Editing Iron Man
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− | [[image:Iron Man.jpg|frame| | + | [[image:Iron Man.jpg|frame|The Invincible Iron Man]] |
'''Real Name:''' Anthony Stark | '''Real Name:''' Anthony Stark | ||
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− | '''Iron Man, PL | + | '''Iron Man, PL 13''' |
'''Str''' 36 [11] (+13), '''Dex''' 16 [12] (+3), '''Con''' 12 (+1), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3) | '''Str''' 36 [11] (+13), '''Dex''' 16 [12] (+3), '''Con''' 12 (+1), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3) | ||
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'''Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 172 + Combat 20 + Saves 11 - Drawbacks 4 = Total 285''' | '''Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 172 + Combat 20 + Saves 11 - Drawbacks 4 = Total 285''' | ||
− | '''Complications:''' Addiction (Alcoholism), | + | '''Complications:''' Addiction (Alcoholism), Enemy (Mandarin), Responsibility (Professional) |
− | ''' | + | '''Abilities:''' Iron Man is '''the''' original Battlesuit archetype. He has a very big bag of tricks, reflected in his high point total. The GM should allow him even more versatility with the expenditure of Hero Points. It's also extremely appropriate for Iron Man to use the Extraordinary Effort rules described in the Masterminds Manual to really boost his armor capabilities for a little while before short-circuiting it. |
Usually Iron Man is a PL 12 character. When he takes the time to really charge himself up with electricity (or is attacked with it), he can raise himself to PL 14. Iron Man can also spend a Hero Point to switch his Absorption to a different kind of energy other than electricity. | Usually Iron Man is a PL 12 character. When he takes the time to really charge himself up with electricity (or is attacked with it), he can raise himself to PL 14. Iron Man can also spend a Hero Point to switch his Absorption to a different kind of energy other than electricity. |