Editing Iron Island

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'''Type IV''' prisoners are too powerful, fully or partially immune to Neutralizers and neural suppressants, or their very nature poses a clear and present threat to the safety and well-being of other prisoners. Much like Type IIIs they are kept isolated, and the controversial treatment of Hotsleep is used in some cases.
 
'''Type IV''' prisoners are too powerful, fully or partially immune to Neutralizers and neural suppressants, or their very nature poses a clear and present threat to the safety and well-being of other prisoners. Much like Type IIIs they are kept isolated, and the controversial treatment of Hotsleep is used in some cases.
  
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'''Type V''' prisoners are difficult to classify and control, often due to mystic abilities. Each Type V is a separate case, however even with access to Arcane Locks and Wards, Cosmic Shielding, and leading edge technology, isolation is a minimum, and Hotsleep (if possible) a likelihood.   
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Type V prisoners are difficult to classify and control, often due to mystic abilities. Each Type V is a separate case, however even with access to Arcane Locks and Wards, Cosmic Shielding, and leading edge technology, isolation is a minimum, and Hotsleep (if possible) a likelihood.   
  
 
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[[MnM_Redemption]]
 
[[MnM_Redemption]]

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