Editing Iron Empires Glossary
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− | See also [[Burning Empires acronyms list]] | + | See also [[Burning Empires acronyms list]] |
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; Bright Mark : Because psychology was so greatly feared during the Federation Era, DNA markings were placed in most citizens. Each time the Psychologist uses his innate powers, this mark glows brightly in a long line from forehead to cheek over the left eye. Eventually, as the Psychologist uses his abilities more and more, the mark scars and can be seen even when psychology is not in use. It is a mark of pride in the courts of the Karsan League, but reviled nearly everywhere else. | ; Bright Mark : Because psychology was so greatly feared during the Federation Era, DNA markings were placed in most citizens. Each time the Psychologist uses his innate powers, this mark glows brightly in a long line from forehead to cheek over the left eye. Eventually, as the Psychologist uses his abilities more and more, the mark scars and can be seen even when psychology is not in use. It is a mark of pride in the courts of the Karsan League, but reviled nearly everywhere else. | ||
; CEBW ("chebu" or "ceebu") : Coherent-Energy Beam Weapon. | ; CEBW ("chebu" or "ceebu") : Coherent-Energy Beam Weapon. | ||
+ | ; Coeptir : Young noble, usually under the age of 15, employed as a page, squire, or midshipman. | ||
; Church of Transition (CHOT) : A polytheistic cult that has taken root in the Darikahn Empire’s southern reaches. The CHOT believes in a series of gods that each has dominion over a particular aspect of creation. There are seasonal gods, rain gods, earth gods, fire gods and others. Each is prayed to for assistance in overcoming the elements, having favorable weather and receiving blessings on the home. They are all governed by a matriarchal deity sometimes referred to as Dana but usually simply as "the Goddess." It is called the Church of the Transition because its principal doctrine is that transition is the path of nature. All things begin as one thing and transform to another. | ; Church of Transition (CHOT) : A polytheistic cult that has taken root in the Darikahn Empire’s southern reaches. The CHOT believes in a series of gods that each has dominion over a particular aspect of creation. There are seasonal gods, rain gods, earth gods, fire gods and others. Each is prayed to for assistance in overcoming the elements, having favorable weather and receiving blessings on the home. They are all governed by a matriarchal deity sometimes referred to as Dana but usually simply as "the Goddess." It is called the Church of the Transition because its principal doctrine is that transition is the path of nature. All things begin as one thing and transform to another. | ||
− | ; | + | ; Corvus and Crucis : An electronic port that is built into the back of the head at the occipital lobe to allow control of iron or hammer. Through this interface, the machine responds to mental commands and monitors vital signs. The crucis gets its name from the cross shape of the implant. It is large enough to be seen clearly on the back on the head and is a badge of honor for all who have one. |
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; Cotar : Priest of the Mundus Humanitas. | ; Cotar : Priest of the Mundus Humanitas. | ||
; Cotar Antistes : Senior priest, elected, who officially represents the Church and presides over certain important ceremonies. His word has force of law. | ; Cotar Antistes : Senior priest, elected, who officially represents the Church and presides over certain important ceremonies. His word has force of law. | ||
; Cotar Arderes : Another title for the Primarch. | ; Cotar Arderes : Another title for the Primarch. | ||
; Cotar Fomas : A priest much like a regular cotar, but he is also a warrior. He has all the powers of a cotar, but he also commands an arm of the Mundus Humanitas’ military. Unlike a cotar, who is commanded by the dregutai, a cotar fomas answers directly to the archcotare. While he cannot act without the archcotare’s leave, the cotar fomas has broadranging powers. He deploys his units as he sees fit and is the archcotare’s enforcer. | ; Cotar Fomas : A priest much like a regular cotar, but he is also a warrior. He has all the powers of a cotar, but he also commands an arm of the Mundus Humanitas’ military. Unlike a cotar, who is commanded by the dregutai, a cotar fomas answers directly to the archcotare. While he cannot act without the archcotare’s leave, the cotar fomas has broadranging powers. He deploys his units as he sees fit and is the archcotare’s enforcer. | ||
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; Dregus (pl. Dregutai) : Prelates elected from the cotars. They work as adjuncts for the archcotare, advising and assisting him. They carry out his will and supervise the cotars. Dregutai often officiate at temple services in the absence of the archcotare. When the archcotare does perform the duties himself, the noncelebrant officials are always dregutai. A dregus can become quite powerful if he serves a weak archcotare. Much like the metropolitans are to the Primarch, they are "the power behind the throne." Crossing an influential one is a dangerous business. | ; Dregus (pl. Dregutai) : Prelates elected from the cotars. They work as adjuncts for the archcotare, advising and assisting him. They carry out his will and supervise the cotars. Dregutai often officiate at temple services in the absence of the archcotare. When the archcotare does perform the duties himself, the noncelebrant officials are always dregutai. A dregus can become quite powerful if he serves a weak archcotare. Much like the metropolitans are to the Primarch, they are "the power behind the throne." Crossing an influential one is a dangerous business. | ||
; Distortion Drive : A drive technology that manipulates the value of time to allow faster-than-light interstellar travel. | ; Distortion Drive : A drive technology that manipulates the value of time to allow faster-than-light interstellar travel. | ||
