Editing Infinity: For Whom the StormWeeps: Lottie
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
− | | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz | + | | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]] |
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | | [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | ||
− | |||
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | | [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | ||
|} | |} | ||
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'''Faction:''' ALEPH <br/> | '''Faction:''' ALEPH <br/> | ||
− | '''Heritage:''' | + | '''Heritage:''' Minor Nations <br/> |
− | '''Homeworld:''' | + | '''Homeworld:''' Earth |
'''Lifestyle:''' Elite<br/> | '''Lifestyle:''' Elite<br/> | ||
'''Earnings:''' 5 (Assets = 3) | '''Earnings:''' 5 (Assets = 3) | ||
− | '''Languages:''' English, | + | '''Languages:''' English, Yujingyu |
===Character Traits=== | ===Character Traits=== | ||
Line 30: | Line 29: | ||
==Statistics== | ==Statistics== | ||
− | '''Infinity Points:''' | + | '''Infinity Points:''' 4/4 |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan="2" | Bonus Damage<br /> | ||
+ | |- | ||
+ | | '''Infowar''' (Intelligence) | ||
+ | | +3 | ||
+ | |- | ||
+ | | '''Psywar''' (Personality) | ||
+ | | +3 | ||
+ | |- | ||
+ | | '''Melee''' (Brawn)<br /> | ||
+ | | +3(+1)<br /> | ||
+ | |- | ||
+ | | '''Ranged''' (Awareness) | ||
+ | | +4(+1) | ||
+ | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 41: | Line 57: | ||
|- | |- | ||
| style="font-weight:bold;" | Vigour<br /> | | style="font-weight:bold;" | Vigour<br /> | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 16 |
− | | style="text-align:center;" | ( | + | | style="text-align:center;" | (15+1)<br /> |
| style="font-weight:bold;" | Armour | | style="font-weight:bold;" | Armour | ||
| style="text-align:center;" | ~ | | style="text-align:center;" | ~ | ||
Line 50: | Line 66: | ||
| style="font-weight:bold;" | Resolve | | style="font-weight:bold;" | Resolve | ||
| style="text-align:center;" | 13 | | style="text-align:center;" | 13 | ||
− | | style="text-align:center;" | ( | + | | style="text-align:center;" | (13) |
| style="font-weight:bold;" | Morale | | style="font-weight:bold;" | Morale | ||
| style="text-align:center;" | 3CD | | style="text-align:center;" | 3CD | ||
Line 60: | Line 76: | ||
| style="text-align:center;" | (17) | | style="text-align:center;" | (17) | ||
| style="font-weight:bold;" | Security | | style="font-weight:bold;" | Security | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 3+4CD |
| style="font-weight:bold;" | Breach | | style="font-weight:bold;" | Breach | ||
| [ ] [ ] [ ] [ ] [ ]<br /> | | [ ] [ ] [ ] [ ] [ ]<br /> | ||
|- | |- | ||
| style="font-weight:bold;" | Cashflow | | style="font-weight:bold;" | Cashflow | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 13 |
| style="text-align:center;" | (13) | | style="text-align:center;" | (13) | ||
| style="font-weight:bold;" | Earnings | | style="font-weight:bold;" | Earnings | ||
Line 87: | Line 103: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
− | | 3 | + | | 3<br /> |
|- | |- | ||
− | | | + | | Armoured Clothing |
− | | | + | | 1 |
− | | | + | | 2 |
| 2 | | 2 | ||
| 2 | | 2 | ||
| 3 | | 3 | ||
|- | |- | ||
+ | | Khafiin | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 4 | ||
+ | | 4 | ||
+ | | 4 | ||
|} | |} | ||
− | |||
=Attributes and Skills= | =Attributes and Skills= | ||
Line 103: | Line 124: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY ( | + | ! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (13)* |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS ( | + | ! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (15)* |
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)* | ! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)* | ||
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14) | ! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14) | ||
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE ( | + | ! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (13) |
− | ! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY ( | + | ! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (13) |
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11) | ! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11) | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| Acrobatics | | Acrobatics | ||
− | | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | | + | | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1 |
| Analysis | | Analysis | ||
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | | + | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 |
| Athletics | | Athletics | ||
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0 | | style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0 | ||
| Ballistics | | Ballistics | ||
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | | + | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1 |
