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[[image:Iron Man.jpg|frame|From the cover of Iron Man v2 #82, Art by Adi Granov]]
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'''Iron Man, PL 13'''
 
 
'''Real Name:''' Anthony Stark
 
 
 
'''First Appearance:''' Tales of Suspense #39 (Mar, 1963)
 
 
 
'''Creators:''' Stan Lee, Larry Lieber, and Don Heck
 
 
 
'''Capsule:''' Anthony Stark was an extremely wealthy playboy, industrialist, and genius of electronics and engineering with several important contracts with the United States Defense Department. When supervising the use of some of his weapons in a Southern Asia conflict, Stark was mortally wounded by shrapnel and taken prisoner by enemy troops.
 
 
 
Forced by the enemy to work on the development of weapons, the moribund Stark instead created a suit of powered armor that would allow him to escape and also keep his wounded heart beating. Successful, Stark returned to the United States and became the invincible Iron Man, posing as his own personal bodyguard.
 
 
 
Eventually he was cured of his heart condition, but kept using the armor in the pursuit of justice. A founding member of the Avengers, Iron Man is an experienced and respected superhero.
 
 
 
 
 
'''Iron Man, PL 14'''
 
  
 
'''Str''' 36 [11] (+13), '''Dex''' 16 [12] (+3), '''Con''' 12 (+1), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
 
'''Str''' 36 [11] (+13), '''Dex''' 16 [12] (+3), '''Con''' 12 (+1), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
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*'''Super-Strength 5''' (''Heavy Load:'' 50 tons)
 
*'''Super-Strength 5''' (''Heavy Load:'' 50 tons)
  
'''Combat:''' Attack +8 (+10 unarmed, +10 blast), Grapple +28, Damage +13 (unarmed and blasts), Defense +10 (+5 flat-footed), Knockback -12, Initiative +7
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'''Combat:''' Attack +8 (+10 unarmed, +10 armor weapons), Grapple +28, Damage +13 (unarmed and repulsors), Defense +10 (+5 flat-footed), Knockback -12, Initiative +7
  
 
'''Saves:''' Toughness +13 (+1 without armor), Fortitude +4, Reflex +6, Will +7
 
'''Saves:''' Toughness +13 (+1 without armor), Fortitude +4, Reflex +6, Will +7
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'''Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 172 + Combat 20 + Saves 11 - Drawbacks 4 = Total 285'''
 
'''Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 172 + Combat 20 + Saves 11 - Drawbacks 4 = Total 285'''
 
'''Complications:''' Addiction (Alcoholism), Enemies (Justin Hammer, Mandarin, Titanium Man), Responsibility (Professional), Secret (Identity, until recently)
 
 
 
'''Notes:''' Iron Man is '''the''' original Battlesuit archetype. He has a very big bag of tricks. The GM should allow him a lot of versatility with the expenditure of Hero Points. It's also extremely appropriate for Iron Man to use the Extraordinary Effort rules described in the Masterminds Manual to really boost his armor capabilities for a little while before short-circuiting it.
 
 
Usually Iron Man is a PL 12 character. When he takes the time to really charge himself up with electricity (or is attacked with it), he can raise himself to PL 14. Iron Man can also spend a Hero Point to switch his Absorption to a different kind of energy other than electricity.
 

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