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Infinity: For Whom the StormWeeps: Lottie
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{| class="wikitable" |+ | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz the Geist]] | [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Glossary|Glossary]] | [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] |} =Charlotte Murakami= [[File:Lottie.jpeg|thumb|600px|right]] '''Faction:''' ALEPH <br/> '''Heritage:''' Nomands (Corporate) <br/> '''Homeworld:''' Tunguska '''Lifestyle:''' Elite<br/> '''Earnings:''' 5 (Assets = 3) '''Languages:''' English, Russian ===Character Traits=== * '''No Good Secrets:''' Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes. * '''IQ-doppelganger:''' a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large. * '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own... ==Statistics== '''Infinity Points:''' 0/3 {| class="wikitable" |- style="text-align:center;" ! STRESS ! Current<br /> ! Max ! colspan="2" | Soak <br /> ! colspan="2" style="text-align:left;" | Harm |- | style="font-weight:bold;" | Vigour<br /> | style="text-align:center;" | 14 | style="text-align:center;" | (13+1)<br /> | style="font-weight:bold;" | Armour | style="text-align:center;" | ~ | style="font-weight:bold;" | Wound | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Resolve | style="text-align:center;" | 13 | style="text-align:center;" | (12+1) | style="font-weight:bold;" | Morale | style="text-align:center;" | 3CD | style="font-weight:bold;" | Metanoia | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Firewall | style="text-align:center;" | 17 | style="text-align:center;" | (17) | style="font-weight:bold;" | Security | style="text-align:center;" | 5+4CD | style="font-weight:bold;" | Breach | [ ] [ ] [ ] [ ] [ ]<br /> |- | style="font-weight:bold;" | Cashflow | style="text-align:center;" | 7 | style="text-align:center;" | (13) | style="font-weight:bold;" | Earnings | style="text-align:center;" | 5 | style="font-weight:bold;" | Shortfall | [ ] [ ] [ ] [ ] [ ]<br /> |} {| class="wikitable" |- ! ARMOUR ! Head ! Chest ! Arms ! Legs ! BTS |- | Naked | 1 | 1 | 1 | 1 | 3 |- | Light Combat Armour | 2* | 3 | 2 | 2 | 3 |- |} [*]Head armour only applies if deployed and active. Which will not be the case if surprised! =Attributes and Skills= {| class="wikitable" |- ! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (14)* ! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (14)* ! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)* ! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14) ! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (14) ! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (12) ! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11) |- style="font-weight:bold;" | Acrobatics | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 | Analysis | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | Athletics | style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0 | Ballistics | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 | Education | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 | Animal Handling | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | Discipline | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1 |- | style="font-weight:bold;" | Close Combat | style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Extraplanetary | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Resistance | style="background-color:#000000; color:#FFF;" | 0/0 | style="font-weight:bold;" | Pilot | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | ''Hacking'' | style="background-color:#000000; color:#ffffff;" | 3/2 | style="font-weight:bold;" | Command | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="5" colspan="2" | |- | style="font-weight:bold;" | ''Stealth'' | style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1 | style="font-weight:bold;" | Observation | style="background-color:#000000; color:#ffffff;" | 3/3 | rowspan="4" colspan="2" | | style="font-weight:bold;" | Spacecraft | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Medicine | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | ''Lifestyle'' | style="background-color:#000000; color:#ffffff;" | 3/1 |- | rowspan="3" colspan="2" | | style="font-weight:bold;" | Survival | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="3" colspan="2" | | style="font-weight:bold;" | Psychology | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Persuade<br /> | style="background-color:#000000; color:#ffffff;" | 1/1 |- | style="font-weight:bold;" | Thievery | style="background-color:#000000; color:#ffffff;" | 1/1 | style="font-weight:bold;" | Science | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="2" colspan="2" | |- | colspan="2" | | style="font-weight:bold;" | Tech | style="background-color:#000000; color:#ffffff;" | 0/0 |} {| class="wikitable" |- ! colspan="2" | Bonus Damage<br /> |- | '''Infowar''' (Intelligence) | +4 |- | '''Psywar''' (Personality) | +3 |- | '''Melee''' (Brawn)<br /> | +3(+1)<br /> |- | '''Ranged''' (Awareness) | +4(+1) |} =Gear= {| class="wikitable" style="text-align:center;" |- style="font-weight:bold; vertical-align:middle; color:#FFF;" ! