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Irakka Telikani
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Back to [[Dark_Machinations|the main page]] == Background == == Stats == {| class="wikitable" border="0" style="text-align:center" ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience |- | Irakka Telikani || Aliexster || Archmilitant (RT) || Master At Arms || 2 || 7,000 |- | |- ! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage |- | Death World ''Karanqutok'' || Scavenger || Bounty Hunter || Press-Ganged || Fortune || Ice Person |} {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption |-http://wiki.rpg.net/skins/common/images/button_bold.png | 41 || 40 || 41 || 51 || 40 || 34 || 38 || 34 || 40 || 16 || 3 || 2 || CP |} == Skills == * Survival (Int) * Tech-Use (Int) * Common Lore (War, Adeptus Arbites, Imperial Guard) (Int) * Dodge (Ag) * Intimidate (S) * Scholastic Lore (Tactica Imperialis) (Int) * Secret Tongue (Military) (Int) * Speak Language (Low Gothic, Lathispek) * Literacy (Int) * Medicae (Int) * Awareness (Per) == Talents == *Pistol Weapon Training (Universal) *Basic Weapon Training (Universal *Melee Weapon Training (Universal) *Blood Tracker *Resistance (Fear) *Melee Weapon Training (Primitive) *Sound Constitution *Ambidextrous *Quick Draw == Traits == * '''Trait Name''' - Trait Description ==Combat Stats== {| class="wikitable" border="0" style="text-align:center" ! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity |- ! Garm Bolt Pistol !! BS 40 !! Pistol !! 30m !! S/2 !! 1d10+5 X !! 4 !! 8 !! Full !! Tearing !! 4.5 kg !! Rare | |- ! Garm Bolt Pistol !! BS 40 !! Pistol !! 30m !! S/2 !! 1d10+5 X !! 4 !! 8 !! Full !! Tearing !! 4.5 kg !! Rare | |- ! BQ Tomahawk !! WS 41 !! Melee !! X !! X !! 1d10+5 R !! 2 !! - !! - !! Mono, Unbalanced !! 5 kg !! Scarce |} {| class="wikitable" border="0" style="text-align:center" * '''Initiative Bonus:''' 4 * '''Movement: ''' 4/8/12/24 * '''Wounds:''' 16 * '''TB:''' 5 * '''Armor:''' 7 * '''Dodge:''' 40 * '''Parry:''' 41 == Equipment == === Bionics === * '''Equipment name''' ** ''Equipment description'' *** Flavor text === Weapons === * '''Garm Bolt Pistol''' x2 ** Cold weather variation ** 30m, S/2 RoF, 1d10+5 X, Pen 4, 8 Clip, Full Reload, Tearing, 4.5 kg *** Often brandished by Commissars, these large and intimidating weapons are designed to be carried upholstered and in easyer sight of their charges. All Guardsmen, regardless of rank, know that their Commissar is watching their actions and is ready to grant summary execution to those found wanting in the Emperor's eyes. Service pistols are a constant reminder of what awaits them if they fail in their duty. * '''BQ Tomahawk''' ** Mono-edged axe with a few traditional weighted beads on the blunt edge. ** Melee, 1d10+5 R, Pen 2, Mono, Unbalanced, 4 kg *** A metal hand axe that was made back on the homeworld, repeatedly chilled in the sub-zero environment after being tempered to produce some stronger brand of cold steel. === Armour === * '''Best Quality Stormtrooper Armor''' ** Stock 7.5 kg ** Unpowered ** 7 *** A suit of armor Irakka had commissioned once he became the commander of the Lord Captain's guard, fashioned in the manner of the elite Wolves of Swift Ice armor of his home world composed of mostly light blue and black trimming, with a helmet shaped in an angular wolf's head. === Force Field === * '''Field Name''' ** Field type ** Protection Rating ** Fails only on a (insert number here) *** Flavor text === Other Equipment === * Microbead * Void suit * Carved Ice Rock Wolf Charm * Medikit * Manacles * Arms Coffer == Experience Spent == Advances (1500) Fellowship Simple Advance (250 xp) '''Rank 1''' * Literacy (100 xp) * Medicae (200 xp) * Awareness (100 xp) * Common Lore (Imperial Guard) (100 xp) * Ambidextrous (200 xp) * Quick Draw (200 xp) * Simple Ballistic Skill Advance (100 xp) * Simple Weapon Skill Advance (250 xp) * Simple Toughness Advance (250 xp) * Simple Perception Advance (500 xp) Total xp "spent" 1600
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