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==History==
 
==History==
  
[[Diaphane]] usually attempts to claim credit for the achievements of Iridos. They assert that they split the light of inspiration to reveal a spectrum of creativity. In the past, [[Diaphane]] and [[Narcissus]] did experience a few periods of animosity and conflict. These conflicts were mercifully brief events.
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[[Diaphane]] usually attempts to claim credit for the achievements of Iridos. They assert that they split the light of inspiration to reveal a spectrum of creativity. In the past, Diaphane and Narcissus did experience a few periods of animosity and conflict. These conflicts were mercifully brief events.
  
 
-- by shanoxilt
 
-- by shanoxilt
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Food is the focus of the festival, but it is a specific, day-long meal. In each course of the meal, the foods served are always of one dominant color.  In Iridos, there are seven full courses. The red course is bloody meats and pomegranite wine. The orange course is tomatos, gourds, orange fruits and their juices. The yellow course is grains and yellow wine. The green course is herbs and leafy vegetables, and bitter absinthe to drink. The blue course is pale seafood, and if poorly prepared is often poisonous (an ill omen, indeed). The indigo course is purple fruits and vegetables -- grapes, aubergines -- and purple wine. The violet course is edible flowers, violets and others with hues of deepest purple.
 
Food is the focus of the festival, but it is a specific, day-long meal. In each course of the meal, the foods served are always of one dominant color.  In Iridos, there are seven full courses. The red course is bloody meats and pomegranite wine. The orange course is tomatos, gourds, orange fruits and their juices. The yellow course is grains and yellow wine. The green course is herbs and leafy vegetables, and bitter absinthe to drink. The blue course is pale seafood, and if poorly prepared is often poisonous (an ill omen, indeed). The indigo course is purple fruits and vegetables -- grapes, aubergines -- and purple wine. The violet course is edible flowers, violets and others with hues of deepest purple.
 
-- by Kakita Kojiro
 
 
==Colony Cities==
 
 
===Ophalle, sapling colony city===
 
 
The only colony city of Iridos was originally established to harvest nacre and pearls from ocean shells. The sea harvesting settlement became a full colony when deposits of opals were discovered in the surrounding Eastern Mountains. The fledgling colony was named Ophalle after the inrush of prospectors and miners to exploit this mineral find. The city is outgrowing its infrastructure faster than new building can be planned, and so instead of the clean division of color as seen in Iridos, in Ophalle there is haphazard juxtaposition of all colors and materials. Mother-of-pearl and opal inlay is obviously the most-favored for decoration, but anything goes – including recent imports of multicolored stained glass from Diaphane.
 
 
Ophalle has become a lawless boomtown, and with democratic Iridos unable even agree on imposing any control, the various collective associations of fishermen and miners have a free hand in the city. Although new opal discoveries have been less frequent, another inrush of disaffected or hopeful youth, philosophers, and cultists have begun arriving in the city. The multicolored streets are full of people haranguing or proselytizing in favor of polychromatism, opacity, translucency, or even the clarity of the Clear Prophet. Merchants are moving in to exploit these new arrivals, and both annoy the various collective associations.
 
 
Occupations: Diver, Fisherman, Miner, Sailor, Architect, Painter, Merchant
 
Suggested Skills: Area Knowledge (Ophalle), Boating, Jeweler, Prospecting, Fishing, Swimming
 
Social Background: Cultural Familiarity (1 pt., Iridos), Glossa (native language), Literacy
 
Suggested Quirks: Dreamer, Imaginative, Responsive
 
Sample Contact Groups: Fishing Collective, Mining Collective
 
Suggested Spells: Change Color, Block Perception, See Clearly
 
Rumor: “In the absence of control by Iridos, the navarch of Diaphane is determined annex Ophalle into the Diaphane hegemony. The formidable, crystal-prowed warships of Diaphane are a common sight in the Ophalle harbor, and under orders from the canny navarch, they have subtly blocked the worst excesses of the collectives. Many in Ophalle therefore look favorably on the crystal navy’s presence, and it is possible that Diaphane might be invited to intervene to prevent the infighting and exploitation in Ophalle – which is exactly as the navarch has planned.”
 
  
 
-- by Kakita Kojiro
 
-- by Kakita Kojiro
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- ''change color'' (IQ/Very Hard, req. Chromatic Magic 5+, cause unnatural metamorphosis)
 
- ''change color'' (IQ/Very Hard, req. Chromatic Magic 5+, cause unnatural metamorphosis)
 
note: using chromatic magic to enter the [[Spirit_world|spirit-world]] is generally fatal, as far as is known.
 
note: using chromatic magic to enter the [[Spirit_world|spirit-world]] is generally fatal, as far as is known.
 
-- by Kakita Kojiro
 
 
====Magicians of Iridos====
 
 
'''Aura-Readers''', Auramancers of Iridos
 
Aura-readers, or “auramancers,” are skilled magicians who read the health of patients in Iridos by application of chromatic magic. When auramancers look at a person’s aura, they see the colors of his or her souls. The nuances in subtle shades of each of the seven souls reveals to the aura-reader their patient’s personality, physical health, mental health, magical health, and state of their other souls as well. With this information the aura-reader can holistically advise their patient what actions to take or to avoid so as to bring their souls’ colors back in balance. Auramancers are also capable of curing the effects of magic or spirits on their patients, although few citizens of Iridos are afflicted by such things. Because most inhabitants of Iridos are devotees of aura reading, they tend to be extremely healthy, although usually constrained by odd restrictions on their diet or behavior accordingly.
 
 
Advantages: Chromatic Magic 2 (20 pts)
 
Backgrounds: Doctor (social status 1, 5 pts), Comfortable (wealth, 10 pts)
 
Skills: Thaumatology (chromatic magic), Diagnosis, Esoteric Medicine, First Aid, Pharmacy
 
Spells: Identify Exact Color, See Auras, Refract Magic Into Colors
 
 
'''Halo-Readers''', Halomancers of Iridos
 
Halo-readers, or “halomancers,” are magicians who read the weather in Iridos by the use of chromatic magic. They watch the upper skies for halos, nimbuses, glories, rainbows, icebows, sun dogs, sun pillars, coronas, green flashes, and other atmospheric phenomena. All of these are predictors of the weather, and by identifying them the halomancers are able to determine what the weather will be. Iridos ships always have halo-readers on board, which enables them to avoid storms that catch other ships unawares.
 
 
Advantages: Chromatic Magic 1 (10 pts)
 
Backgrounds: Average (wealth, 0 pts)
 
Skills: Thaumatology (chromatic magic), Meteorology, Observation, Weather Sense
 
Spells: Identify Exact Color, See Otherworldly Colors
 
  
 
-- by Kakita Kojiro
 
-- by Kakita Kojiro
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red – soul that gives you desires
 
red – soul that gives you desires
 
 
orange – soul that keeps you alive
 
orange – soul that keeps you alive
 
 
yellow – soul that gives you a self (personality, ego)
 
yellow – soul that gives you a self (personality, ego)
 
 
green – soul that integrates your other souls
 
green – soul that integrates your other souls
 
 
blue – soul that allows you to think (sentience, id)
 
blue – soul that allows you to think (sentience, id)
 
 
indigo – soul that gives you a reflection and shadow
 
indigo – soul that gives you a reflection and shadow
 
 
violet – soul that interacts with the spirit-world
 
violet – soul that interacts with the spirit-world
  

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