| Education | | Education | ||
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1 | ||
Line 124: | Line 145: | ||
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | ||
| Discipline | | Discipline | ||
− | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/ | + | | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0 |
|- | |- | ||
| style="font-weight:bold;" | Close Combat | | style="font-weight:bold;" | Close Combat | ||
Line 134: | Line 155: | ||
| style="font-weight:bold;" | Pilot | | style="font-weight:bold;" | Pilot | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
− | | style="font-weight:bold;" | | + | | style="font-weight:bold;" | Hacking |
− | | style="background-color:#000000; color:#ffffff;" | | + | | style="background-color:#000000; color:#ffffff;" | 4/1 |
| style="font-weight:bold;" | Command | | style="font-weight:bold;" | Command | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
| rowspan="5" colspan="2" | | | rowspan="5" colspan="2" | | ||
|- | |- | ||
− | | style="font-weight:bold;" | | + | | style="font-weight:bold;" | Stealth |
− | | style="text-align:center; background-color:#000000; color:#ffffff;" | 4/ | + | | style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2 |
| style="font-weight:bold;" | Observation | | style="font-weight:bold;" | Observation | ||
− | | style="background-color:#000000; color:#ffffff;" | 3/ | + | | style="background-color:#000000; color:#ffffff;" | 3/2 |
| rowspan="4" colspan="2" | | | rowspan="4" colspan="2" | | ||
| style="font-weight:bold;" | Spacecraft | | style="font-weight:bold;" | Spacecraft | ||
Line 149: | Line 170: | ||
| style="font-weight:bold;" | Medicine | | style="font-weight:bold;" | Medicine | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
− | | style="font-weight:bold;" | | + | | style="font-weight:bold;" | Lifestyle |
| style="background-color:#000000; color:#ffffff;" | 3/1 | | style="background-color:#000000; color:#ffffff;" | 3/1 | ||
|- | |- | ||
Line 157: | Line 178: | ||
| rowspan="3" colspan="2" | | | rowspan="3" colspan="2" | | ||
| style="font-weight:bold;" | Psychology | | style="font-weight:bold;" | Psychology | ||
− | | style="background-color:#000000; color:#ffffff;" | | + | | style="background-color:#000000; color:#ffffff;" | 2/0 |
| style="font-weight:bold;" | Persuade<br /> | | style="font-weight:bold;" | Persuade<br /> | ||
− | | style="background-color:#000000; color:#ffffff;" | | + | | style="background-color:#000000; color:#ffffff;" | 2/0 |
|- | |- | ||
| style="font-weight:bold;" | Thievery | | style="font-weight:bold;" | Thievery | ||
− | | style="background-color:#000000; color:#ffffff;" | | + | | style="background-color:#000000; color:#ffffff;" | 2/0 |
| style="font-weight:bold;" | Science | | style="font-weight:bold;" | Science | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
Line 170: | Line 191: | ||
| style="font-weight:bold;" | Tech | | style="font-weight:bold;" | Tech | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 214: | Line 218: | ||
| R/C | | R/C | ||
| 1+9CD | | 1+9CD | ||
− | | 2/ | + | | 2/Munition |
| Unb | | Unb | ||
| Expert 1, Vicious 1 (Light MULTI) | | Expert 1, Vicious 1 (Light MULTI) | ||
Line 221: | Line 225: | ||
| MULTI Rifle | | MULTI Rifle | ||
| C/M | | C/M | ||
− | | 1+ | + | | 1+10 |
| 2/2/1 | | 2/2/1 | ||
| 2H | | 2H | ||
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | | Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | ||
| Standard/DA/Normal-Shell | | Standard/DA/Normal-Shell | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Nanopulser | | Nanopulser | ||
Line 240: | Line 236: | ||
| 1 | | 1 | ||
| 1H | | 1H | ||
− | | Biotech, Subtle 3, Torrent, Vicious 2 (implanted | + | | Biotech, Subtle 3, Torrent, Vicious 2 (implanted) |
| - | | - | ||
|} | |} | ||
Line 272: | Line 268: | ||
| Special | | Special | ||
| - | | - | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Double Action | | Double Action | ||
− | | | + | | 1 |
| Special | | Special | ||
| Vicious 2 | | Vicious 2 | ||
|- | |- | ||
| Normal Shells | | Normal Shells | ||
− | | | + | | 3 |
| Standard | | Standard | ||
| Area (Close), Spread 1 | | Area (Close), Spread 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| | | | ||
Line 310: | Line 285: | ||
|- | |- | ||
| Smoke Grenade | | Smoke Grenade | ||
− | | | + | | 3 |
| Grenade | | Grenade | ||
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown | | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown | ||
Line 317: | Line 292: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
− | ! colspan=" | + | ! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR |
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name | | rowspan="2" style="vertical-align:middle; font-size:small;" | Name | ||
Line 323: | Line 298: | ||
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | ||
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | ||
− | |||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities | | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities | ||
