Editing Into the Wild Woods:Thalin the Dauntless

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== Rank ==
 
== Rank ==
*Elf (PHM 12) Level 6
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*Race Class Level
*XP: 65k/120k XP (+10% adjustment)
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*XP: XX/YY
*Neutral
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*Alignment (, stick to neutral or lawful please.)
*Full PC
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*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
*Winter Court Exile (Permanent Resist Cold)
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*List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
*STR 13: +1 h/d, 3-in-6 open doors
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*STR
*INT 6: Basic Literacy, -1 skill slot
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*INT
*WIS 11
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*WIS
*DEX 16: +2 missile & AC, +1 initiative
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*DEX
*CON 9
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*CON
*CHA 18: +2 Reaction, 7 retainers, 10 base loyalty.
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*CHA
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**Common
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**  
**Faery
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**
 
**
 
**
 
*General Skills
 
*General Skills
**Riding (1 slot)
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Bargain (Skilled, 10+, Charisma mod +3)
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**
 
**
 
**
*Maneuvers
 
**Knock-Out (2 slots, 10+, +2 Dex)
 
*Fighting Styles
 
**Sword & Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
 
**Unarmed: The character can attack twice per round when fighting unarmed, with each blow inflicting 1d2 points of damage plus Strength modifier. They gain a +1 bonus to initiative, as well. This damage increases to 1d3 per blow at 6th level, 1d4 at 10th level, and 1d6 at 14th level
 
 
*Class Abilities
 
*Class Abilities
**►Immune to ghoul paralysis.
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**
**►When targeted by charm or illusion magic they save with advantage; elves may make a saving throw against sleep spells.
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**
**►Can see in dim light as if it were full daylight.
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**
**►Can detect secret doors and hear noises with a1-2 in 6 chance.
 
**►As with most fey creatures, elves do not have souls. When they die they cannot be resurrected or returned to life; they cannot become undead, although their bodies can be used as vessels by undead creatures.
 
**►Elves are vulnerable to weapons of bronze. Attacks made against elves by bronze weapon have Advantage, and damage is rolled twice, taking the better result.
 
**►Word and Bond. Elves may lie with impunity, but may not break an oath they have sworn. They may certainly obey the letter and not the intention, though, twisting the words as they are able.
 
 
*Knacks
 
*Knacks
**Toughness
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**
**Self-Improvement, Primary (Dex +2)
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**
 +
**
  
 
== Combat ==
 
== Combat ==
*AC 18
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*AC
*HP 34/34
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*HP (just list the max here, list current HP on the front page.)
*Movement Rate 90/30
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*Movement Rate
*Initiative +1
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*Initiative Modifier
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Magic Sword +6, 1d8+2 damage, or +7 & 1d8+3 against lycanthropes.
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Secondary Melee Attack: Two-fisted, +5x2, 1d3+1 damage per hit.
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**Secondary Melee Attack:
**Primary Ranged Attack: Shortbow +6, 1d6 damage.
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**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification & Paralysis 10
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**Petrification & Paralysis
**Death/Poison 9
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**Poison & Death
**Breath 11
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**Blast & Breath
**Rods, Staves, & Spells 11
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**Staves & Wands
**Wands 10
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**Spells
  
== Spells, Caster Level 5 ==
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== Spells ==
*First Level: 2 per day from: Charm Person, Sleep, Light, Detect Magic, Entangle
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*First Level: Spells Per Day
*Second Level: 1 per day from: Animal Friendship, Speak with Animals, Knock
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**A first level spell in your repertoire
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**Another first-level spell in your repertoire
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**Etc
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*Second Level: Spells Per Day
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**One
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**Two
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**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: 410 + 103=513.
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Equipment: Backpack (80), 1 wk standard rations, 3 wks iron rations, 12 torches, tinderbox, 2 waterskins, small sack, Potion of Flying (10), Quiver w/ 20 arrows. Thalin has a selection of small personal grooming implements crafted with mother-of-pearl. They are probably worth 200gp or so as a set, but he would only sell them in the most desperate circumstances.
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**Then list
**Armor: Chain Mail +1 (200), Shield +1 (50)
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**Those things
**Weapons: Sword +1 (30) Short Bow (30) Dagger (10)
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**Individually
**Coins & Gems: 3x 1,000 gp gems + 100 platinum coins. (103)
 
 
 
*Star, a warhorse
 
**This is the horse Thalin rides. Star has a saddle he can secure his backpack to, but doesn't carry extra cargo, except for a lance in a scabbard.
 
 
 
*Stone, a riding horse
 
**This horse has a pack saddle suitable for its size. It isn't really intended to be overloaded.
 

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