benedir's Henchwoman)
 
**Kit: 665
 
**Treasure: 0
 
**Total: 665
 
**Move 30'
 
 
*Castien
 
**Kit: 787
 
**Treasure: 0
 
**Total: 787
 
**Move: 30'
 
 
*Ragnar
 
**Kit: 583 (includes personal coins)
 
**Treasure: 600 sp (sack), 5 pp, 6 gp, 12 ep, 8 sp, 6 cp, 4 gems (100 gp, 50 gp, 50 gp, 25 gp) (backpack)
 
**Total: 1224
 
**Move: 20'
 
  
 
==Entourage and Beasts of Burden==
 
==Entourage and Beasts of Burden==
*'''Entourage & Henchmen'''
 
**Po, Mystic 1 (Arcturis' Henchman)
 
***STR:9,INT:9,WIS:13,DEX:13,CON:9,CHR:9
 
***Mystic, Level 1 (233 XP), HP:3
 
**2 footmen, 1 crossbowman
 
**Stickle - mule drover
 
 
*'''Beasts of Burden & Mounts'''
 
**Benedir's mule - load 4 large sacks (8) 50ft rope(50)
 
**Party's draft horse -- 6 large sacks 50ft rope
 
*''Trotter'' HP:8 - Arcturis' Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)
 
*''Roper'' HP:5 - Po's Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)
 
*''Footprint'' HP:13 - Ragnar's war horse
 
*''Pennywind'' Uraniel's draft horse
 
*''Titan'' HP:18 - Castien's war horse
 
*''Sparky'' HP:8 - Andor's riding horse
 
** Benedir's riding horse
 
** Elsa's riding horse
 
 
*'''Group Slush Fund''' = 177.5 gp
 
  
 
==House Rules==
 
==House Rules==
*Magic-users (not elves) begin with a number of spells in their spell books equal to 1 plus Int. Modifier.  So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells.
+
*Magic-users (not elves) begin with a number of spells in their spell books equal to ''Read Magic'' plus 1 plus Int. Modifier.  So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells.
 
*Elves begin with the spell ''Read Magic'', one spell of their choosing from the book, and one spell from the "New Spells" section of the wiki (see below).  This third spell muct be an elf spell and must be either generic "elf" or of their clan.
 
*Elves begin with the spell ''Read Magic'', one spell of their choosing from the book, and one spell from the "New Spells" section of the wiki (see below).  This third spell muct be an elf spell and must be either generic "elf" or of their clan.
 
*At first level and first level only a thief character can purchase skills to improve her listed abilities.  Each skill selection improves a specific ability by 5%.  Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat.  Again, this option is only available at 1st level and any one ability can only be increased by 5%.
 
*At first level and first level only a thief character can purchase skills to improve her listed abilities.  Each skill selection improves a specific ability by 5%.  Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat.  Again, this option is only available at 1st level and any one ability can only be increased by 5%.
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*Cost of Living.  Characters will pay 50 gp per month to meet lodging, food and incidental expenses.  Play begins with the first 50 gp already having been spent.  This cost of living will increase by some to be determined amount roughly every 3 levels to reflect the characters' growing wealth and prestige.
 
*Cost of Living.  Characters will pay 50 gp per month to meet lodging, food and incidental expenses.  Play begins with the first 50 gp already having been spent.  This cost of living will increase by some to be determined amount roughly every 3 levels to reflect the characters' growing wealth and prestige.
 
*XP Reserve.  Characters may spend excess funds on ridiculous or egotistical purchases that have no in-game purpose.  Doing so gives the character a number of XP equal to 90% of the gp cost.  If said character dies, a new character can be created using this XP reserve, and will begin play with given amount of XP.
 
*XP Reserve.  Characters may spend excess funds on ridiculous or egotistical purchases that have no in-game purpose.  Doing so gives the character a number of XP equal to 90% of the gp cost.  If said character dies, a new character can be created using this XP reserve, and will begin play with given amount of XP.
*[[Hirelings, Henchmen, and Retainers]].
 
*[[Learning New Spells]].
 
  
 
==Plot Hooks==
 
==Plot Hooks==
[[Group Two Plot Hooks]]
 
  
 
==Maps==
 
==Maps==
 
*[[Threshold Proper]]
 
*[[Threshold Proper]]
 
*[[Hexmap 1: Around Threhold]]
 
*[[Hexmap 1: Around Threhold]]
*[http://pandius.com/Grand-Duchy-Karameikos.jpg Map of Karameikos]
 
*[https://docs.google.com/drawings/d/1x0gWhuCS9jUysOP9feBlC2jQnfnGKTsgngop4dexu5I/edit Western Cave Map]
 
  
 
==Background/Campaign Fluff==
 
==Background/Campaign Fluff==
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Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos.  It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos).
 
Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos.  It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos).
 
===Threshold NPCs===
 
*Father Basilevsky - Church of Traladara
 
*Father Varis - Church of Karamiekos
 
*Myraal - Wizards Guild
 
  
 
===[[The Shearing]]: A Karameikan Rite of Passage===
 
===[[The Shearing]]: A Karameikan Rite of Passage===
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*There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards.
 
*There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards.
 
*Houses must be spaced a min. of 50' apart (note that this does not apply to Fogors Isle).
 
*Houses must be spaced a min. of 50' apart (note that this does not apply to Fogors Isle).
===[[Guilds of Karameikos]]===
 
 
===[[Dwarves]]===
 
===[[Dwarves]]===
 
===[[Elves]]===
 
===[[Elves]]===
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===[[Religion in Karameikos]]===
 
===[[Religion in Karameikos]]===
 
===[[Kill Total -- Group II]]===
 
===[[Kill Total -- Group II]]===
===[[Collected Treasure -- Group II]]===
 

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