Editing Iron Man

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[image:Iron Man.jpg|frame|From the cover of Iron Man v2 #82, Art by Adi Granov]]
+
'''Iron Man, PL 13'''
  
'''Real Name:''' Anthony Stark
+
'''Str''' 36/11 (+13), '''Dex''' 16/12 (+3), '''Con''' 10(+0), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
  
'''First Appearance:''' Tales of Suspense #39 (Mar, 1963)
+
'''Skills:''' Bluff 4 (+7), Computers 5 (+15), Craft (electronic) 15 (+25), Craft (mechanical) 15 (+25), Diplomacy 4 (+7), Disable Device 10 (+20), Intimidate 6 (+9), Knowledge (business) 5 (+15), Knowledge (current events) 3 (+13), Knowledege (physical sciences) 10 (+20), Knowledge (technology) 15 (+25), Notice 5 (+7), Pilot 3 (+6), Sense Motive 5 (+7)  
  
'''Creators:''' Stan Lee, Larry Lieber, and Don Heck
+
'''Feats:''' Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])
  
'''Capsule:''' Anthony Stark was an extremely wealthy playboy, industrialist, and genius of electronics and engineering with several important contracts with the United States Defense Department. When supervising the use of some of his weapons in a Southern Asia conflict, Stark was mortally wounded by shrapnel and taken prisoner by enemy troops.
+
'''Powers:'''
  
Forced by the enemy to work on the development of weapons, the moribund Stark instead created a suit of powered armor that would allow him to escape and also keep his wounded heart beating. Successful, Stark returned to the United States and became the invincible Iron Man, posing as his own personal bodyguard.
+
*'''Device 33''' (Power Armor, Hard to Lose, Powers described below)
  
Eventually he was cured of his heart condition, but kept using the armor in the pursuit of justice. A founding member of the Avengers, Iron Man is an experienced and respected superhero.
+
*'''Absorption 5''' (Energy, Can Boost Blast, Enhanced Strength, Flight, or Super-Strength, ''Extra:'' Energy Storage)
  
 
+
*'''Blast 13''' (Repulsors, ''Power Feats:'' Split Attack, Alternate Powers: '''Blast 13''' [Laser], '''Dazzle 13''' [Visual], '''Environmental Control 6''' [Bright Light, ''Extra:'' Cone Area], '''Illusion 10''' [Visual, Progression 4], '''Magnetic Control 13''', '''Nullify Fire Powers 13''' [Extinguisher], '''Stun 9''' [Sonics])
'''Iron Man, PL 14'''
 
 
 
'''Str''' 36 [11] (+13), '''Dex''' 16 [12] (+3), '''Con''' 12 (+1), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
 
 
 
'''Skills:''' Bluff 4 (+7/+11), Computers 10 (+20), Craft (electronic) 15 (+25), Craft (mechanical) 15 (+25), Diplomacy 3 (+6/+10), Disable Device 10 (+20), Intimidate 6 (+9), Investigate 5 (+15), Knowledge (business) 5 (+15), Knowledge (physical sciences) 10 (+20), Knowledge (technology) 15 (+25), Notice 4 (+6), Pilot 3 (+6), Profession (industrialist) 13 (+15), Sense Motive 4 (+6)
 
 
 
'''Feats:''' Attack Specialization (blast), Attack Specialization (unarmed), Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])
 
 
 
'''Powers:''' Iron Man has 43 ranks of the Device power invested in his Power Armor. The invidual powers are described below.
 