|- | |- | ||
Line 331: | Line 305: | ||
| style="font-size:xx-small;" | Leg | | style="font-size:xx-small;" | Leg | ||
|- | |- | ||
− | | | + | | Armoured Clothing |
− | | | + | | Civilian |
+ | | 0 | ||
| 1 | | 1 | ||
− | |||
| 1 | | 1 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
+ | | Hidden Armour 2, TO-Camo, Kinematica | ||
+ | |- | ||
+ | | Khafiin | ||
+ | | Powered | ||
+ | | 2 | ||
+ | | 3 | ||
+ | | 3 | ||
+ | | 3 | ||
| 1 | | 1 | ||
− | | | + | | Comms, Exo-Skeleton 1, Self-Repairing, ''Collapsable'' |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Talents= | =Talents= | ||
− | === | + | ===Acrobatics=== |
− | |||
− | |||
− | |||
− | * ''' | + | * '''Graceful''' |
− | You may re-roll | + | You may re-roll 1d20 when making an Acrobatics test. |
− | + | ===Analysis=== | |
− | |||
− | * ''' | + | * '''Pattern Recognition''' |
− | + | You may re-roll 1d20 when making an Analysis test. | |
− | === | + | ===Ballistics=== |
− | * ''' | + | * '''Marksman''' |
− | + | When making a ranged attack, a character may re-roll a number of damage dice equal to the number of Ballistic talents they have acquired (2). | |
− | * ''' | + | * '''Clear Shot''' |
− | + | Reduce the penalty for firing at a range other than the weapon's optimal range by one step (to a minimum of zero). | |
===Stealth=== | ===Stealth=== | ||
* '''Scout''' | * '''Scout''' | ||
− | You may re-roll | + | You may re-roll 1d20 when making a Stealth test. |
* '''Quantronic Static''' | * '''Quantronic Static''' | ||
− | + | While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20. | |
+ | |||
+ | ===Hacking=== | ||
+ | |||
+ | * '''Hacker''' | ||
+ | When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4). | ||
+ | |||
+ | * '''Tricks of the Trade''' | ||
+ | You may re-roll 1d20 when making a Hacking test. | ||
+ | |||
+ | * '''Phisher''' | ||
+ | When making a Fake ID, the resulting ID gains +1 to its rating. | ||
+ | |||
+ | * '''Piggyback''' | ||
+ | When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. | ||
=Hacking= | =Hacking= | ||
Line 411: | Line 397: | ||
| Damage | | Damage | ||
| Qualities | | Qualities | ||
+ | |- | ||
+ | | CLAW-1 | ||
+ | | Gotcha! | ||
+ | | 1+5CD | ||
+ | | BE | ||
+ | |- | ||
+ | | CLAW-2 | ||
+ | | Overlord | ||
+ | | 1+5CD | ||
+ | | BE | ||
|- | |- | ||
| CLAW-2 | | CLAW-2 | ||
| Oblivion | | Oblivion | ||
− | | 1+ | + | | 1+6CD |
| BE | | BE | ||
|- | |- | ||
− | | SWORD- | + | | SWORD-1 |
− | | | + | | Slasher |
− | | 2+ | + | | 2+8CD |
− | | | + | | Vicious 2 |
+ | |- | ||
+ | | SHIELD-1 | ||
+ | | Exorcism | ||
+ | | - | ||
+ | | Special | ||
|- | |- | ||
| SHIELD-2 | | SHIELD-2 | ||
Line 426: | Line 427: | ||
| - | | - | ||
| Special | | Special | ||
+ | |- | ||
+ | | GADGET-1 | ||
+ | | Fairy Dust | ||
+ | | - | ||
+ | | Supportwear (long) | ||
|- | |- | ||
| GADGET-1 | | GADGET-1 | ||
Line 432: | Line 438: | ||
| Supportwear (personal) | | Supportwear (personal) | ||
|- | |- | ||
+ | | IC-2 | ||
+ | | Countermeasures | ||
+ | | - | ||
+ | | IC | ||
|} | |} | ||
===CLAW=== | ===CLAW=== | ||
+ | * '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality. | ||
+ | * '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command. | ||
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). | * '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). | ||
===SWORD=== | ===SWORD=== | ||
− | * '''SWORD- | + | * '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining. |
===SHIELD=== | ===SHIELD=== | ||
− | * '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence | + | * '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains). |
+ | * '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test. | ||
===GADGET=== | ===GADGET=== | ||
+ | * '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5). | ||
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. | * '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. | ||
+ | |||
===UPGRADES=== | ===UPGRADES=== | ||
Line 462: | Line 477: | ||
===Bodhisattva Lhost=== | ===Bodhisattva Lhost=== | ||
− | |||
− | |||
SPECIAL QUALITIES | SPECIAL QUALITIES | ||
Line 471: | Line 484: | ||
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another. | * '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another. | ||
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418). | * '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418). | ||
− | * +1 Armour Soak to all locations | + | * +1 Armour Soak to all locations. |
* +2 BTS | * +2 BTS | ||
Line 483: | Line 496: | ||
* Multithreaded Consciousness Adaptation | * Multithreaded Consciousness Adaptation | ||
* Nanopulser | * Nanopulser | ||
− | * Neural Comlog | + | * Neural Comlog |
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation] | * Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation] | ||
− | * Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | + | * Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms |
==XP== | ==XP== | ||
− | + | 150/800 |