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS |- style="vertical-align:middle; font-size:x-small;" | Name | Range | Damage | Burst | Size | Qualities | Ammo |- style="vertical-align:middle;" | Tonfa Bangles | R | 1+7CD | - | 1H | Concealed 2, Parry 1 (or 2 w/ dual wield) | - |- style="vertical-align:middle;" | Smart MULTI Pistol | R/C | 1+9CD | 2/1(m) | Unb | Expert 1, Vicious 1 (Light MULTI) | Stun/Banshee |- | MULTI Rifle | C/M | 1+10CD | 2/2/1 | 2H | Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | Standard/DA/Normal-Shell |- | MULTI Sniper | L | 1+11CD | 2/2/1(m) | Unw | Medium MULTI, Heavy MULTI, Unforgiving 2 | Standard/Vel/Needle |- | Nanopulser | C | 1+5CD | 1 | 1H | Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal) | - |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION |- style="font-size:x-small;" | Name | Reloads | Type | Qualities |- | Stun | 3 | Standard | Biotech, Non-lethal, Stun |- | Banshee | 2 | Special | Area (Close), Deafening, Non-lethal, Stun, Terrifying 3 |- | | | | |- | Normal | 6 | Special | - |- | | | | |- | Double Action | 2 | Special | Vicious 2 |- | Normal Shells | 2 | Standard | Area (Close), Spread 1 |- | | | | |- | Vel | 2 | Special | Piercing 1, target is Marked |- | Needle | 2 | Heavy | Piercing 2, Spread 1, Vicious 2 |- | | | | |- | Smoke Grenade | 2 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="9" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR |- style="font-weight:bold;" | rowspan="2" style="vertical-align:middle; font-size:small;" | Name | rowspan="2" style="vertical-align:middle; font-size:small;" | Type | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | rowspan="2" style="vertical-align:middle; font-size:small;" | Maint. | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities |- | style="font-size:xx-small;" | Head | style="font-size:xx-small;" | Torso | style="font-size:xx-small;" | Arm | style="font-size:xx-small;" | Leg |- | Light Combat Armour | Military | 1 | 2 | 1 | 1 | 0 | 1 | Hidden Armour 2 |} ===Other=== * Thermo-Optic Camouflage * Breaking & Entering Kit * Second Skin (1 Dose) =Talents= ===Hacking=== * '''Hacking''' When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired. * '''Tricks of the Trade''' You may re-roll one d20 when making a Hacking test, but must accept the new result. * '''Phisher''' The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating. * '''Piggyback''' The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication. ===Lifestyle=== * '''Socialite''' You may re-roll one d20 when making a Lifestyle test, but must accept the new result. * '''Social Mimic''' The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own. ===Stealth=== * '''Scout''' You may re-roll one d20 when making a Stealth test, but must accept the new result. * '''Quantronic Static''' When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one. =Hacking= {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES |- style="font-weight:bold; font-size:small;" | Device | Claw | Sword | Shield | Gadget | IC | Upgrades |- | style="text-align:left;" | Hacking Device Plus | 2 | 1 | 2 | 3 | 2 | Cybermask, Sucker Punch, White Noise |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES |- style="font-size:small;" | Type | Programme | Damage | Qualities |- | CLAW-2 | Oblivion | 1+7CD | BE |- | SWORD-2 | Trinity | 2+10CD | Area (Close), Vicious 3, Stun (vs. Neural) |- | SHIELD-2 | Breakwater | - | Special |- | GADGET-1 | Lockpicker | - | Supportwear (personal) |- |} ===CLAW=== * '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). ===SWORD=== * '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment. ===SHIELD=== * '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test. ===GADGET=== * '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. ===UPGRADES=== * '''Cybermask:''' This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake. * '''Sucker Punch:''' Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty. * '''White Noise: ''' This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent. =Host= '''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination ===Bodhisattva Lhost=== '''Maintenance:''' 4 SPECIAL QUALITIES * '''Inured to Disease:''' immunity to the effects and symptoms of disease. Does not prevent being a carrier. * '''Keen Senses (Hearing, Sight, Smell):''' reduces the difficulty of Observation tests using the listed senses by two steps. * '''Night Vision:''' darkness does not increase the difficulty of Tests. * '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another. * '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418). * +1 Armour Soak to all locations (internal armour). * +2 BTS '''Upaya:''' extensive bio-architectural optimisation grants +4 to Brawn '''Virya:''' High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected. ===Augmentations=== * Cube 2.0 * Multithreaded Consciousness Adaptation * Nanopulser * Neural Comlog [+1 momentum on tests using Neural feature] * Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1 ==XP== 0/0
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