 
 
*'''Absorption 5''' (Boosts Blast, Enhanced Strength, or Super-Strength, ''Extra:'' Energy Storage, ''Flaw:'' Limited to Electricity)
 
 
 
*'''Blast 13''' (Repulsor Rays, ''Power Feat:'' Split Attack, ''Alternate Powers'': '''Blast 13''' [Unibeam Laser], '''Dazzle 13''' [Visual, Unibeam Light], '''Environmental Control 6''' [Unibeam Light, 250 ft, cone-shaped], '''Illusion 13''' [Holograms, Visual, Progression 4 (100 ft), ''Flaw:'' Limited - Only to create up to 12 mirror images], '''Magnetic Control 13''', '''Nullify Fire Powers 13''' [Extinguisher], '''Stun 9''' [Sonics, ''Extra:'' Area (Burst)])
 
  
 
*'''Communication 7''' (Radio, 200 miles)
 
*'''Communication 7''' (Radio, 200 miles)
 
*'''Enhanced Attack Bonus 4'''
 
 
*'''Enhanced Defense Bonus 4'''
 
  
 
*'''Enhanced Dexterity 4'''
 
*'''Enhanced Dexterity 4'''
  
*'''Enhanced Strenght 25'''
+
*'''Enhanced Strength 25'''
 
 
*'''Flight 6''' (500 MPH, ''Alternate Powers:'' '''Burrowing 6''' [50 MPH], '''Flight 1''' plus '''Strike 10''' [use boot rockets as weapons], '''Speed 4''' [100 MPH, Running Skates])
 
  
*'''Immunity 9''' (All Environments, Disease, Poison, Suffocation [''Flaw:'' 2 Hour Air Supply])
+
*'''Flight 6''' (500 MPH, ''Power Feat:'' Alternate Power ['''Speed 5''', Running Skates])
  
*'''Protection 12''' (''Extra:'' Impervious)
+
*'''Immunity 9''' (Life Support)
  
*'''Sensory Shield 3''' (All Senses)
+
*'''Protection 13''' (''Extra:'' Impervious)
  
*'''Super-Senses 18''' (Blindsight [Radio Sense, Extended], Blindsight [Sonar (Hearing Sense), Extended], Detect Energy [Free Action, Ranged, Extended], Direction Sense, Infravision, Radio, Time Sense)
+
*'''Super-Senses 6''' (Blindsight [Radio Sense, Extended], Infravision)
  
 
*'''Super-Strength 5''' (''Heavy Load:'' 50 tons)
 
*'''Super-Strength 5''' (''Heavy Load:'' 50 tons)
  
'''Combat:''' Attack +8 (+10 unarmed, +10 blast), Grapple +28, Damage +13 (unarmed and blasts), Defense +10 (+5 flat-footed), Knockback -12, Initiative +7
+
'''Combat:''' Attack +8, Grapple +26, Damage +13 (unarmed and repulsors), Defense +8 (+4 flat-footed), Knockback -13, Initiative +7
  
'''Saves:''' Toughness +13 (+1 without armor), Fortitude +4, Reflex +6, Will +7
+
'''Saves:''' Toughness +13, Fortitude +4, Reflex +5, Will +5
  
 
'''Drawbacks:''' Normal Identity (Full Round, -4)
 
'''Drawbacks:''' Normal Identity (Full Round, -4)
  
'''Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 172 + Combat 20 + Saves 11 - Drawbacks 4 = Total 285'''
+
'''Abilities 33 + Skills 27 (105 ranks) + Feats 18 + Powers 133 + Combat 32 + Saves 9 - Drawbacks 4 = Total 246'''
 
 
'''Complications:''' Addiction (Alcoholism), Enemies (Justin Hammer, Mandarin, Titanium Man), Responsibility (Professional), Secret (Identity, until recently)
 
 
 
 
 
'''Notes:''' Iron Man is '''the''' original Battlesuit archetype. He has a very big bag of tricks. The GM should allow him a lot of versatility with the expenditure of Hero Points. It's also extremely appropriate for Iron Man to use the Extraordinary Effort rules described in the Masterminds Manual to really boost his armor capabilities for a little while before short-circuiting it.
 
 
 
Usually Iron Man is a PL 12 character. When he takes the time to really charge himself up with electricity (or is attacked with it), he can raise himself to PL 14. Iron Man can also spend a Hero Point to switch his Absorption to a different kind of energy other than electricity.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)