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[[Into the Wild Woods]] == Rank == *Human Knight 6 *XP: 60,000/66,000 *Lawful *Full PC == Attributes == *17 STR (+2) *09 INT *12 WIS *11 DEX *16 CON (+2) *14 CHA (+1) == Skills == *Languages ** ** ** *General Skills **Riding: Skilled (10+) **Healing: Proficient (15+) **Animal Handling: Skilled (10+) *Class Abilities **Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5') **+2 bonus against Fear and Charm effects **Cleave (if attack kills opponent, may make attack against another opponent within reach) **Mercenary troops and NPC retainers gain +1 to morale **Challenge other opponents (spend a round challenging opponent; if it fails Paralysis save, opponent must attack Knight) *Knacks **Resilient (+1 to P, B, and S saves) **Self-improvement, primary (+2 to STR) == Combat == *AC 2 [17] *HP 40 *Movement Rate 90'/30' *Initiative Modifier 0 *Attacks **Primary Melee Attack: Sword +1 | THAC0 of 12 (+7) incl. +1 sword and +2 STR | Dmg 1d8+3 **Secondary Melee Attack: Lance | THAC0 of 13 (+6) | Dmg 1d6+2, doubled if charging **Primary Ranged Attack: Long Bow | THAC0 of 15 (+4) | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range *Saves: **10 Petrification & Paralysis **09 Poison & Death **10 Blast & Breath **10 Staves & Wands **12 Spells == Equipment == *Gear, Armor, Weapons: Total Encumbrance: 500 c **Plate mail +1 (250 c) **Shield (100 c) **Sword +1 (30 c) **Long bow (30 c) **Quiver w/20 arrows (included in weight of bow) **Backpack w/ Misc Adventuring Gear (80 c) ***Crowbar ***Grappling Hook ***Rope, 50' ***Mirror ***Sack, Large ***Iron Spikes x12 ***Rations, Iron ***Waterskin ***Potion of Gaseous Form (10 c) *Horse, War (''Raffy'') **Barding (660 c, gives AC 5) **Saddle and bridle **Lance (120 c) **Saddle bags (up to 300 c weight) ***Quiver w/20 arrows *Miscellaneous Magic Items **Ring of Fire Resistance **Amulet of Protection against Scrying
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