Editing Into the Wild Woods: Truman

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**
 
**
 
*Class Abilities
 
*Class Abilities
**Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
 
 
**+2 bonus against Fear and Charm effects
 
**+2 bonus against Fear and Charm effects
 
**Morale +1
 
**Morale +1
 
**Cleave
 
**Cleave
 
*Knacks
 
*Knacks
**Toughness (d10 for HP)
+
**Toughness (D10 for HP)
 
**
 
**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC 2 [17]
+
*AC
*HP 13
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*HP (just list the max here, list current HP on the front page.)
*Movement Rate 60'/20'
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*Movement Rate
*Initiative Modifier 0
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*Initiative Modifier
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Sword THAC0 19 | Dmg 1d8
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack: Long Bow THAC0 19 | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
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**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**14 Petrification & Paralysis
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**Petrification & Paralysis
**12 Death & Poison
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**Poison & Death
**15 Blast & Breath
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**Blast & Breath
**13 Wands & Staves
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**Staves & Wands
**16 Spells
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**Spells
 +
 
 +
== Spells ==
 +
*First Level: Spells Per Day
 +
**A first level spell in your repertoire
 +
**Another first-level spell in your repertoire
 +
**Etc
 +
*Second Level: Spells Per Day
 +
**One
 +
**Two
 +
**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance: 770 c
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Plate Mail (500 c)
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**Then list
**Sword (60 c)
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**Those things
**Shield (100 c)
+
**Individually
**Long Bow (30 c)
 
**Quiver w/20 arrows
 
**Backpack w/ Misc Adventuring Gear (80 c)
 
***Lantern
 
***Oil Flask x3
 
***Rations, Iron
 
***Rope, 50'
 
***Sack, large x2
 
***Tinder box
 
***Waterskin
 
*Horse, War (''Magnus'')
 
**Saddle and bridle
 
**Lance (120 c)
 
**Saddle bags (up to 300 c weight)
 
***Quiver w/20 arrows
 

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