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; Forged : Combining both Anvil and Hammer elements. | ; Forged : Combining both Anvil and Hammer elements. | ||
; Fusor : A squad support weapon that projects a tongue of plasma, energized to the point of nuclear fusion, at great distance and with great effect. | ; Fusor : A squad support weapon that projects a tongue of plasma, energized to the point of nuclear fusion, at great distance and with great effect. | ||
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; Gunda : Brutal nomadic tribes who flourish by exploiting the resources, (human, industrial & mineral), of the planets they conquer. After milking a world dry they move on, leaving a ruined husk in their wake. | ; Gunda : Brutal nomadic tribes who flourish by exploiting the resources, (human, industrial & mineral), of the planets they conquer. After milking a world dry they move on, leaving a ruined husk in their wake. | ||
; Grav/Pressor : A technology that manipulates gravity to provide reactionless drive inside a gravity well. | ; Grav/Pressor : A technology that manipulates gravity to provide reactionless drive inside a gravity well. | ||
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; Iron : Vernacular for a particular type of mechanized armor. It is perhaps a noble’s single greatest status symbol—an honor and a privilege allowed to only the nobility and the most accomplished warriors. The Iron Empires take their name from the symbolic image of wars and conquest led by nobles clad in iron. Though it is cumbersome, iron is ingenious in its design. It is a selfcontained environmental suit that turns a human being into a small tank. Power, locomotion, protection, and life support are all provided by the suit. An iron company is a formidable force. | ; Iron : Vernacular for a particular type of mechanized armor. It is perhaps a noble’s single greatest status symbol—an honor and a privilege allowed to only the nobility and the most accomplished warriors. The Iron Empires take their name from the symbolic image of wars and conquest led by nobles clad in iron. Though it is cumbersome, iron is ingenious in its design. It is a selfcontained environmental suit that turns a human being into a small tank. Power, locomotion, protection, and life support are all provided by the suit. An iron company is a formidable force. | ||
; Kerrn : Race tthat was genetically engineered by the Vaylen to serve them; however, after only a generation or two, the Kerrn's remarkable immune system rejected the Vaylen tampering. Kerrn have a fiere hatred for the Vaylen and their engineered slave races. They are large and green, with brightly coloured eye patches. | ; Kerrn : Race tthat was genetically engineered by the Vaylen to serve them; however, after only a generation or two, the Kerrn's remarkable immune system rejected the Vaylen tampering. Kerrn have a fiere hatred for the Vaylen and their engineered slave races. They are large and green, with brightly coloured eye patches. | ||
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; Landwehr : Volunteer army of reservists organized around a professional core, generally serving as the Anvil force throughout the Kursan League. | ; Landwehr : Volunteer army of reservists organized around a professional core, generally serving as the Anvil force throughout the Kursan League. | ||
; Lord-Pilot : A noble rank that allows its bearer to own and operate iron or hammer-class spacecraft. | ; Lord-Pilot : A noble rank that allows its bearer to own and operate iron or hammer-class spacecraft. | ||
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; MPIML ("empel") : Man-Portable Intelligent Missile Launcher. | ; MPIML ("empel") : Man-Portable Intelligent Missile Launcher. | ||
; Mukhadish : A bioengineered slave race created by the Vaylen as a labor force. They and the Kerrn despise one another. | ; Mukhadish : A bioengineered slave race created by the Vaylen as a labor force. They and the Kerrn despise one another. | ||
− | + | ; Mundus Humanitas : The Mundus Humanitas sprang into life with the emergence of the five-fingered prophet Ahmilahk Ahved Ahll. Ahmilahk appeared in the Comoran worlds, (now the Kudus Theocracy), around FE 10,098. He preached a doctrine of mystery and fatalism, attacking the Church of the Divine Machine (the Imperial Federation's "state" religion), for clinging to the worldly tatters of the old rationalism. This theme was seized upon by Ober Hanrilke and his conspirators in their assault on the state. Hanrilke's support gave Ahmilakh's religion a currency that separated it from the hordes of similar heresies that peppered the Imperial Federation in those years. When the Noble Wars died away, leaving Hanrilke in firm control of the Sphere, the Mundus Humanitas became law. Wherever the CoDM had been, the Mundus moved in, burning the old temples, pillaging the libraries, erecting the flaming wheels that were their central icon. The Mundus continues to be the primary religious belief in the Iron Empires period, although it has been weakened by the fall of the Hanrilke Empire and by internal splits. | |
− | ; Mundus Humanitas : The Mundus Humanitas sprang into life with the emergence of the | ||
; Naiven : Native Vaylen worm that has not been implanted in another living creature. | ; Naiven : Native Vaylen worm that has not been implanted in another living creature. | ||
; Order of the Mystic Fire : The Mystes are an itinerant monastic order among the Mundus Humanitas. While sanctioned by the Church, the exclusively female organization is regarded with some suspicion. | ; Order of the Mystic Fire : The Mystes are an itinerant monastic order among the Mundus Humanitas. While sanctioned by the Church, the exclusively female organization is regarded with some suspicion. | ||
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− | See also [[Burning Empires acronyms list]] | + | See also [[Burning Empires acronyms list]] |
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Return to [[Burning Empires: Nova Sparta]] | Return to [[Burning Empires: Nova Sparta]] |