Latest revision |
Your text |
Line 1: |
Line 1: |
− | = Descriptors =
| + | Stats ranked from -2 to +2 |
| + | '''Strength |
| + | Intelligence |
| + | Stealth |
| + | Magic''' |
| | | |
− | == Stats ==
| + | Skills are ranked from -3 to +3 |
− | | + | '''Spear |
− | Primary Stats rated from -2 to +2
| + | Club |
− | | + | Sling |
− | Strength, Intelligence, Stealth, Magic
| + | Kylie |
− | | + | Woomera |
− | Secondary Stats are Fate and Rank. Fate is rated from 0 to 20. Rank is rated from -2 to +2.
| + | Taiaha |
− | | + | Hide |
− | Derived Stats are Defence and Resistance.
| + | Sneak |
− | | + | Printless |
− | == Skills ==
| + | Track |
− | | |
− | Skills are rated from 0 to +3 | |
− | | |
− | ; Strength Based : [Weapon] Prowess (Knife, Spear, Club, Sling, Kylie, Woomera, Taiaha, Musket, Pistol, Axe)
| |
− | | |
− | ; Intelligence Based : Navigation, Monster Lore, Track, Healing
| |
− | | |
− | ; Stealth Based : Hide, Sneak, Printless Step, Run, Awareness
| |
− | | |
− | ; Magic Based : Charms, [Spell] Prowess
| |
− | | |
− | == Talents ==
| |
− | | |
− | ; Lizard Slayer (2) : Character gets +2 when targeting Scaled enemies.
| |
− | ; Bird Slayer (2) : Character gets +2 when targeting Feathered enemies.
| |
− | ; Undead Slayer (2) : Character gets +2 when targeting Risen enemies.
| |
− | ; Demon Slayer (2) : Character gets +2 when targeting Infernal enemies.
| |
− | ; Nimble (3) : Character gets +1 Defence. Requires Intelligence 2, Stealth 2.
| |
− | ; Wards (3) : Character gets +1 Resistence. May be taken twice (becomes Improved Wards).
| |
− | ; Night Fighter (2) : Character takes no penalty for Blindness.
| |
− | ; [Weapon/Spell] Master (3) : Character may attack two targets, but rolls 2D6+1 instead of 3D6.
| |
− | ; [Weapon/Spell] Champion (+3) : Character may attack three targets, but rolls 2D6+1 instead of 3D6. Or character may attack two targets without penalty. Requires and replaces [Weapon/Spell] Master.
| |
− | ; Shield Master (3) : Character improves Defence bonus from using a shield by +1.
| |
− | ; Reflexes (3) : Character gets +1 Speed.
| |
− | ; Skirmisher (3) : Character gets +3 Defence against Ranged attacks when they are carrying at least three Medium items less than thir limit.
| |
− | ; Made of Wood (4) : Character gets +1 Defence. Requires Strength 1.
| |
− | ; Made of Stone (+4) : Character gets +1 Defence. Requires Strength 2. Requires and replaces Made of Wood.
| |
− | ; Drill (2) : Musket Reload Difficulty reduced to 15.
| |
− | ; Infernal (0) : The character is under the influence of demons. They cannot benefit from their God.
| |
− | | |
− | == Spells ==
| |
− | | |
− | ; Roar (1) : Targets all enemies simultaneously; those affected take -3 Speed for the rest of the combat round. Speed +4.
| |
− | ; Frenzy (4) : Target makes an extra Weapon attack instantly. +4 to Attack Roll, Speed -3.
| |
− | ; Jade Darts (3) : Target Wounded. Speed +2.
| |
− | ; Wind (2) : All PCs get +2 Defence vs Sling, Kylie and Woomera until end of combat. Speed +1.
| |
− | ; Lightning (5) : Target 1D6 + Lightning Prowess targets. Lightning Prowess does not add to Attack Roll. Targets Wounded. Speed -2.
| |
− | ; Demon Shape (5) : Character may fight normally with Speed + 2, Defence +2, using Magic and Demon Shape Prowess for Stat and Skill and making two attacks per round. Must beat a Resistance of 14 to attack in the round spell is cast. Speed -1. Requires Infernal.
| |
− | ; Heal (3) : Wounded character may return to combat. +2 to Attack Roll, Speed -3.
| |
− | | |
− | = Character Creation =
| |
− | | |
− | 1. Players choose their character's Primary Stats; the total must equal 1. A starting PC's Fame is 0, Rank is -2 and Fate is 0.
| |
− | | |
− | 2. Players buy Skills, Talents and Spells from a pool of 20 points.
| |
− | | |
− | Skills cost 2 points for +1, 5 points for +2, and 8 points for +3. Musket Prowess may not be chosen as a starting Skill.
| |
− | | |
− | The costs for Talents and Spells are identified in parenhteses next to their entries. Drill may not be a starting Talent.
| |
− | | |
− | 3. Players select two types of weapon (any number) and one other item. Exotic items are not avilable.
| |
− | | |
− | 4. Players calculate Defence and Resistance.
| |
− | | |
− | ; Defence : 12 + Stealth
| |
− | ; Resistance : 10 + Magic + Charms + Rank
| |
− | | |
− | [[Category: Islander]]
| |